# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=303

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**Page:** 304

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## [Bio Diesel Fuel & Engines?](https://discourse.cataclysmdda.org/t/bio-diesel-fuel-engines/10921)

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**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 22\
**Last updated:** [December 1, 2015, 2:48pm UTC](https://discourse.cataclysmdda.org/t/bio-diesel-fuel-engines/10921 "2015-12-01T14:48:36Z")

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So in short, Bio Diesel is very easy to make out of organic material. Typically waste fats/oils from eateries is a good example as a base material. Cooking oil is another. Body fat however is from animals can be used as …

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## [Activating a holster allows you to unwield the monomolecular blade](https://discourse.cataclysmdda.org/t/activating-a-holster-allows-you-to-unwield-the-monomolecular-blade/11015)

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**Author:** [@Barex](https://discourse.cataclysmdda.org/u/Barex)\
**Replies:** 0\
**Last updated:** [December 1, 2015, 2:29pm UTC](https://discourse.cataclysmdda.org/t/activating-a-holster-allows-you-to-unwield-the-monomolecular-blade/11015 "2015-12-01T14:29:04Z")

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Version: 0.C-7923-gbd45294 Activating a holster allows you to unwield the monomolecular blade, adding one to your inventory.

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## [Mutation : Bark, phelloderm](https://discourse.cataclysmdda.org/t/mutation-bark-phelloderm/11012)

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**Author:** [@Oragepoilu](https://discourse.cataclysmdda.org/u/Oragepoilu)\
**Replies:** 4\
**Last updated:** [December 1, 2015, 1:03pm UTC](https://discourse.cataclysmdda.org/t/mutation-bark-phelloderm/11012 "2015-12-01T13:03:21Z")

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Hello, small talk question here ; In the latest experimental, do the Bark mutation have the same hydration bonus (20% ignore chance per tick i believe) as phelloderm, or do it is still as useless as it used to be ? (I …

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## [Fastest "Lab Challenge" escape ever](https://discourse.cataclysmdda.org/t/fastest-lab-challenge-escape-ever/11002)

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**Author:** [@Dorian](https://discourse.cataclysmdda.org/u/Dorian)\
**Replies:** 7\
**Last updated:** [December 1, 2015, 5:26am UTC](https://discourse.cataclysmdda.org/t/fastest-lab-challenge-escape-ever/11002 "2015-12-01T05:26:24Z")

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Custom character with high strength, robust genetics, etc. Wait for game to create world. Sit and wait with anticipation to see where in the lab the game puts me. Zombie scientists? Deep down in the lab? Hm, darn, the …

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## [Regarding the fast zombies mod](https://discourse.cataclysmdda.org/t/regarding-the-fast-zombies-mod/11009)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 3\
**Last updated:** [November 30, 2015, 10:42pm UTC](https://discourse.cataclysmdda.org/t/regarding-the-fast-zombies-mod/11009 "2015-11-30T22:42:29Z")

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Would it possible to make a mod that rather than increasing the Speed of zombies (thus making them attack twice as much every turn, which is EXTREMELY brutal when coupled with double movement speed), instead cutting thei…

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## [(SUGGESTION) Setting Spawn Ratios for specific Enemies and Item groups](https://discourse.cataclysmdda.org/t/suggestion-setting-spawn-ratios-for-specific-enemies-and-item-groups/11007)

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**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 2\
**Last updated:** [November 30, 2015, 10:27pm UTC](https://discourse.cataclysmdda.org/t/suggestion-setting-spawn-ratios-for-specific-enemies-and-item-groups/11007 "2015-11-30T22:27:35Z")

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During world creation you can set the item’s spawn rate, and enemies spawn rate. However I think the game would really benefit from being able to set specific spawn rates. Some example groups: Weapons, ammo, crafting …

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## [Strange issue with "artifact\_data"](https://discourse.cataclysmdda.org/t/strange-issue-with-artifact-data/11003)

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**Author:** [@Marte](https://discourse.cataclysmdda.org/u/Marte)\
**Replies:** 6\
**Last updated:** [November 30, 2015, 8:01pm UTC](https://discourse.cataclysmdda.org/t/strange-issue-with-artifact-data/11003 "2015-11-30T20:01:33Z")

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I’m working on a mod, playing with battery powered tools with “artifact\_data” embedded in the code (calling special effects…) and I think have found a strange issue… (Tested on last experimental). For example, this is t…

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## [Nailboard trap](https://discourse.cataclysmdda.org/t/nailboard-trap/10996)

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**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 9\
**Last updated:** [November 30, 2015, 7:56pm UTC](https://discourse.cataclysmdda.org/t/nailboard-trap/10996 "2015-11-30T19:56:58Z")

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Does the nailboard trap do any damage to zombies when they walk over them? I’ve been playing around with them seeing as they are easy to make (and autopickup it useful with them too), but it’s hard to tell if they do any…

