# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=318

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 319

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## [Random Runtime Crash](https://discourse.cataclysmdda.org/t/random-runtime-crash/10412)

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**Author:** [@pip12345](https://discourse.cataclysmdda.org/u/pip12345)\
**Replies:** 0\
**Last updated:** [August 26, 2015, 8:15pm UTC](https://discourse.cataclysmdda.org/t/random-runtime-crash/10412 "2015-08-26T20:15:10Z")

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Game crashes at random intervals (between 0 - 2 hours) with a blank runtime error message. Running Windows experimental version 3620 using ambient sounds mod from http://smf.cataclysmdda.com/index.php?topic=10390.105 \[…

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## [Use Actions](https://discourse.cataclysmdda.org/t/use-actions/10411)

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**Author:** [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)\
**Replies:** 1\
**Last updated:** [August 26, 2015, 7:33pm UTC](https://discourse.cataclysmdda.org/t/use-actions/10411 "2015-08-26T19:33:27Z")

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Is it possible to have an item with a use action (like the control laptop’s “ROBOTCONTROL”) and an auto-transform (like a flashlight)?

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## [DEBUG: Couldn't add a revived monster. Press spacebar](https://discourse.cataclysmdda.org/t/debug-couldnt-add-a-revived-monster-press-spacebar/10394)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 5\
**Last updated:** [August 26, 2015, 4:33pm UTC](https://discourse.cataclysmdda.org/t/debug-couldnt-add-a-revived-monster-press-spacebar/10394 "2015-08-26T16:33:27Z")

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Can we pleeeease have the option to turn messages like this off? The bug doesn’t even affect me except for the fact that I get spammed with the message. I’m about to start running the Disable Revivification mod because o…

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## [Hoder's Tileset problem](https://discourse.cataclysmdda.org/t/hoders-tileset-problem/10404)

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**Author:** [@Prince](https://discourse.cataclysmdda.org/u/Prince)\
**Replies:** 2\
**Last updated:** [August 26, 2015, 3:22pm UTC](https://discourse.cataclysmdda.org/t/hoders-tileset-problem/10404 "2015-08-26T15:22:26Z")

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Why the default tileset in game has this missing tiles street signs everywhere??? and how i correct this??? Thanks

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## [Mod\_stat("stat", mod) vs. mod\_"stat"(mod)](https://discourse.cataclysmdda.org/t/mod-stat-stat-mod-vs-mod-stat-mod/10401)

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**Author:** [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Replies:** 3\
**Last updated:** [August 26, 2015, 8:54am UTC](https://discourse.cataclysmdda.org/t/mod-stat-stat-mod-vs-mod-stat-mod/10401 "2015-08-26T08:54:29Z")

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Basically right now we have two different ways to mod a lot of our stats, either through “mod\_fatigue(X)” or through “mod\_stat(“fatigue”, X)”. I was wondering if I should be working to compress everything down into just …

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## [Music play according to in-game time](https://discourse.cataclysmdda.org/t/music-play-according-to-in-game-time/10402)

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**Author:** [@Darkness13](https://discourse.cataclysmdda.org/u/Darkness13)\
**Replies:** 0\
**Last updated:** [August 26, 2015, 1:58am UTC](https://discourse.cataclysmdda.org/t/music-play-according-to-in-game-time/10402 "2015-08-26T01:58:19Z")

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I am wondering how to write the “musicset.json” file so that I can have different style of music during day and night. The day time music should have the feeling of danger, tension, and desolation; while the night time …

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## [Are there meteors that fall during the game?](https://discourse.cataclysmdda.org/t/are-there-meteors-that-fall-during-the-game/10376)

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**Author:** [@sabre909](https://discourse.cataclysmdda.org/u/sabre909)\
**Replies:** 18\
**Last updated:** [August 25, 2015, 10:08pm UTC](https://discourse.cataclysmdda.org/t/are-there-meteors-that-fall-during-the-game/10376 "2015-08-25T22:08:35Z")

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I ask if there’s meteors because, here I am on spring day 1. I had just made a small supply run and acquired some food drink and books. I huddled near the computer terminal to read and I’m interrupted but a spam of you h…

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## [Reducing food amount](https://discourse.cataclysmdda.org/t/reducing-food-amount/10321)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 9\
**Last updated:** [August 25, 2015, 4:00pm UTC](https://discourse.cataclysmdda.org/t/reducing-food-amount/10321 "2015-08-25T16:00:40Z")

