# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=32

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 33

---

## [Evil idea: Really frightening portal storm voices](https://discourse.cataclysmdda.org/t/evil-idea-really-frightening-portal-storm-voices/27450)

<div class="topic-metadata">

**Author:** [@NetSysFire](https://discourse.cataclysmdda.org/u/NetSysFire)\
**Replies:** 3\
**Last updated:** [December 26, 2021, 10:44pm UTC](https://discourse.cataclysmdda.org/t/evil-idea-really-frightening-portal-storm-voices/27450 "2021-12-26T22:44:15Z")

</div>

Everything you currently hear from those voices in the portal storms is really abstract. How about stuff like: “Come out quick! You forgot a lit cigarette and your roof is burning down!” “You need to leave now, there i…

---

## [Can you open floor metal grates in TCL?](https://discourse.cataclysmdda.org/t/can-you-open-floor-metal-grates-in-tcl/27451)

<div class="topic-metadata">

**Author:** [@M1nks](https://discourse.cataclysmdda.org/u/M1nks)\
**Replies:** 0\
**Last updated:** [December 25, 2021, 11:22pm UTC](https://discourse.cataclysmdda.org/t/can-you-open-floor-metal-grates-in-tcl/27451 "2021-12-25T23:22:35Z")

</div>

I see them all over the place. I haven’t been able to deconstruct them, pry them up, smash them or use a hacksaw.

---

## [How to prevent grabs?](https://discourse.cataclysmdda.org/t/how-to-prevent-grabs/27446)

<div class="topic-metadata">

**Author:** [@hydroplatypus](https://discourse.cataclysmdda.org/u/hydroplatypus)\
**Replies:** 10\
**Last updated:** [December 25, 2021, 10:13am UTC](https://discourse.cataclysmdda.org/t/how-to-prevent-grabs/27446 "2021-12-25T10:13:36Z")

</div>

As I’ve been playing the game, I’ve found that once I get dodge fairly high I can reliably dodge most actual attacks, but grabs still happen frequently. Do grabs use a separate system from regular attacks? If so how do I…

---

## [Can you save helpless dogs?](https://discourse.cataclysmdda.org/t/can-you-save-helpless-dogs/27431)

<div class="topic-metadata">

**Author:** [@hydroplatypus](https://discourse.cataclysmdda.org/u/hydroplatypus)\
**Replies:** 9\
**Last updated:** [December 24, 2021, 5:10pm UTC](https://discourse.cataclysmdda.org/t/can-you-save-helpless-dogs/27431 "2021-12-24T17:10:41Z")

</div>

The description of the helpless dog enemy implies that it is still alive, and at least somewhat aware of what is going on. Is there a way to save them, or is there nothing to be done but put them out of their misery?

---

## [Vision Cones. Simple question](https://discourse.cataclysmdda.org/t/vision-cones-simple-question/27443)

<div class="topic-metadata">

**Author:** [@Role\_Player](https://discourse.cataclysmdda.org/u/Role_Player)\
**Replies:** 4\
**Last updated:** [December 23, 2021, 3:41pm UTC](https://discourse.cataclysmdda.org/t/vision-cones-simple-question/27443 "2021-12-23T15:41:22Z")

</div>

Just popping this into the feed to see if anyone with the skill to implement them has considered it recently. Vision cones for player/npc/monster/animal would drastically change the game, mostly in good ways imo. If not…

---

## [Overwriting NPC snippets](https://discourse.cataclysmdda.org/t/overwriting-npc-snippets/27430)

<div class="topic-metadata">

**Author:** [@NetSysFire](https://discourse.cataclysmdda.org/u/NetSysFire)\
**Replies:** 4\
**Last updated:** [December 23, 2021, 10:42am UTC](https://discourse.cataclysmdda.org/t/overwriting-npc-snippets/27430 "2021-12-23T10:42:45Z")

</div>

I am working on a mod which replaces insults, \<name\_b\> in data/json/npc/talk\_tags.json completely so it only uses my custom set. So I created modinfo.json and put the following in in talk\_tags.json: \[ { "type": "s…

