# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=330

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**Page:** 331

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## [CBM that reduces tiredness?](https://discourse.cataclysmdda.org/t/cbm-that-reduces-tiredness/9848)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 6\
**Last updated:** [June 28, 2015, 5:33am UTC](https://discourse.cataclysmdda.org/t/cbm-that-reduces-tiredness/9848 "2015-06-28T05:33:00Z")

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Idea from warhammer 40k: Introduce a CBM that temporarily “shuts off” one half of the brain while allowing the other half to run, and alternating between the two - effectively eliminating the need to sleep at a minor cos…

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## [MOVED: multi-tile monsters](https://discourse.cataclysmdda.org/t/moved-multi-tile-monsters/9942)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [June 27, 2015, 7:40pm UTC](https://discourse.cataclysmdda.org/t/moved-multi-tile-monsters/9942 "2015-06-27T19:40:02Z")

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This topic has been moved to The Drawing Board - Suggestions, Comments, and Future Plans. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=10495.0\[/iurl\]

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## [MOVED: Proper Electricity!](https://discourse.cataclysmdda.org/t/moved-proper-electricity/9941)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [June 27, 2015, 7:39pm UTC](https://discourse.cataclysmdda.org/t/moved-proper-electricity/9941 "2015-06-27T19:39:16Z")

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This topic has been moved to The Drawing Board - Suggestions, Comments, and Future Plans. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=10659.0\[/iurl\]

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## [Suggestions suggestions suggestions!](https://discourse.cataclysmdda.org/t/suggestions-suggestions-suggestions/9933)

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**Author:** [@wintery](https://discourse.cataclysmdda.org/u/wintery)\
**Replies:** 7\
**Last updated:** [June 27, 2015, 4:50pm UTC](https://discourse.cataclysmdda.org/t/suggestions-suggestions-suggestions/9933 "2015-06-27T16:50:32Z")

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Sorry for the long list. Hope it is useful. Appreciate the great work. suggestions: – ‘butchering’ an item with removable batteries/content removes them to the ground. Eg torchlight, bottle of gin. Very quick. – ‘butc…

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## [Any plan about biome system?](https://discourse.cataclysmdda.org/t/any-plan-about-biome-system/9930)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 8\
**Last updated:** [June 27, 2015, 7:04am UTC](https://discourse.cataclysmdda.org/t/any-plan-about-biome-system/9930 "2015-06-27T07:04:41Z")

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I just watch the mad max fury road, and very amazed on the desert vehicle driving I remember CDDA used to have a desert biome option to trigger, but later remove on the game for some reason will there’s other biome on …

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## [Src/game.h:76:7: error: forward declaration of ‘class player’](https://discourse.cataclysmdda.org/t/src-game-h-76-7-error-forward-declaration-of-class-player/9936)

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**Author:** [@v.v.b](https://discourse.cataclysmdda.org/u/v.v.b)\
**Replies:** 2\
**Last updated:** [June 27, 2015, 4:37am UTC](https://discourse.cataclysmdda.org/t/src-game-h-76-7-error-forward-declaration-of-class-player/9936 "2015-06-27T04:37:04Z")

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gentoo, x86\_64. cataclysm dda current git version (27.06.2015). can’t compile it says: src/catalua.cpp: In member function ‘long int use\_function::call(player\*, item\*, bool, const tripoint&) const’: src/catalua.cpp:11…

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## [HALP! Toxic clouds in the weed basement!](https://discourse.cataclysmdda.org/t/halp-toxic-clouds-in-the-weed-basement/9841)

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**Author:** [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Replies:** 6\
**Last updated:** [June 26, 2015, 8:50pm UTC](https://discourse.cataclysmdda.org/t/halp-toxic-clouds-in-the-weed-basement/9841 "2015-06-26T20:50:44Z")

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One of those toxic fat sh\*ts just exploded in my basement as I was occupying my new base. Now the toxic cloud is obstructing half my basement and wont go away. Open doors and windows upstairs dont help. HALP!

