# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=326

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 327

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## [Reworked Item Groups](https://discourse.cataclysmdda.org/t/reworked-item-groups/10106)

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**Author:** [@Sunshine](https://discourse.cataclysmdda.org/u/Sunshine)\
**Replies:** 4\
**Last updated:** [July 20, 2015, 9:23pm UTC](https://discourse.cataclysmdda.org/t/reworked-item-groups/10106 "2015-07-20T21:23:14Z")

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Reworked Item Groups: I wanted to make things easier for myself by creating some generic item groups for new maptiles. That way I wouldn’t have to make huge lists of items for every maptile. But I ended up reworking t…

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## [New ammo types/descriptions](https://discourse.cataclysmdda.org/t/new-ammo-types-descriptions/10117)

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**Author:** [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)\
**Replies:** 1\
**Last updated:** [July 20, 2015, 9:09pm UTC](https://discourse.cataclysmdda.org/t/new-ammo-types-descriptions/10117 "2015-07-20T21:09:28Z")

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So, what’s with the new details added to old ammo types? \[spoiler=7.62x51mm\] 7.62x51mm The 7.62x51mm largely replaced the .30-06 round as the standard military rifle round. It is lighter, but offers similar velocities…

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## [\[241248d\] Unloading an empty, worn gun removes shoulder strap, leaves gun worn](https://discourse.cataclysmdda.org/t/241248d-unloading-an-empty-worn-gun-removes-shoulder-strap-leaves-gun-worn/10118)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 0\
**Last updated:** [July 20, 2015, 8:15pm UTC](https://discourse.cataclysmdda.org/t/241248d-unloading-an-empty-worn-gun-removes-shoulder-strap-leaves-gun-worn/10118 "2015-07-20T20:15:32Z")

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Just…this. I can only assume I had a brain fart and hit “U” instead of “T” like I intended, resulting in… \[image\] It seems while the game will prevent you from activating a worn gun, unloading an empty gun ignores this…

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## [Rebalance Profession Skill Levels/Crafting Difficulty](https://discourse.cataclysmdda.org/t/rebalance-profession-skill-levels-crafting-difficulty/10116)

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**Author:** [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)\
**Replies:** 3\
**Last updated:** [July 20, 2015, 4:12pm UTC](https://discourse.cataclysmdda.org/t/rebalance-profession-skill-levels-crafting-difficulty/10116 "2015-07-20T16:12:07Z")

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As it stands, most professions give a small skill boost relating to what they are. For this example, I will be using the Tailor profession. A Tailor starts out with 4 points in, oddly enough, tailoring. Now, as you gain…

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## [Tools issues](https://discourse.cataclysmdda.org/t/tools-issues/10109)

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**Author:** [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Replies:** 9\
**Last updated:** [July 20, 2015, 12:07pm UTC](https://discourse.cataclysmdda.org/t/tools-issues/10109 "2015-07-20T12:07:26Z")

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basic repair kit has a hammer as a component, but doesn’t have the hammering quality, while toolbox, which has basic repair kit as component has hammering as a quality - either give the repair kit the hammering quality…

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## [More Variety in (medieval/Renaissance) Weaponry?](https://discourse.cataclysmdda.org/t/more-variety-in-medieval-renaissance-weaponry/10093)

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**Author:** [@Kadian](https://discourse.cataclysmdda.org/u/Kadian)\
**Replies:** 33\
**Last updated:** [July 20, 2015, 5:15am UTC](https://discourse.cataclysmdda.org/t/more-variety-in-medieval-renaissance-weaponry/10093 "2015-07-20T05:15:05Z")

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As it stands now, Cataclysm lacks, in my opinion, in the Sword-category. It has, mostly, Renaissance and eastern Swords, which is quite saddenning to me. To clear things up, these are all the swords CDDA currently has to…

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## [About Refugee Centers](https://discourse.cataclysmdda.org/t/about-refugee-centers/10114)

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**Author:** [@SnakeEater14](https://discourse.cataclysmdda.org/u/SnakeEater14)\
**Replies:** 1\
**Last updated:** [July 19, 2015, 9:47pm UTC](https://discourse.cataclysmdda.org/t/about-refugee-centers/10114 "2015-07-19T21:47:25Z")

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Would it be possible to have the NPCs by default not use explosive weapons? One lone zombie got in and the guards open fired with every grenade and rocket they could and leveled off half the building, killing me. Could t…