---

## [Adaptive vitamin type caps](https://discourse.cataclysmdda.org/t/adaptive-vitamin-type-caps/27444)

<div class="topic-metadata">

**Author:** [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Replies:** 2\
**Last updated:** [December 22, 2021, 11:01am UTC](https://discourse.cataclysmdda.org/t/adaptive-vitamin-type-caps/27444 "2021-12-22T11:01:04Z")

</div>

I’m going to keep this simple due to my lack of understanding of biology and the games coding. To the point, would it be an interesting/good idea to have a vitamin system change based on a players biology? As with the …

---

## [Expanded Archery Mod](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700)

<div class="topic-metadata">

**Author:** [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Replies:** 90\
**Last updated:** [December 21, 2021, 12:59pm UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700 "2021-12-21T12:59:25Z")

</div>

Hey everyone, I spent a couple of days putting together a mod to expand and rebalance archery in C:DDA. The changes/additions are: All the bows have been shuffled around a bit, most have had their range raised or lowe…

---

## [Wasps are so broken they should have their own mutation tree](https://discourse.cataclysmdda.org/t/wasps-are-so-broken-they-should-have-their-own-mutation-tree/27437)

<div class="topic-metadata">

**Author:** [@NetSysFire](https://discourse.cataclysmdda.org/u/NetSysFire)\
**Replies:** 4\
**Last updated:** [December 20, 2021, 7:58pm UTC](https://discourse.cataclysmdda.org/t/wasps-are-so-broken-they-should-have-their-own-mutation-tree/27437 "2021-12-20T19:58:39Z")

</div>

This is more of a sort-of discussion than an actual “I will do this” thing. Wasps are extremely fast, aggressive, strong and pretty common. Also venomous and total assholes, just like in real life. It would be epic if y…

---

## [Npc limb recovery regressing](https://discourse.cataclysmdda.org/t/npc-limb-recovery-regressing/27414)

<div class="topic-metadata">

**Author:** [@lagylarius](https://discourse.cataclysmdda.org/u/lagylarius)\
**Replies:** 5\
**Last updated:** [December 20, 2021, 4:34pm UTC](https://discourse.cataclysmdda.org/t/npc-limb-recovery-regressing/27414 "2021-12-20T16:34:21Z")

</div>

An npc broke a limb, i crafted and made her use a splint, the limb started recovering, it said so on the stats screen and when i examined wounds. I could see the progress and checked it every now and then it went from 0%…

---

## [Thanks for the nice welding upgrade! And an ease of use suggestion](https://discourse.cataclysmdda.org/t/thanks-for-the-nice-welding-upgrade-and-an-ease-of-use-suggestion/27440)

<div class="topic-metadata">

**Author:** [@bug](https://discourse.cataclysmdda.org/u/bug)\
**Replies:** 3\
**Last updated:** [December 20, 2021, 3:43pm UTC](https://discourse.cataclysmdda.org/t/thanks-for-the-nice-welding-upgrade-and-an-ease-of-use-suggestion/27440 "2021-12-20T15:43:41Z")

</div>

I fell behind on updating the game, and just discovered the welding upgrade. Very nice! I haven’t used it much yet, but conceptually very nice, especially for repairs. Careful driving and shock absorbers just became a…

---

## [What SHOULD be more realistic?](https://discourse.cataclysmdda.org/t/what-should-be-more-realistic/26051)

<div class="topic-metadata">

**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 248\
**Last updated:** [December 20, 2021, 9:30am UTC](https://discourse.cataclysmdda.org/t/what-should-be-more-realistic/26051 "2021-12-20T09:30:35Z")

</div>

We have all heared the debate about whether realism is good or bad and killing the game or whatnot. But what aspects of the game could use more realism? What are things where more realism would be good?