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Hello. Is it possible to reduce food/water amount in game? Apocalypse is quite strange with tons of food and bottles of water

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## [The in game music never play](https://discourse.cataclysmdda.org/t/the-in-game-music-never-play/10392)

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**Author:** [@Darkness13](https://discourse.cataclysmdda.org/u/Darkness13)\
**Replies:** 5\
**Last updated:** [August 25, 2015, 3:28pm UTC](https://discourse.cataclysmdda.org/t/the-in-game-music-never-play/10392 "2015-08-25T15:28:10Z")

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I downloaded the latested version today and also two music file Dark\_Days\_Ahead\_demo\_2.ogg and cataclysmthemeREV6.ogg. No BGM played after I put these two music files into the “sound” folder. I didn’t change the game set…

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## [Metal sawing](https://discourse.cataclysmdda.org/t/metal-sawing/10377)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 8\
**Last updated:** [August 25, 2015, 2:37pm UTC](https://discourse.cataclysmdda.org/t/metal-sawing/10377 "2015-08-25T14:37:31Z")

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I was just wondering if there is a way to craft a tool with metal sawing 1, I know how to do do wooden axe’s/saws and i checked the item data base but apart from finding a hack saw or one of the other items there is not …

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## [Transportation for NPC/Pets](https://discourse.cataclysmdda.org/t/transportation-for-npc-pets/10368)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 9\
**Last updated:** [August 25, 2015, 10:29am UTC](https://discourse.cataclysmdda.org/t/transportation-for-npc-pets/10368 "2015-08-25T10:29:41Z")

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It would be good if we could allow friendlies jump into seats of our cars and avoid being smashed by vehicle to pieces. I adopted a dog today, called it Spens. To my surprise I found out we can strap bags to dogs now, w…

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## [Where to find the "id" for the actions?](https://discourse.cataclysmdda.org/t/where-to-find-the-id-for-the-actions/10396)

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**Author:** [@Darkness13](https://discourse.cataclysmdda.org/u/Darkness13)\
**Replies:** 2\
**Last updated:** [August 25, 2015, 10:13am UTC](https://discourse.cataclysmdda.org/t/where-to-find-the-id-for-the-actions/10396 "2015-08-25T10:13:38Z")

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I opened the “soundset.json” edited by other people and I see the followings: { “id” : “close\_door”, “variant” : “t\_window\_domestic”, “volume” : 100, “file” : “percy-duke\_opening-curtains.wav” }, I wonder where ca…

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## [100 "best" weapons](https://discourse.cataclysmdda.org/t/100-best-weapons/10327)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 48\
**Last updated:** [August 25, 2015, 6:59am UTC](https://discourse.cataclysmdda.org/t/100-best-weapons/10327 "2015-08-25T06:59:31Z")

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I wanted to check what are the “best” weapons in the game. Using a script I created a table of useful stats. Weapons that have rapid strike get their damage multiplied by 0.66/0.5 and move cost by 0.5. I could have sepa…

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## [Advanced Character Creation Option](https://discourse.cataclysmdda.org/t/advanced-character-creation-option/10347)

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**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 7\
**Last updated:** [August 25, 2015, 4:21am UTC](https://discourse.cataclysmdda.org/t/advanced-character-creation-option/10347 "2015-08-25T04:21:40Z")

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Would it be possible to give me the option to have a deeper character creation so I can “buy” items using points and be able to start with bionics kinda like a craft your own profession option. I think that would be cool…

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## [Effect ideas: Bruises, strains, over-exertion, cuts, concussions, etc](https://discourse.cataclysmdda.org/t/effect-ideas-bruises-strains-over-exertion-cuts-concussions-etc/10260)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 10\
**Last updated:** [August 25, 2015, 1:33am UTC](https://discourse.cataclysmdda.org/t/effect-ideas-bruises-strains-over-exertion-cuts-concussions-etc/10260 "2015-08-25T01:33:57Z")

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This should be very simple to implement code-wise, as it would be nothing more than adding a few entries into the effects.json that get applied whenever you get a particularly nasty hit (similar to how bites from zombies…