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## [Pocketing more pockets! \[Sewing pockets\]](https://discourse.cataclysmdda.org/t/pocketing-more-pockets-sewing-pockets/10108)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 6\
**Last updated:** [July 19, 2015, 9:06pm UTC](https://discourse.cataclysmdda.org/t/pocketing-more-pockets-sewing-pockets/10108 "2015-07-19T21:06:24Z")

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I hope this is an interesting idea. What stops us from adding pockets to clothes if we have thread and rags? Nothing! That’d be actually pretty awesome. Extra volume! Maybe it could have a tradeoff, like not being able …

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## [The Forumite's Fine Selections](https://discourse.cataclysmdda.org/t/the-forumites-fine-selections/10107)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 0\
**Last updated:** [July 19, 2015, 8:06am UTC](https://discourse.cataclysmdda.org/t/the-forumites-fine-selections/10107 "2015-07-19T08:06:45Z")

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I just had a thought. What if we all post our builds here, the ones we usually use, and then put them all in a mod as professions or something so new players can have some good ideas to build themselves? With suggestions…

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## [Compiling cataclysm succeed but](https://discourse.cataclysmdda.org/t/compiling-cataclysm-succeed-but/10099)

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**Author:** [@linil](https://discourse.cataclysmdda.org/u/linil)\
**Replies:** 2\
**Last updated:** [July 19, 2015, 1:03am UTC](https://discourse.cataclysmdda.org/t/compiling-cataclysm-succeed-but/10099 "2015-07-19T01:03:43Z")

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but I face a problem that any language aren’t available, except english. when I apply other language setting, cataclysm still displays english. \[image\] when compiling, I use flags LANGUAGES, LOCALIZE, TILES, etc. I n…

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## [Night-time graphical glitch](https://discourse.cataclysmdda.org/t/night-time-graphical-glitch/10100)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 2\
**Last updated:** [July 18, 2015, 8:46pm UTC](https://discourse.cataclysmdda.org/t/night-time-graphical-glitch/10100 "2015-07-18T20:46:45Z")

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For the last 15 or 20 releases, there has been this thing going on at night where if I press ‘x’ to look at something, all of a sudden I’m surrounded by darkness. if I press ‘f’ to fire a gun or something, then im immedi…

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## [Noob question, green vertical lines in item's names](https://discourse.cataclysmdda.org/t/noob-question-green-vertical-lines-in-items-names/10087)

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**Author:** [@gonrogon](https://discourse.cataclysmdda.org/u/gonrogon)\
**Replies:** 8\
**Last updated:** [July 18, 2015, 3:29pm UTC](https://discourse.cataclysmdda.org/t/noob-question-green-vertical-lines-in-items-names/10087 "2015-07-18T15:29:43Z")

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Hello, I’m new in this game and this forum, so hi everybody. I have read some guides and I have seen some youtube videos, but I can’t find what’s the meaning of the two green vertical lines before the name of some item…

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## [SO MUCH METAL (also NPC faction resources)](https://discourse.cataclysmdda.org/t/so-much-metal-also-npc-faction-resources/10092)

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**Author:** [@Sir\_Scarfalot](https://discourse.cataclysmdda.org/u/Sir_Scarfalot)\
**Replies:** 7\
**Last updated:** [July 18, 2015, 3:03am UTC](https://discourse.cataclysmdda.org/t/so-much-metal-also-npc-faction-resources/10092 "2015-07-18T03:03:00Z")

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Pileups give… a LOT of metal. It’s taking me several hours in real time to move the metal from the pileup I disassembled… I had to get rid of it; it was in the way of my new stash-base! Still, that’s more metal than I c…

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## [Should some creatures alignment system need some improvement?](https://discourse.cataclysmdda.org/t/should-some-creatures-alignment-system-need-some-improvement/10096)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [July 18, 2015, 1:29am UTC](https://discourse.cataclysmdda.org/t/should-some-creatures-alignment-system-need-some-improvement/10096 "2015-07-18T01:29:56Z")

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for now the creatures has one major problem, is they alignment is affect to anything, if some creatures attacking or been attacked by other creatures, they will turn hostility to any other monster faction, including pla…

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## [Saving in fe0921b (Build 3419) breaks savegame, rolling back erases world map](https://discourse.cataclysmdda.org/t/saving-in-fe0921b-build-3419-breaks-savegame-rolling-back-erases-world-map/10073)

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**Author:** [@Tyralocus](https://discourse.cataclysmdda.org/u/Tyralocus)\
**Replies:** 5\
**Last updated:** [July 17, 2015, 3:03pm UTC](https://discourse.cataclysmdda.org/t/saving-in-fe0921b-build-3419-breaks-savegame-rolling-back-erases-world-map/10073 "2015-07-17T15:03:14Z")