---

## [Modding mutations related to alcohol](https://discourse.cataclysmdda.org/t/modding-mutations-related-to-alcohol/27436)

<div class="topic-metadata">

**Author:** [@cataclysmsurvivalist](https://discourse.cataclysmdda.org/u/cataclysmsurvivalist)\
**Replies:** 2\
**Last updated:** [December 18, 2021, 7:45pm UTC](https://discourse.cataclysmdda.org/t/modding-mutations-related-to-alcohol/27436 "2021-12-18T19:45:32Z")

</div>

I’m looking to modify a trait here, and one of the features I want to add to the trait is the ability to metabolize alcohol separated from the ALCMET trait. But how though? The alcmet trait itself gives no flags to the m…

---

## [Cataclysm: Dark Days Ahead Official Merch](https://discourse.cataclysmdda.org/t/cataclysm-dark-days-ahead-official-merch/16015)

<div class="topic-metadata">

**Author:** [@NormalityDenied](https://discourse.cataclysmdda.org/u/NormalityDenied)\
**Replies:** 47\
**Last updated:** [December 18, 2021, 4:15am UTC](https://discourse.cataclysmdda.org/t/cataclysm-dark-days-ahead-official-merch/16015 "2021-12-18T04:15:44Z")

</div>

My name is Spencer and I have created a company called NormalityDenied. We work with gaming communities of all sizes to make cool merchandise for its fans. Part of the profits from each sale go to the game development st…

---

## [New Corpse "Pockets" Makes Looting a Slog](https://discourse.cataclysmdda.org/t/new-corpse-pockets-makes-looting-a-slog/27423)

<div class="topic-metadata">

**Author:** [@ilovehans10](https://discourse.cataclysmdda.org/u/ilovehans10)\
**Replies:** 4\
**Last updated:** [December 17, 2021, 3:40pm UTC](https://discourse.cataclysmdda.org/t/new-corpse-pockets-makes-looting-a-slog/27423 "2021-12-17T15:40:15Z")

</div>

The advanced inventory manager, auto-pickup, and the area item view have always been a big help in looting hordes. With the new system wherein corpses contain their items even on death makes sense, but it doesn’t play ni…

---

## [Need help with my character, walking makes him moderately tired](https://discourse.cataclysmdda.org/t/need-help-with-my-character-walking-makes-him-moderately-tired/27428)

<div class="topic-metadata">

**Author:** [@ResFu](https://discourse.cataclysmdda.org/u/ResFu)\
**Replies:** 3\
**Last updated:** [December 16, 2021, 11:26pm UTC](https://discourse.cataclysmdda.org/t/need-help-with-my-character-walking-makes-him-moderately-tired/27428 "2021-12-16T23:26:02Z")

</div>

So, I started a new world in the latest update avalaible from CDDA Launcher. Activities that led to the bug (?): generated a new world and created a new character after appearing in the world, I began to explore it I …

---

## [Safe cracking](https://discourse.cataclysmdda.org/t/safe-cracking/6822)

<div class="topic-metadata">

**Author:** [@Grendel](https://discourse.cataclysmdda.org/u/Grendel)\
**Replies:** 17\
**Last updated:** [December 16, 2021, 12:54am UTC](https://discourse.cataclysmdda.org/t/safe-cracking/6822 "2021-12-16T00:54:44Z")

</div>

I have never seen a stethoscope in game but you need one to crack those safes. Where can you find them? I have looked a lot in doctors offices, labs, and hospitals.

---

## [No Fungal Growth](https://discourse.cataclysmdda.org/t/no-fungal-growth/27419)

<div class="topic-metadata">

**Author:** [@M1nks](https://discourse.cataclysmdda.org/u/M1nks)\
**Replies:** 4\
**Last updated:** [December 15, 2021, 11:34pm UTC](https://discourse.cataclysmdda.org/t/no-fungal-growth/27419 "2021-12-15T23:34:51Z")

</div>

How is that no fungal growth meant to actually work? It doesn’t stop them from spreading so does it slow it down? Or perhaps if means they won’t spread past a certain distance from a fungal tower or spire? Does anyone …