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## [MOVED: Where to find the "id" for the actions?](https://discourse.cataclysmdda.org/t/moved-where-to-find-the-id-for-the-actions/10397)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [August 24, 2015, 4:01pm UTC](https://discourse.cataclysmdda.org/t/moved-where-to-find-the-id-for-the-actions/10397 "2015-08-24T16:01:50Z")

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This topic has been moved to The Toolbox - Code Help. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=11121.0\[/iurl\]

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## [Heart attack and respiratory failure warning message and detector?](https://discourse.cataclysmdda.org/t/heart-attack-and-respiratory-failure-warning-message-and-detector/10378)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 3\
**Last updated:** [August 24, 2015, 3:08pm UTC](https://discourse.cataclysmdda.org/t/heart-attack-and-respiratory-failure-warning-message-and-detector/10378 "2015-08-24T15:08:48Z")

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Ya know, I always love to explore a lot bar and collect drinks, and always pickup the cigarette whatever I found, but the thing I was worry about, is heart attack and respiratory failure I fear I may overdose by smokein…

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## [Bad Save JSON - Can't Load Save](https://discourse.cataclysmdda.org/t/bad-save-json-cant-load-save/10370)

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**Author:** [@RevenantSeraph](https://discourse.cataclysmdda.org/u/RevenantSeraph)\
**Replies:** 3\
**Last updated:** [August 24, 2015, 3:06pm UTC](https://discourse.cataclysmdda.org/t/bad-save-json-cant-load-save/10370 "2015-08-24T15:06:09Z")

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0.C Stable SDL WinXP (yeah, yeah, old OS, this is on a backup laptop) Been playing and reading for a long, long time, and I finally have a reason to post. I hadn’t had a problem with a stable release until yesterday, …

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## [DEBUG: Couldn't add a revived monster. Press spacebar](https://discourse.cataclysmdda.org/t/debug-couldnt-add-a-revived-monster-press-spacebar/10393)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 3\
**Last updated:** [August 24, 2015, 2:43pm UTC](https://discourse.cataclysmdda.org/t/debug-couldnt-add-a-revived-monster-press-spacebar/10393 "2015-08-24T14:43:03Z")

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Can we please have an option to turn messages like this off? I’m getting really tired of having to hit spacebar every three steps.

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## [(Man)hack vs. broken (man)hack mass inconsistencies](https://discourse.cataclysmdda.org/t/man-hack-vs-broken-man-hack-mass-inconsistencies/10395)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 0\
**Last updated:** [August 24, 2015, 8:43am UTC](https://discourse.cataclysmdda.org/t/man-hack-vs-broken-man-hack-mass-inconsistencies/10395 "2015-08-24T08:43:36Z")

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A broken 'hack weighs far more and is bulkier than an intact inactive 'hack, although the volume increase might be understandable, as a wrecked device isn’t a neat and sleek bundle anymore. The mass issue goes for all 'h…

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## [Just came out a idea to make a fire-fighting drone](https://discourse.cataclysmdda.org/t/just-came-out-a-idea-to-make-a-fire-fighting-drone/10367)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 5\
**Last updated:** [August 24, 2015, 3:51am UTC](https://discourse.cataclysmdda.org/t/just-came-out-a-idea-to-make-a-fire-fighting-drone/10367 "2015-08-24T03:51:30Z")

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I just came out this idea when I sleeping, again, I have dream about the fire field on the CDDA, I know the new version has some new drone, just like grenade drone, teargas drone… but the most useful drone, must be the …

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## [Evolution Factor?](https://discourse.cataclysmdda.org/t/evolution-factor/10388)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 1\
**Last updated:** [August 24, 2015, 12:15am UTC](https://discourse.cataclysmdda.org/t/evolution-factor/10388 "2015-08-24T00:15:13Z")

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I’ve been trying to figure out how it works, but to be honest it’s been totally backwards for me. I’ve been using less than 1.00 due to longer seasons, thinking that’s slowing down the rate that they change, but I haven’…

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## [If you can read this, thank a Photon. (Mod Idea's!)](https://discourse.cataclysmdda.org/t/if-you-can-read-this-thank-a-photon-mod-ideas/10187)

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**Author:** [@Nikolai\_Don\_Bonavitc](https://discourse.cataclysmdda.org/u/Nikolai_Don_Bonavitc)\
**Replies:** 8\
**Last updated:** [August 23, 2015, 11:57pm UTC](https://discourse.cataclysmdda.org/t/if-you-can-read-this-thank-a-photon-mod-ideas/10187 "2015-08-23T23:57:44Z")