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When upgrading to version fe0921b (Build 3419), it appears saving and reloading of my game is no longer possible. The game loads up just fine. The game also saves just fine. But when I try to reload the game again, the g…

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## [How the chance of extracting a working bionic from a zombie is calculated?](https://discourse.cataclysmdda.org/t/how-the-chance-of-extracting-a-working-bionic-from-a-zombie-is-calculated/10081)

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**Author:** [@hexman](https://discourse.cataclysmdda.org/u/hexman)\
**Replies:** 15\
**Last updated:** [July 17, 2015, 2:01pm UTC](https://discourse.cataclysmdda.org/t/how-the-chance-of-extracting-a-working-bionic-from-a-zombie-is-calculated/10081 "2015-07-17T14:01:18Z")

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I’ve started a new character in 0.C, and I would really like to get some bionics to start with (they’re mostly uncraftable, the only ones I can craft are aero-evaporator, cranial flashlight and power-storage). I don’t wa…

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## [Can someone start dev powered furniture on construction menu?](https://discourse.cataclysmdda.org/t/can-someone-start-dev-powered-furniture-on-construction-menu/10070)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [July 17, 2015, 7:34am UTC](https://discourse.cataclysmdda.org/t/can-someone-start-dev-powered-furniture-on-construction-menu/10070 "2015-07-17T07:34:07Z")

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I don’t know if someone plan for, but I just think warm the house by some furnace is just… well… outdated??? I was think if we can make some powered furniture that use plutonium batteries, so you can just like use a ato…

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## [Nerf about acid rain](https://discourse.cataclysmdda.org/t/nerf-about-acid-rain/10083)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 5\
**Last updated:** [July 17, 2015, 5:33am UTC](https://discourse.cataclysmdda.org/t/nerf-about-acid-rain/10083 "2015-07-17T05:33:36Z")

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Hi! recently I remembered a strange fact. and where, in fact, happened to acid rain? they nerfed? before for example - it was enough to keep out the home any container with a funnel at the top - and eventually accumul…

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## [To-hit chance rebalance?](https://discourse.cataclysmdda.org/t/to-hit-chance-rebalance/10090)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 2\
**Last updated:** [July 17, 2015, 5:01am UTC](https://discourse.cataclysmdda.org/t/to-hit-chance-rebalance/10090 "2015-07-17T05:01:38Z")

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Now, I understand that things like low melee skill and torso encumbrance is supposed to hinder melee combat. But is it really supposed to make you utterly helpless? If your torso encumbrance is 1 and you’re just startin…

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## [Helicopter crash scenario is too good](https://discourse.cataclysmdda.org/t/helicopter-crash-scenario-is-too-good/10079)

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**Author:** [@AlmostHuman](https://discourse.cataclysmdda.org/u/AlmostHuman)\
**Replies:** 17\
**Last updated:** [July 17, 2015, 4:48am UTC](https://discourse.cataclysmdda.org/t/helicopter-crash-scenario-is-too-good/10079 "2015-07-17T04:48:02Z")

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You get fourteen points in total when choosing it and if you choose the bionic solider profession it only brings you down to nine points. That is three more than the starting amount. I see no drawbacks when choosing this…

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## [Offload LOS/map redraw to GPU if available?](https://discourse.cataclysmdda.org/t/offload-los-map-redraw-to-gpu-if-available/10077)

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**Author:** [@karlnp](https://discourse.cataclysmdda.org/u/karlnp)\
**Replies:** 3\
**Last updated:** [July 17, 2015, 2:03am UTC](https://discourse.cataclysmdda.org/t/offload-los-map-redraw-to-gpu-if-available/10077 "2015-07-17T02:03:13Z")

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I’m thinking about using CUDA/something similar for ATI cards to parallelize some of our weightier calculations without changing the singly-threaded nature of the code. Mite b cool, as people say.

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## [Explosion blast shockwave effect?](https://discourse.cataclysmdda.org/t/explosion-blast-shockwave-effect/10089)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 6\
**Last updated:** [July 17, 2015, 1:14am UTC](https://discourse.cataclysmdda.org/t/explosion-blast-shockwave-effect/10089 "2015-07-17T01:14:11Z")

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This is the idea I been think long time, I think for now, the game its explosion dosn’t look very powerful, most reason mabye is because this? I mean, yes explosion has lot damage to deal on the objects, but none of the…

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## [Mall security scenario improvement](https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 6\
**Last updated:** [July 16, 2015, 8:57pm UTC](https://discourse.cataclysmdda.org/t/mall-security-scenario-improvement/10058 "2015-07-16T20:57:06Z")

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It ocurred to me that a mall security guard should be able to locl and unlock doors in the mall at will. It would make sense and improve the starting gameplay as one. Agrees, disagrees?

