# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=323

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 324

---

## [Aiming system versus obstacles](https://discourse.cataclysmdda.org/t/aiming-system-versus-obstacles/10237)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 0\
**Last updated:** [August 2, 2015, 5:35pm UTC](https://discourse.cataclysmdda.org/t/aiming-system-versus-obstacles/10237 "2015-08-02T17:35:15Z")

</div>

i’m play build 3361. now i cleaning the military vault from tons of rayed Wanderers. i deep under the surface. in the bunker. when i push Fire - aimer (subroutine what select the target for autoaim) select near target …

---

## [Question about mutations](https://discourse.cataclysmdda.org/t/question-about-mutations/10212)

<div class="topic-metadata">

**Author:** [@Rasip](https://discourse.cataclysmdda.org/u/Rasip)\
**Replies:** 2\
**Last updated:** [August 2, 2015, 11:43am UTC](https://discourse.cataclysmdda.org/t/question-about-mutations/10212 "2015-08-02T11:43:41Z")

</div>

Is it possible to add a mutation temporarily? For instance, taking a bath giving the player weak scent for a set amount of time?

---

## [Id effect Nasty\_Poison](https://discourse.cataclysmdda.org/t/id-effect-nasty-poison/10235)

<div class="topic-metadata">

**Author:** [@Artyom177](https://discourse.cataclysmdda.org/u/Artyom177)\
**Replies:** 0\
**Last updated:** [August 2, 2015, 10:43am UTC](https://discourse.cataclysmdda.org/t/id-effect-nasty-poison/10235 "2015-08-02T10:43:31Z")

</div>

So I was just having some fun making characters and trying new builds. And when my character shot himself with some Spider Serum and got Strongly Venomous, That’s some good shit I thought. But every time I attack with a …

---

## [Has Wander Spawn been fixed yet?](https://discourse.cataclysmdda.org/t/has-wander-spawn-been-fixed-yet/10206)

<div class="topic-metadata">

**Author:** [@yarse](https://discourse.cataclysmdda.org/u/yarse)\
**Replies:** 8\
**Last updated:** [August 2, 2015, 6:27am UTC](https://discourse.cataclysmdda.org/t/has-wander-spawn-been-fixed-yet/10206 "2015-08-02T06:27:34Z")

</div>

My latest experiences with wander spawns have been like playing Whales’ Cataclysm, with hordes of zombies spawning out of thin air (no hyperbole) after breaking a few windows - actually a bit worse than Whales’ Cataclysm…

---

## [Driving NPCs](https://discourse.cataclysmdda.org/t/driving-npcs/10222)

<div class="topic-metadata">

**Author:** [@Broulder](https://discourse.cataclysmdda.org/u/Broulder)\
**Replies:** 3\
**Last updated:** [August 1, 2015, 1:39pm UTC](https://discourse.cataclysmdda.org/t/driving-npcs/10222 "2015-08-01T13:39:51Z")

</div>

Is it possible? I imagine ordering an NPC to take the driver seat and then ordering it to go forward/turn at a certain speed isn’t in the realm of impossibility. Could even have a simple dialogue option like “hold the wh…

---

## [No Stamina loss when using Foot Pedals without wheels](https://discourse.cataclysmdda.org/t/no-stamina-loss-when-using-foot-pedals-without-wheels/10203)

<div class="topic-metadata">

**Author:** [@Reaper310](https://discourse.cataclysmdda.org/u/Reaper310)\
**Replies:** 6\
**Last updated:** [August 1, 2015, 6:55am UTC](https://discourse.cataclysmdda.org/t/no-stamina-loss-when-using-foot-pedals-without-wheels/10203 "2015-08-01T06:55:40Z")

</div>

I created a makeshift charging station consisting of a folding frame, saddle, controls, foot pedals, and a car alternator. I was using this to kick-start dead batteries and recharge my welding station’s battery. hooking …

---

## [Gunpowder Missing?](https://discourse.cataclysmdda.org/t/gunpowder-missing/10127)

<div class="topic-metadata">

**Author:** [@strangerklipp](https://discourse.cataclysmdda.org/u/strangerklipp)\
**Replies:** 51\
**Last updated:** [August 1, 2015, 12:19am UTC](https://discourse.cataclysmdda.org/t/gunpowder-missing/10127 "2015-08-01T00:19:09Z")

</div>

Hey, I’m playing the latest experimental build, so maybe I’m missing something… I’m looking for the recipe for gunpowder. According to the CDDA item browser, there is an existing recipe for it, and it should be availab…