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## [How I get this out? Any ideas?](https://discourse.cataclysmdda.org/t/how-i-get-this-out-any-ideas/9895)

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**Author:** [@Pageman](https://discourse.cataclysmdda.org/u/Pageman)\
**Replies:** 16\
**Last updated:** [June 26, 2015, 8:44pm UTC](https://discourse.cataclysmdda.org/t/how-i-get-this-out-any-ideas/9895 "2015-06-26T20:44:12Z")

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I don’t think I can ram the doors and leave unscratched ;-; \[image\]

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## [Can't sleep (#3343)](https://discourse.cataclysmdda.org/t/cant-sleep-3343/9934)

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**Author:** [@Codeslamer](https://discourse.cataclysmdda.org/u/Codeslamer)\
**Replies:** 1\
**Last updated:** [June 26, 2015, 7:07pm UTC](https://discourse.cataclysmdda.org/t/cant-sleep-3343/9934 "2015-06-26T19:07:42Z")

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I don’t know what’s causing it but my character hasn’t been able to sleep in about 5 days. The only trait I have that has anything to do with sleep is the accomplished sleeper trait, which is meant to make it easier to s…

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## [Recoil dependent on strength stat](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923)

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**Author:** [@SteelBlueWolf](https://discourse.cataclysmdda.org/u/SteelBlueWolf)\
**Replies:** 6\
**Last updated:** [June 26, 2015, 5:37pm UTC](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923 "2015-06-26T17:37:34Z")

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The stronger you are the easier it is to keep a gun under control. There should be a difference in perceived recoil at different strength levels like perception affects accuracy. With 4 strength you just couldn’t hit any…

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## ['Construction site' scenario](https://discourse.cataclysmdda.org/t/construction-site-scenario/9928)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 2\
**Last updated:** [June 26, 2015, 5:04pm UTC](https://discourse.cataclysmdda.org/t/construction-site-scenario/9928 "2015-06-26T17:04:56Z")

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I’m thinking that a starting site where you are one of many workers at a construction site would be fun to play. As a plumber myself, I can tell you that you would also be likely to find shit loads of rocks, random tools…

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## [A Talking Weapon?](https://discourse.cataclysmdda.org/t/a-talking-weapon/9838)

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**Author:** [@Artyom177](https://discourse.cataclysmdda.org/u/Artyom177)\
**Replies:** 3\
**Last updated:** [June 26, 2015, 1:56pm UTC](https://discourse.cataclysmdda.org/t/a-talking-weapon/9838 "2015-06-26T13:56:05Z")

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Would it be possible to make a Talking Weapon? Or item that if in a player’s inventory, it would speak random stuff in the log. I can imagine a sword or maybe even a gun tell you stuff while bashing or blasting a zombie …

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## [Dangerous nub in the woods](https://discourse.cataclysmdda.org/t/dangerous-nub-in-the-woods/9920)

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**Author:** [@ZYME](https://discourse.cataclysmdda.org/u/ZYME)\
**Replies:** 8\
**Last updated:** [June 26, 2015, 6:29am UTC](https://discourse.cataclysmdda.org/t/dangerous-nub-in-the-woods/9920 "2015-06-26T06:29:19Z")

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Hello survivors, I’ve just started a new game and I want to make it a wild way and test some stuff as well, so I settled in the middle of wilderness and began my life among trees and squirrels. After I got beaten 2 ti…

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## ["DEBUG: completed mission 1 was not in the active\_missions list"](https://discourse.cataclysmdda.org/t/debug-completed-mission-1-was-not-in-the-active-missions-list/9927)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 8\
**Last updated:** [June 25, 2015, 11:34pm UTC](https://discourse.cataclysmdda.org/t/debug-completed-mission-1-was-not-in-the-active-missions-list/9927 "2015-06-25T23:34:52Z")

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Screenshot: \[spoiler\]\[image\]\[/spoiler\] Only mission I’ve been on was a “kill zombie mom” mission, which I completed. I even butchered the bloody thing just in case. Then a few nights later, that happens. In addition, …

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## [Compiling Question](https://discourse.cataclysmdda.org/t/compiling-question/9926)

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**Author:** [@mattychan](https://discourse.cataclysmdda.org/u/mattychan)\
**Replies:** 2\
**Last updated:** [June 25, 2015, 9:51pm UTC](https://discourse.cataclysmdda.org/t/compiling-question/9926 "2015-06-25T21:51:49Z")

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Sorry to post about something like this, but I am new to this. I am using the CodeBlocks IDE, and it seems this is no longer how it is done. I want to contribute, but I need a way to test what I make before I go shoving…