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## [Advanced Inventory and moving liquids](https://discourse.cataclysmdda.org/t/advanced-inventory-and-moving-liquids/10998)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 2\
**Last updated:** [November 30, 2015, 4:02pm UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-and-moving-liquids/10998 "2015-11-30T16:02:14Z")

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I’m attempting to move cola from aluminum cans to a 55 gallon drum via advanced inventory. I receive the error message “source must be watertight container”. I check the container json. Aluminum cans are “watertight: tr…

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## [Storing items inside slings etc?](https://discourse.cataclysmdda.org/t/storing-items-inside-slings-etc/10995)

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**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 24\
**Last updated:** [November 30, 2015, 2:51pm UTC](https://discourse.cataclysmdda.org/t/storing-items-inside-slings-etc/10995 "2015-11-30T14:51:53Z")

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When you have an item which enables you to carry more items, such as a sling, could we have it so that items are stored inside the sling (you choose what goes in it) rather than the sling just increasing carrying capacit…

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## [The Wiki is back](https://discourse.cataclysmdda.org/t/the-wiki-is-back/11006)

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**Author:** [@rremyroy](https://discourse.cataclysmdda.org/u/rremyroy)\
**Replies:** 14\
**Last updated:** [November 30, 2015, 2:09pm UTC](https://discourse.cataclysmdda.org/t/the-wiki-is-back/11006 "2015-11-30T14:09:19Z")

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It’s at the same address: http://www.wiki.cataclysmdda.com/ It was slightly updated but it has the same content and the same accounts. If you had an account, it should still work. There are plans to change the structur…

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## [Help! Barricading!](https://discourse.cataclysmdda.org/t/help-barricading/10992)

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**Author:** [@kimesik](https://discourse.cataclysmdda.org/u/kimesik)\
**Replies:** 18\
**Last updated:** [November 30, 2015, 5:41am UTC](https://discourse.cataclysmdda.org/t/help-barricading/10992 "2015-11-30T05:41:58Z")

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How to barricade doors/windows? And how to construct doors and windows?

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## [Do explosions send you flying backwards?](https://discourse.cataclysmdda.org/t/do-explosions-send-you-flying-backwards/10915)

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**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 8\
**Last updated:** [November 30, 2015, 4:41am UTC](https://discourse.cataclysmdda.org/t/do-explosions-send-you-flying-backwards/10915 "2015-11-30T04:41:03Z")

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If not, they probably should.

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## [What does Z-Level buildings do?](https://discourse.cataclysmdda.org/t/what-does-z-level-buildings-do/10930)

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**Author:** [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Replies:** 11\
**Last updated:** [November 30, 2015, 12:26am UTC](https://discourse.cataclysmdda.org/t/what-does-z-level-buildings-do/10930 "2015-11-30T00:26:04Z")

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I am curious as to what Z-Level buildings do in the world creation menu. I turned it on but I didn’t see anything different change. So what does it do?

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## [Frozen and black screen on startup](https://discourse.cataclysmdda.org/t/frozen-and-black-screen-on-startup/11008)

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**Author:** [@flame51](https://discourse.cataclysmdda.org/u/flame51)\
**Replies:** 1\
**Last updated:** [November 29, 2015, 11:17pm UTC](https://discourse.cataclysmdda.org/t/frozen-and-black-screen-on-startup/11008 "2015-11-29T23:17:48Z")

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Hey guys, I’ve got two bugs with Cataclysm Firstly, whenever I startup the game, on Stable version, a screen pops-up with the normal menu but the problem is that its frozen, and the more I press the left and right arro…

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## [Discrete items versus stackable quantities, a question](https://discourse.cataclysmdda.org/t/discrete-items-versus-stackable-quantities-a-question/11000)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 3\
**Last updated:** [November 29, 2015, 10:14pm UTC](https://discourse.cataclysmdda.org/t/discrete-items-versus-stackable-quantities-a-question/11000 "2015-11-29T22:14:09Z")

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So lately I’ve been consolidating my inventory after figuring out that even a cargo dimension can only hold 4096 individual items regardless of volume, and it has me thinking about the way the game handles items. Take se…

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## [Gradual Mutation](https://discourse.cataclysmdda.org/t/gradual-mutation/11005)

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**Author:** [@Adragis029](https://discourse.cataclysmdda.org/u/Adragis029)\
**Replies:** 4\
**Last updated:** [November 29, 2015, 9:59pm UTC](https://discourse.cataclysmdda.org/t/gradual-mutation/11005 "2015-11-29T21:59:54Z")

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This was covered somewhat in my suggestion for mutation flavour text, but I thought it’d be helpful to separate the two. The basic idea is that gaining a mutation is over a period of time after mutagen intake, with symp…

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## [Remove driving skill?](https://discourse.cataclysmdda.org/t/remove-driving-skill/11004)

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**Author:** [@Wyzack](https://discourse.cataclysmdda.org/u/Wyzack)\
**Replies:** 7\
**Last updated:** [November 29, 2015, 9:39pm UTC](https://discourse.cataclysmdda.org/t/remove-driving-skill/11004 "2015-11-29T21:39:12Z")