---

## [Snare Kit](https://discourse.cataclysmdda.org/t/snare-kit/10195)

<div class="topic-metadata">

**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 2\
**Last updated:** [July 31, 2015, 10:25pm UTC](https://discourse.cataclysmdda.org/t/snare-kit/10195 "2015-07-31T22:25:56Z")

</div>

Are snare kits any useful at all if so how

---

## [Visual Studio 2013 or Visual Studio 2015, can't compile either way](https://discourse.cataclysmdda.org/t/visual-studio-2013-or-visual-studio-2015-cant-compile-either-way/9994)

<div class="topic-metadata">

**Author:** [@Iunnrais](https://discourse.cataclysmdda.org/u/Iunnrais)\
**Replies:** 3\
**Last updated:** [July 31, 2015, 10:12pm UTC](https://discourse.cataclysmdda.org/t/visual-studio-2013-or-visual-studio-2015-cant-compile-either-way/9994 "2015-07-31T22:12:11Z")

</div>

The docs suggest that the Visual Studio 2013 compiler will not be able to compile cdda correctly, but that Visual Studio 2015 will. However, Visual Studio 2015 has… issues, when it comes to using SDL 2, and it seems lik…

---

## [Noisy Hordes](https://discourse.cataclysmdda.org/t/noisy-hordes/10223)

<div class="topic-metadata">

**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 2\
**Last updated:** [July 31, 2015, 8:18pm UTC](https://discourse.cataclysmdda.org/t/noisy-hordes/10223 "2015-07-31T20:18:05Z")

</div>

When a horde spawns, they all appear at once, smashing furniture, and making such a racquet that the player character is deafened for a very long time. (permanently? IDK I ded.)

---

## [Your safehouse](https://discourse.cataclysmdda.org/t/your-safehouse/10172)

<div class="topic-metadata">

**Author:** [@Peptidase](https://discourse.cataclysmdda.org/u/Peptidase)\
**Replies:** 5\
**Last updated:** [July 31, 2015, 1:37am UTC](https://discourse.cataclysmdda.org/t/your-safehouse/10172 "2015-07-31T01:37:32Z")

</div>

I was just wondering, what does your safe-house look like in your current world (if you have one)? I was going to try and get inspiration but it seems like I can’t find any examples of a good base. Pictures of them woul…

---

## [Hold spearout](https://discourse.cataclysmdda.org/t/hold-spearout/10216)

<div class="topic-metadata">

**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 0\
**Last updated:** [July 30, 2015, 11:59pm UTC](https://discourse.cataclysmdda.org/t/hold-spearout/10216 "2015-07-30T23:59:16Z")

</div>

basically the ability to hold your spear out in a certain direction by firing in that direction withought an enemy there letting the enemy run into it, the faster its running into it the more bonus damage

---

## [Custom Professions problem](https://discourse.cataclysmdda.org/t/custom-professions-problem/10214)

<div class="topic-metadata">

**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 0\
**Last updated:** [July 30, 2015, 10:18pm UTC](https://discourse.cataclysmdda.org/t/custom-professions-problem/10214 "2015-07-30T22:18:54Z")

</div>

I am making custom professions and I ran into a problem: How to have things loaded in the class? For example,having a bottle loaded with gasoline as a starting item. Thanks you.

---

## [We break corpses... from a fence? with the pistolet? :)))](https://discourse.cataclysmdda.org/t/we-break-corpses-from-a-fence-with-the-pistolet/10198)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 3\
**Last updated:** [July 30, 2015, 10:02pm UTC](https://discourse.cataclysmdda.org/t/we-break-corpses-from-a-fence-with-the-pistolet/10198 "2015-07-30T22:02:01Z")

</div>

Hi! I, just, being on a fence that surrounds a platform for rest, I broke the zombie’s corpse. in hands at me I was - only the pistol. question - AS I could make it? I would understand if I in hands had any high-beard…

---

## [Is this suppose to be like this](https://discourse.cataclysmdda.org/t/is-this-suppose-to-be-like-this/10211)

<div class="topic-metadata">

**Author:** [@slauenza12](https://discourse.cataclysmdda.org/u/slauenza12)\
**Replies:** 5\
**Last updated:** [July 30, 2015, 9:56pm UTC](https://discourse.cataclysmdda.org/t/is-this-suppose-to-be-like-this/10211 "2015-07-30T21:56:02Z")