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## [School Scenario \[Merged\]](https://discourse.cataclysmdda.org/t/school-scenario-merged/9922)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 11\
**Last updated:** [June 25, 2015, 8:38pm UTC](https://discourse.cataclysmdda.org/t/school-scenario-merged/9922 "2015-06-25T20:38:47Z")

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So, I had an idea upon noticing the wide array of student-themed professions, and figure I’d test it out before possibly submitting it to Github. },{ "type": "scenario", "ident": "schools\_out", "name": "Sc…

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## [Mod Idea -Darkest Days-](https://discourse.cataclysmdda.org/t/mod-idea-darkest-days/9567)

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**Author:** [@Antixinsane](https://discourse.cataclysmdda.org/u/Antixinsane)\
**Replies:** 20\
**Last updated:** [June 25, 2015, 7:11pm UTC](https://discourse.cataclysmdda.org/t/mod-idea-darkest-days/9567 "2015-06-25T19:11:19Z")

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Hello, I’ve played CDDA for about a year now, and I thought of something I’m certainly going to need help with if I want the idea to become something. I am rather… poor with my ability to mod, but I am certainly willing …

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## [Outpost mission crash](https://discourse.cataclysmdda.org/t/outpost-mission-crash/9924)

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**Author:** [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)\
**Replies:** 0\
**Last updated:** [June 25, 2015, 6:42pm UTC](https://discourse.cataclysmdda.org/t/outpost-mission-crash/9924 "2015-06-25T18:42:12Z")

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Using experimental 207cae3 On one of the outpost missions where you can assign an NPC companion to do jobs, the one where you assign the NPC for caravan duties. Once the job is over a dialogue box that says marksmanship…

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## [Survivor Caches](https://discourse.cataclysmdda.org/t/survivor-caches/9893)

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**Author:** [@Chaz](https://discourse.cataclysmdda.org/u/Chaz)\
**Replies:** 14\
**Last updated:** [June 25, 2015, 6:06am UTC](https://discourse.cataclysmdda.org/t/survivor-caches/9893 "2015-06-25T06:06:08Z")

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While I’m revisiting suggestions I made on the Draw Your Cataclysms thread, here’s one that was considered a good idea, and I’m just moving it over here so it doesn’t get buried too deep in posts again. \[image\] Other s…

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## [Hostile NPCs](https://discourse.cataclysmdda.org/t/hostile-npcs/9921)

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**Author:** [@Sunshine](https://discourse.cataclysmdda.org/u/Sunshine)\
**Replies:** 2\
**Last updated:** [June 25, 2015, 4:58am UTC](https://discourse.cataclysmdda.org/t/hostile-npcs/9921 "2015-06-25T04:58:35Z")

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I’d like a game option to set all dynamic NPCs as hostile. That’s it. Nothin’ fancy.

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## [Grappler Zombie annoying bug](https://discourse.cataclysmdda.org/t/grappler-zombie-annoying-bug/9828)

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**Author:** [@BoaDrago](https://discourse.cataclysmdda.org/u/BoaDrago)\
**Replies:** 5\
**Last updated:** [June 24, 2015, 8:55pm UTC](https://discourse.cataclysmdda.org/t/grappler-zombie-annoying-bug/9828 "2015-06-24T20:55:24Z")

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Grappler Zombie pulling my character off of a motorcycle, even though his attack to grapple me missed. And its not just that, its accompanied by error messages and teleporting until you crash. Has anyone experienced th…

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## [Wildlife on the radar~](https://discourse.cataclysmdda.org/t/wildlife-on-the-radar/9899)

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**Author:** [@joxer](https://discourse.cataclysmdda.org/u/joxer)\
**Replies:** 2\
**Last updated:** [June 24, 2015, 3:49pm UTC](https://discourse.cataclysmdda.org/t/wildlife-on-the-radar/9899 "2015-06-24T15:49:53Z")

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short suggestion, Some zombies have a different name colour ( On the nearby entities / radar view ) How about adding a specific colour to all wildlife that yields decent amounts of meat? To ease hunting & etc. thoug…

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## [Info screens for some computer terminals](https://discourse.cataclysmdda.org/t/info-screens-for-some-computer-terminals/9896)

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**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 2\
**Last updated:** [June 24, 2015, 12:42pm UTC](https://discourse.cataclysmdda.org/t/info-screens-for-some-computer-terminals/9896 "2015-06-24T12:42:50Z")