---

## [Vehicle Show and Tell](https://discourse.cataclysmdda.org/t/vehicle-show-and-tell/207)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 1380\
**Last updated:** [December 15, 2021, 10:41am UTC](https://discourse.cataclysmdda.org/t/vehicle-show-and-tell/207 "2021-12-15T10:41:38Z")

</div>

I’m just curious what types of designs people are currently using for their vehicles? Here’s mine! \[font=courier\] oo == oo \[/font\] Two wheels in front, Then two seats, Then two trunks, then two wheels with box…

---

## [\[SOUNDPACK\] @'s soundpack \[vehicle sounds, licensed music and more!\]](https://discourse.cataclysmdda.org/t/soundpack-s-soundpack-vehicle-sounds-licensed-music-and-more/20131)

<div class="topic-metadata">

**Author:** [@damalsk](https://discourse.cataclysmdda.org/u/damalsk)\
**Replies:** 33\
**Last updated:** [December 12, 2021, 5:23am UTC](https://discourse.cataclysmdda.org/t/soundpack-s-soundpack-vehicle-sounds-licensed-music-and-more/20131 "2021-12-12T05:23:16Z")

</div>

What’s the goal of @'s soundpack? To simply add missing sounds from the game in order to enhance the experience. It uses 2ch soundpack as a base and I really don’t intend on replacing all the sound effects there, just…

---

## [Using NPC's for base building](https://discourse.cataclysmdda.org/t/using-npcs-for-base-building/27410)

<div class="topic-metadata">

**Author:** [@EnDSchultz](https://discourse.cataclysmdda.org/u/EnDSchultz)\
**Replies:** 12\
**Last updated:** [December 11, 2021, 2:17pm UTC](https://discourse.cataclysmdda.org/t/using-npcs-for-base-building/27410 "2021-12-11T14:17:47Z")

</div>

So I’ve noticed you can ask NPC’s to work on certain tasks independent of the faction camp system. Has anybody made a guide as to how that works or if it’s tenable? IE, can I get them to work on construction projects etc…

---

## [Can I make a 64x64 tile set?](https://discourse.cataclysmdda.org/t/can-i-make-a-64x64-tile-set/27310)

<div class="topic-metadata">

**Author:** [@FatalFrog](https://discourse.cataclysmdda.org/u/FatalFrog)\
**Replies:** 8\
**Last updated:** [December 10, 2021, 11:22am UTC](https://discourse.cataclysmdda.org/t/can-i-make-a-64x64-tile-set/27310 "2021-12-10T11:22:48Z")

</div>

A.K.A The character and any other ordinarily sized objects are 64x64

---

## [How'd you like to help with 0.G Stable? Issue triage outsourcing poll](https://discourse.cataclysmdda.org/t/howd-you-like-to-help-with-0-g-stable-issue-triage-outsourcing-poll/27415)

<div class="topic-metadata">

**Author:** [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Replies:** 1\
**Last updated:** [December 10, 2021, 4:40am UTC](https://discourse.cataclysmdda.org/t/howd-you-like-to-help-with-0-g-stable-issue-triage-outsourcing-poll/27415 "2021-12-10T04:40:52Z")

</div>

Hi all! We are now in the very, very early stages of moving to the next stable version. I am experimenting in some ways to make this transition smoother than the last one, because F-stable spent way too long in feature …

---

## ["No Hope" mod v2.6](https://discourse.cataclysmdda.org/t/no-hope-mod-v2-6/24971)

<div class="topic-metadata">

**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 38\
**Last updated:** [November 26, 2021, 4:50pm UTC](https://discourse.cataclysmdda.org/t/no-hope-mod-v2-6/24971 "2021-11-26T16:50:26Z")

</div>

Just for clarification in case anyone wondering: the mod was merged a long time ago and now ships with the game. Mod from separate repository is no longer updated, sometime in the future most probably I’ll remove the mod…