</div>

when i was making my lets play i came across this you control the vehicle here https://www.dropbox.com/s/3yjk9e9umnfn4l7/bug%201.jpg?dl=0 ( i don’t know how to post images here) but the camera control system that…

---

## [LEF derail, random conversations](https://discourse.cataclysmdda.org/t/lef-derail-random-conversations/10168)

<div class="topic-metadata">

**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 55\
**Last updated:** [July 30, 2015, 7:51pm UTC](https://discourse.cataclysmdda.org/t/lef-derail-random-conversations/10168 "2015-07-30T19:51:27Z")

</div>

Sounds awesome. :smiley: Hows about a heavy duty door that can accept a curtain too?

---

## [Hmm, are you sure?](https://discourse.cataclysmdda.org/t/hmm-are-you-sure/10209)

<div class="topic-metadata">

**Author:** [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Replies:** 1\
**Last updated:** [July 30, 2015, 7:35pm UTC](https://discourse.cataclysmdda.org/t/hmm-are-you-sure/10209 "2015-07-30T19:35:36Z")

</div>

“The shot reflects of the gozu’s thick hide” Hmm, are you sure? Exactly what shot reflects of his thick hide if i’m shooting a laser pistol?

---

## [Magnum cartridges - not deconstructable :(](https://discourse.cataclysmdda.org/t/magnum-cartridges-not-deconstructable/10205)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 4\
**Last updated:** [July 30, 2015, 4:11pm UTC](https://discourse.cataclysmdda.org/t/magnum-cartridges-not-deconstructable/10205 "2015-07-30T16:11:19Z")

</div>

i can not deconstruct magnum cartridges. is it normal also in Real Life?

---

## [Dealing with small bodied enamies](https://discourse.cataclysmdda.org/t/dealing-with-small-bodied-enamies/10207)

<div class="topic-metadata">

**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 10\
**Last updated:** [July 30, 2015, 3:58pm UTC](https://discourse.cataclysmdda.org/t/dealing-with-small-bodied-enamies/10207 "2015-07-30T15:58:45Z")

</div>

I seem to be having problems with small bodied enemies in that I am constantly missing them. Things like zombie children and grakens tend to problematic, I had to run to away from a single zombie child to hide in my saf…

---

## [Message log](https://discourse.cataclysmdda.org/t/message-log/10202)

<div class="topic-metadata">

**Author:** [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Replies:** 1\
**Last updated:** [July 30, 2015, 8:46am UTC](https://discourse.cataclysmdda.org/t/message-log/10202 "2015-07-30T08:46:41Z")

</div>

It would be very useful, if it’s at all possible, if viewing 'P’revious messages in the Message Log would show the text in the initial colour it appeared on the screen. As it is now it’s all in grey and it’s pretty hard…

---

## [Wet status](https://discourse.cataclysmdda.org/t/wet-status/10199)

<div class="topic-metadata">

**Author:** [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Replies:** 2\
**Last updated:** [July 30, 2015, 7:33am UTC](https://discourse.cataclysmdda.org/t/wet-status/10199 "2015-07-30T07:33:54Z")

</div>

So, i wear gear that doesn’t let water through, that also covers 100% of my body (light survivor suit) and any other gear (survivor mask, survivor helmet etc.) i am wearing is also water resistant, but i still get penal…

---

## [Line of sight and cover rules](https://discourse.cataclysmdda.org/t/line-of-sight-and-cover-rules/10181)

<div class="topic-metadata">

**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 16\
**Last updated:** [July 30, 2015, 2:38am UTC](https://discourse.cataclysmdda.org/t/line-of-sight-and-cover-rules/10181 "2015-07-30T02:38:00Z")

</div>

Line of sight and cover behaviour seems downright backwards - turrets, in particular (that’s the main enemy that fires at you). I can’t see the turret because I’m face-first against a wall, but hey, it can quite happily…

---

## [Illiterate trait and item identification](https://discourse.cataclysmdda.org/t/illiterate-trait-and-item-identification/10197)

<div class="topic-metadata">

**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 2\
**Last updated:** [July 29, 2015, 8:17am UTC](https://discourse.cataclysmdda.org/t/illiterate-trait-and-item-identification/10197 "2015-07-29T08:17:47Z")

</div>

As much as I love the idea of the illiterate trait, there’s something about it that really makes no sense. How does your character know what things are if they can’t read? How does your character know that, say, a glass …