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Sometimes, the purpose of some computer terminals found in the world is not really clear. Some examples: Mr. Stem Cell (found in hospitals) can give you a “stem cell treatment”. However, it is not really clear what thi…

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## [Creating new types of gaseous clouds](https://discourse.cataclysmdda.org/t/creating-new-types-of-gaseous-clouds/9910)

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**Author:** [@skYman](https://discourse.cataclysmdda.org/u/skYman)\
**Replies:** 18\
**Last updated:** [June 24, 2015, 6:12am UTC](https://discourse.cataclysmdda.org/t/creating-new-types-of-gaseous-clouds/9910 "2015-06-24T06:12:54Z")

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We were thinking about creating a new chemical sprayer type weapon to combat the fungus with sprayable fungicide or other chemicals. How difficult would it be to implement new gases? I picture the weapon working similar…

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## [Undefined zone crash](https://discourse.cataclysmdda.org/t/undefined-zone-crash/9918)

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**Author:** [@mattychan](https://discourse.cataclysmdda.org/u/mattychan)\
**Replies:** 0\
**Last updated:** [June 23, 2015, 9:48pm UTC](https://discourse.cataclysmdda.org/t/undefined-zone-crash/9918 "2015-06-23T21:48:01Z")

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This would be my first time posting about a bug, so bare with me on this. I have both static, and random npcs enabled. Had to set up the no auto pick up zones in a house, and at one point wanted to cancel out of a cert…

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## [Error when trying to load my mod](https://discourse.cataclysmdda.org/t/error-when-trying-to-load-my-mod/9916)

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**Author:** [@Born\_tobe\_Mild](https://discourse.cataclysmdda.org/u/Born_tobe_Mild)\
**Replies:** 7\
**Last updated:** [June 23, 2015, 8:42pm UTC](https://discourse.cataclysmdda.org/t/error-when-trying-to-load-my-mod/9916 "2015-06-23T20:42:43Z")

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My profession mod for a mobster shows up as intended in the mod menu, and a world is created with it just fine, but when I go to create a new character for this world, I get this error. Debug: Error loading data from js…

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## [Farms and Food?](https://discourse.cataclysmdda.org/t/farms-and-food/9894)

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**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 11\
**Last updated:** [June 23, 2015, 5:44pm UTC](https://discourse.cataclysmdda.org/t/farms-and-food/9894 "2015-06-23T17:44:47Z")

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What can and can’t I farm in terms of plant life and is there and renewable fuel source for cooking and fire

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## [What is this?](https://discourse.cataclysmdda.org/t/what-is-this/9867)

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**Author:** [@Omegrosh](https://discourse.cataclysmdda.org/u/Omegrosh)\
**Replies:** 22\
**Last updated:** [June 23, 2015, 5:12pm UTC](https://discourse.cataclysmdda.org/t/what-is-this/9867 "2015-06-23T17:12:24Z")

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I walked into a town and noticed a building with boards on it, and I used a halligen bar to get the boards off and as soon as I walked in shotgun traps, mines, bear traps, and various other traps were discovered, and upo…

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## [Metal Crossbow Bolts](https://discourse.cataclysmdda.org/t/metal-crossbow-bolts/9839)

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**Author:** [@Kryxx](https://discourse.cataclysmdda.org/u/Kryxx)\
**Replies:** 1\
**Last updated:** [June 23, 2015, 11:30am UTC](https://discourse.cataclysmdda.org/t/metal-crossbow-bolts/9839 "2015-06-23T11:30:57Z")

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Looking at crossbow bolts. Metal ones weigh about 5.51lbs per 10. Wooden like 1.19. Metal arrows are 1.39 per 10. have a 7 armor pen. (also it’s odd there’s not some fletching on crossbow bolts also, they do have …

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## [Fungicide Sprayer/Thrower](https://discourse.cataclysmdda.org/t/fungicide-sprayer-thrower/9909)

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**Author:** [@skYman](https://discourse.cataclysmdda.org/u/skYman)\
**Replies:** 5\
**Last updated:** [June 23, 2015, 9:50am UTC](https://discourse.cataclysmdda.org/t/fungicide-sprayer-thrower/9909 "2015-06-23T09:50:22Z")

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Based on another thread about the dwindling possibilities of fighting an evolved fungal infestation, we came up with an idea for a new weapon. It’s ammo could be the existing fungicide, since it is not too easy to make…

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