---

## [Broken limb on follower won't heal](https://discourse.cataclysmdda.org/t/broken-limb-on-follower-wont-heal/27394)

<div class="topic-metadata">

**Author:** [@Lomax](https://discourse.cataclysmdda.org/u/Lomax)\
**Replies:** 3\
**Last updated:** [December 6, 2021, 10:31am UTC](https://discourse.cataclysmdda.org/t/broken-limb-on-follower-wont-heal/27394 "2021-12-06T10:31:51Z")

</div>

My most trusted companion had her arm broken in a… close encounter… with a skeletal juggernaut. I applied a splint to it, and it seemed to get better; after a few days it was ~60% healed. Then a few days later she says t…

---

## [Is it possible to see/shoot up/down a floor or more?](https://discourse.cataclysmdda.org/t/is-it-possible-to-see-shoot-up-down-a-floor-or-more/27370)

<div class="topic-metadata">

**Author:** [@PhrostDragon](https://discourse.cataclysmdda.org/u/PhrostDragon)\
**Replies:** 4\
**Last updated:** [December 5, 2021, 5:10am UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-see-shoot-up-down-a-floor-or-more/27370 "2021-12-05T05:10:59Z")

</div>

I’m in a mil base full of zombies with a sniper rifle, I’m in a guard tower, and I can’t see a thing from up here - is there something I’m missing in the controls, or… ?

---

## [Impossible to examine items not in inventory?](https://discourse.cataclysmdda.org/t/impossible-to-examine-items-not-in-inventory/27350)

<div class="topic-metadata">

**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 10\
**Last updated:** [December 5, 2021, 5:08am UTC](https://discourse.cataclysmdda.org/t/impossible-to-examine-items-not-in-inventory/27350 "2021-12-05T05:08:05Z")

</div>

Something is wrong with the new examine system. It forces you into pick up mode so you can’t examine anything before you pick it up. This is on the current experimental build as of writing

---

## [Private Defense: 3D-printed firearms and accessories](https://discourse.cataclysmdda.org/t/private-defense-3d-printed-firearms-and-accessories/22982)

<div class="topic-metadata">

**Author:** [@Firebrand](https://discourse.cataclysmdda.org/u/Firebrand)\
**Replies:** 24\
**Last updated:** [December 3, 2021, 6:03pm UTC](https://discourse.cataclysmdda.org/t/private-defense-3d-printed-firearms-and-accessories/22982 "2021-12-03T18:03:04Z")

</div>

Private Defense is a small mod that adds 3D-printed firearms to the game. Polymer firearms are meant to be somewhat less-powerful and significantly less-reliable than their metal counterparts, but also more accessible: a…

---

## [Using tab for category-select in inventory screen](https://discourse.cataclysmdda.org/t/using-tab-for-category-select-in-inventory-screen/27379)

<div class="topic-metadata">

**Author:** [@hobophobe](https://discourse.cataclysmdda.org/u/hobophobe)\
**Replies:** 1\
**Last updated:** [December 3, 2021, 4:14am UTC](https://discourse.cataclysmdda.org/t/using-tab-for-category-select-in-inventory-screen/27379 "2021-12-03T04:14:57Z")

</div>

I posted in the newb questions thread about this but haven’t seen a response, hopefully it’s okay to post a new thread about this. Anyways, I very recently discovered this function and I gotta say it’s wonderful and fee…

---

## [Gear specific coverage](https://discourse.cataclysmdda.org/t/gear-specific-coverage/27376)

<div class="topic-metadata">

**Author:** [@Nightstrasza](https://discourse.cataclysmdda.org/u/Nightstrasza)\
**Replies:** 2\
**Last updated:** [December 2, 2021, 1:58am UTC](https://discourse.cataclysmdda.org/t/gear-specific-coverage/27376 "2021-12-02T01:58:45Z")

</div>

While looking thro items in files noticed that a lot of the gear there still doesn’t have the specialized coverage set for them (the meele, range, vital, overall, specific body parts and so on) and simply lists the old o…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=31)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=33)