---

## [Generic Guns](https://discourse.cataclysmdda.org/t/generic-guns/9911)

<div class="topic-metadata">

**Author:** [@Sunshine](https://discourse.cataclysmdda.org/u/Sunshine)\
**Replies:** 13\
**Last updated:** [July 29, 2015, 5:03am UTC](https://discourse.cataclysmdda.org/t/generic-guns/9911 "2015-07-29T05:03:32Z")

</div>

Here’s a (very) rough mod I was messing around with. It replaces the hundreds of confusing guns and ammo types with a few generic ones. Instead of brand names or military designations, you might find a ‘bolt-action rifl…

---

## [Scrap metal equivalence in recipes](https://discourse.cataclysmdda.org/t/scrap-metal-equivalence-in-recipes/10194)

<div class="topic-metadata">

**Author:** [@jaked122](https://discourse.cataclysmdda.org/u/jaked122)\
**Replies:** 1\
**Last updated:** [July 29, 2015, 4:42am UTC](https://discourse.cataclysmdda.org/t/scrap-metal-equivalence-in-recipes/10194 "2015-07-29T04:42:37Z")

</div>

I don’t really understand the reasoning behind being able to make a lump of steel out of whatever size scrap metal, or a chunk of steel out of rebar and scrap, but requiring me to butcher a bunch of chunks of steel into …

---

## [Martial arts manuals unaffected by illiteracy](https://discourse.cataclysmdda.org/t/martial-arts-manuals-unaffected-by-illiteracy/10193)

<div class="topic-metadata">

**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 5\
**Last updated:** [July 29, 2015, 3:51am UTC](https://discourse.cataclysmdda.org/t/martial-arts-manuals-unaffected-by-illiteracy/10193 "2015-07-29T03:51:18Z")

</div>

\[image\] I guess I learned the martial art I modded in through osmosis.

---

## [Mutagen recipes](https://discourse.cataclysmdda.org/t/mutagen-recipes/10191)

<div class="topic-metadata">

**Author:** [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Replies:** 2\
**Last updated:** [July 28, 2015, 8:55pm UTC](https://discourse.cataclysmdda.org/t/mutagen-recipes/10191 "2015-07-28T20:55:47Z")

</div>

The crafting of the bird mutagen currently is very luck related. My idea is to add feather as an alternative to bird eggs for crafting bird mutagen, i think it would fit well and make it less tedious than it is right n…

---

## [Get mad, shoot your family, bad experiences and slight suggestions](https://discourse.cataclysmdda.org/t/get-mad-shoot-your-family-bad-experiences-and-slight-suggestions/10141)

<div class="topic-metadata">

**Author:** [@yaddabluh](https://discourse.cataclysmdda.org/u/yaddabluh)\
**Replies:** 32\
**Last updated:** [July 28, 2015, 8:00pm UTC](https://discourse.cataclysmdda.org/t/get-mad-shoot-your-family-bad-experiences-and-slight-suggestions/10141 "2015-07-28T20:00:49Z")

</div>

What i see a lot in the game is the infinity number of towns you can get/smash/loot/burn/explode/burn again by and the character wont stop for even half a second to realize that whatever he is doing in whatever house you…

---

## [Mission missing dialog](https://discourse.cataclysmdda.org/t/mission-missing-dialog/10190)

<div class="topic-metadata">

**Author:** [@ch1ptun3r](https://discourse.cataclysmdda.org/u/ch1ptun3r)\
**Replies:** 0\
**Last updated:** [July 28, 2015, 6:52pm UTC](https://discourse.cataclysmdda.org/t/mission-missing-dialog/10190 "2015-07-28T18:52:27Z")

</div>

“Atomos: Someone forgot to code this message id is 78, topic is TALK\_MISSION\_OFFER!” ver. c558b97

---

## [Neither Gasoline nor Diesel are explosive in liquid form](https://discourse.cataclysmdda.org/t/neither-gasoline-nor-diesel-are-explosive-in-liquid-form/10094)

<div class="topic-metadata">

**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 6\
**Last updated:** [July 28, 2015, 4:30pm UTC](https://discourse.cataclysmdda.org/t/neither-gasoline-nor-diesel-are-explosive-in-liquid-form/10094 "2015-07-28T16:30:06Z")

</div>

A completely full tank of gasoline will not explode like tnt, even if you tossed a match in it. A nearly empty tank, on the other hand, has a high volume of explosive vapor…big boom, a bit of shrapnel and then its done. …

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=322)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=324)