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I was doing the fishstick earlier and i had some idea’s! What if there was a mod that allowed you to add attachment slot’s to guns? Maybe a really hard to find item is required, but if you could add new attachment slots…

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## [Fumigation Chamber/Trap](https://discourse.cataclysmdda.org/t/fumigation-chamber-trap/10297)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 16\
**Last updated:** [August 23, 2015, 9:20pm UTC](https://discourse.cataclysmdda.org/t/fumigation-chamber-trap/10297 "2015-08-23T21:20:24Z")

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I was recently thinking about the best way to go about constructing traps to wipe out creatures or to just better handle large groups safely. Before I’m armored up and invulnerable, direct confrontation with an enemy is …

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## [Wander spawns behaviour](https://discourse.cataclysmdda.org/t/wander-spawns-behaviour/10379)

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**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 2\
**Last updated:** [August 22, 2015, 11:24pm UTC](https://discourse.cataclysmdda.org/t/wander-spawns-behaviour/10379 "2015-08-22T23:24:37Z")

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This has been going on a while but last build I observed it in is eb47335. On beginning of new game, all wander spawns make a beeline NW as far as possible. Unless they’re distracted by noise, they just keep heading tha…

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## [Still Think that the helecopter crash start is too good](https://discourse.cataclysmdda.org/t/still-think-that-the-helecopter-crash-start-is-too-good/10382)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 5\
**Last updated:** [August 22, 2015, 6:42pm UTC](https://discourse.cataclysmdda.org/t/still-think-that-the-helecopter-crash-start-is-too-good/10382 "2015-08-22T18:42:26Z")

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You start out with 9 points AND have like 8 or so GOOD cbm’s, a kickass rifle with 100 bullets for it, pretty decent starting clothes and all you pay for all of this is random damage to various limbs? I think the area a…

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## [Automatically use designated items when Very Hungry/Very Thirsty/Dead Tired](https://discourse.cataclysmdda.org/t/automatically-use-designated-items-when-very-hungry-very-thirsty-dead-tired/10372)

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**Author:** [@SorensonPA](https://discourse.cataclysmdda.org/u/SorensonPA)\
**Replies:** 8\
**Last updated:** [August 22, 2015, 12:46pm UTC](https://discourse.cataclysmdda.org/t/automatically-use-designated-items-when-very-hungry-very-thirsty-dead-tired/10372 "2015-08-22T12:46:54Z")

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Sometimes you’ve gotta’ spend a lot -and I mean a lot - of time doing something. Maybe you’re processing that big damn pile of veg you just harvested, or breaking down all that sweet loot from your latest town raid, or p…

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## [Well well well](https://discourse.cataclysmdda.org/t/well-well-well/10373)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 3\
**Last updated:** [August 21, 2015, 11:58pm UTC](https://discourse.cataclysmdda.org/t/well-well-well/10373 "2015-08-21T23:58:51Z")

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So, making a well requires construction 9. The highest book takes you to 8. In 0.C, I could make metal doors to get to level 9… but in dev, they only take level 7 skill now. How is one to get to level 9 construction s…

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## [Plows, harvesters, fertilizer sprayers: Farm equipment](https://discourse.cataclysmdda.org/t/plows-harvesters-fertilizer-sprayers-farm-equipment/10325)

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**Author:** [@jaked122](https://discourse.cataclysmdda.org/u/jaked122)\
**Replies:** 18\
**Last updated:** [August 21, 2015, 11:46pm UTC](https://discourse.cataclysmdda.org/t/plows-harvesters-fertilizer-sprayers-farm-equipment/10325 "2015-08-21T23:46:43Z")

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Hi there all. The paint on my last pull request still hasn’t dried completely, and I keep on finding myself utterly bored with other games. (I’m looking at you Star Ruler 2). I find myself looking at the lack of farm equ…

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## [Randomized amounts](https://discourse.cataclysmdda.org/t/randomized-amounts/10369)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 1\
**Last updated:** [August 21, 2015, 5:20am UTC](https://discourse.cataclysmdda.org/t/randomized-amounts/10369 "2015-08-21T05:20:47Z")

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I think it would be logical to step forward and make randomized number of charges/units to everything that we can find in the world in addition to matches/lighters. For example: \[ul\]\[li\]cigarette packs half-full or jus…

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