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## [Goals](https://discourse.cataclysmdda.org/t/goals/10071)

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**Author:** [@mwswimmer](https://discourse.cataclysmdda.org/u/mwswimmer)\
**Replies:** 6\
**Last updated:** [July 16, 2015, 6:02pm UTC](https://discourse.cataclysmdda.org/t/goals/10071 "2015-07-16T18:02:34Z")

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Hey guys In my experience games get kinda boreing unless you have a specific goal, I’m up for suggestions on goals and the like the keep me interested any ideas?

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## [How to erase stuff written by survival-marker?](https://discourse.cataclysmdda.org/t/how-to-erase-stuff-written-by-survival-marker/10056)

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**Author:** [@hexman](https://discourse.cataclysmdda.org/u/hexman)\
**Replies:** 13\
**Last updated:** [July 16, 2015, 12:38pm UTC](https://discourse.cataclysmdda.org/t/how-to-erase-stuff-written-by-survival-marker/10056 "2015-07-16T12:38:58Z")

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I’ve written stuff all over my base using survival marker to mark stashes, rooms, etc. But now its really annoying me, the ground marked by survival marker shows up in red and it doesn’t go away. Is there any option of w…

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## [Question about Horde Spawning](https://discourse.cataclysmdda.org/t/question-about-horde-spawning/10080)

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**Author:** [@Userfredle](https://discourse.cataclysmdda.org/u/Userfredle)\
**Replies:** 2\
**Last updated:** [July 16, 2015, 12:35pm UTC](https://discourse.cataclysmdda.org/t/question-about-horde-spawning/10080 "2015-07-16T12:35:26Z")

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Been playing cataclysm for a few years, loved it when hordes came out, but an issue i always hopes would be ironed out is still present, and im wondering if its just my choices that cause it. Whenever i make a new World…

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## [Whats the point of mutating?](https://discourse.cataclysmdda.org/t/whats-the-point-of-mutating/10053)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 11\
**Last updated:** [July 15, 2015, 9:46pm UTC](https://discourse.cataclysmdda.org/t/whats-the-point-of-mutating/10053 "2015-07-15T21:46:30Z")

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Honestly. Every mutation path except for Alpha has one or more mutations that throw a MASSIVE wrench into the functioning of any survivor. Deterioration, Radioactive, Sores, Sensory Disintegration, Extremely Ponderous, …

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## [Red Sauce + Chilly Powder recipes](https://discourse.cataclysmdda.org/t/red-sauce-chilly-powder-recipes/10076)

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**Author:** [@AlmostHuman](https://discourse.cataclysmdda.org/u/AlmostHuman)\
**Replies:** 0\
**Last updated:** [July 15, 2015, 9:40pm UTC](https://discourse.cataclysmdda.org/t/red-sauce-chilly-powder-recipes/10076 "2015-07-15T21:40:54Z")

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This mod adds Chilly Powder and Red Sauce recipes to the game. Tell me if you think it needs rebalancing or if something goes wrong. This is my first mod Download Link: http://rghost.net/74SdG2tQM

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## [Integrated Weapon Mods](https://discourse.cataclysmdda.org/t/integrated-weapon-mods/9996)

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**Author:** [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)\
**Replies:** 5\
**Last updated:** [July 15, 2015, 8:37pm UTC](https://discourse.cataclysmdda.org/t/integrated-weapon-mods/9996 "2015-07-15T20:37:33Z")

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0.C - 3370 So, looking through the debug menu (as i do for every new version i download) i noticed something called a “Test gun++” or some such. It had integrated mods that were permanently attached, and extra mods that…

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## [Recipes for Red Sauce and Chili Powder](https://discourse.cataclysmdda.org/t/recipes-for-red-sauce-and-chili-powder/10062)

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**Author:** [@AlmostHuman](https://discourse.cataclysmdda.org/u/AlmostHuman)\
**Replies:** 5\
**Last updated:** [July 15, 2015, 7:43pm UTC](https://discourse.cataclysmdda.org/t/recipes-for-red-sauce-and-chili-powder/10062 "2015-07-15T19:43:25Z")

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These two things are essential for some food recipes and they are simple enough to make in real life, but for some reason you can’t make them in this game. Here are the real life recipes. Red Sauce: http://www.thekitch…

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