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I was thinking about this one earlier today, is there any reason for the driving skill to exist? Most other skills you have a tiered system where you want to hit eventual milestones for specific gains, such as high cooki…

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## [Crazy large zombie spawns](https://discourse.cataclysmdda.org/t/crazy-large-zombie-spawns/10885)

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**Author:** [@Sundaysmile](https://discourse.cataclysmdda.org/u/Sundaysmile)\
**Replies:** 12\
**Last updated:** [November 29, 2015, 9:37pm UTC](https://discourse.cataclysmdda.org/t/crazy-large-zombie-spawns/10885 "2015-11-29T21:37:44Z")

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I’m not sure if this is a bug or feature on the latest experimental build. (I’m playing on the default World settings - btw) If it is a feature, then are you having a laugh? This has been my fourteenth play-through in…

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## [Necromancer resurrection causes monster upgrades](https://discourse.cataclysmdda.org/t/necromancer-resurrection-causes-monster-upgrades/10999)

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**Author:** [@Barex](https://discourse.cataclysmdda.org/u/Barex)\
**Replies:** 1\
**Last updated:** [November 29, 2015, 8:14pm UTC](https://discourse.cataclysmdda.org/t/necromancer-resurrection-causes-monster-upgrades/10999 "2015-11-29T20:14:58Z")

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Version: 0.C-7811-ga6f14ef While fighting with a necromancer around, I noticed that when a monster gets resurrected, it sometimes upgrades. http://imgur.com/QcZDjOu \<-- the image includes the log which shows me killing…

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## [Z-Levels and LMOE shelters](https://discourse.cataclysmdda.org/t/z-levels-and-lmoe-shelters/11001)

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**Author:** [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Replies:** 2\
**Last updated:** [November 29, 2015, 3:31pm UTC](https://discourse.cataclysmdda.org/t/z-levels-and-lmoe-shelters/11001 "2015-11-29T15:31:25Z")

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So i commandeered an LMOE shelter. Thing is, I’m playing with hordes, so is funny how I gotta clean out my back yard every once in a while. Problem: as I go up and down the entrance stairs, the zeds teleport downstairs…

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## [Amigara horror horrors](https://discourse.cataclysmdda.org/t/amigara-horror-horrors/10936)

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**Author:** [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Replies:** 2\
**Last updated:** [November 28, 2015, 9:22am UTC](https://discourse.cataclysmdda.org/t/amigara-horror-horrors/10936 "2015-11-28T09:22:46Z")

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When ever I activate the tremors using the provided console, the game gives me at least 10 turns before the Horrors show up. Exactly as they show up, the game seems to hang. But what’s actually happening is time passing…

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## [Buildings with multiple parts](https://discourse.cataclysmdda.org/t/buildings-with-multiple-parts/10993)

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**Author:** [@Mad\_Jackal](https://discourse.cataclysmdda.org/u/Mad_Jackal)\
**Replies:** 1\
**Last updated:** [November 28, 2015, 7:55am UTC](https://discourse.cataclysmdda.org/t/buildings-with-multiple-parts/10993 "2015-11-28T07:55:25Z")

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I asked this about a year ago. I was told it wasn’t possible through JSON yet and that you had to mess around with the mapgen code in order to get it to work. Has that changed? Just to clarify, when I say “buildings with…

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## [2 Things](https://discourse.cataclysmdda.org/t/2-things/10933)

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**Author:** [@A\_Blitzkried\_of\_Butt](https://discourse.cataclysmdda.org/u/A_Blitzkried_of_Butt)\
**Replies:** 4\
**Last updated:** [November 27, 2015, 7:33pm UTC](https://discourse.cataclysmdda.org/t/2-things/10933 "2015-11-27T19:33:23Z")

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1st: Whenever a teammate attacks, I get an error and the NPC Drops his/her weapon and continues on going fisticuffs 2nd: Dont know if its my computer or not, but the wiki is completely bugged for me.

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## [Snare Triggers Missing?](https://discourse.cataclysmdda.org/t/snare-triggers-missing/10309)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 12\
**Last updated:** [November 27, 2015, 4:59pm UTC](https://discourse.cataclysmdda.org/t/snare-triggers-missing/10309 "2015-11-27T16:59:15Z")

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I searched and I can’t find anything on this. The lua, wiki, and online item database all show “Snare Trigger” and snare traps as craftable items, but they don’t show in my crafting screens. Were these removed, and if …

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## [Is there something screwy with the night vision perk?](https://discourse.cataclysmdda.org/t/is-there-something-screwy-with-the-night-vision-perk/10932)

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**Author:** [@jedibob5](https://discourse.cataclysmdda.org/u/jedibob5)\
**Replies:** 7\
**Last updated:** [November 26, 2015, 10:58pm UTC](https://discourse.cataclysmdda.org/t/is-there-something-screwy-with-the-night-vision-perk/10932 "2015-11-26T22:58:51Z")

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It works fine in “very dark” conditions, but if you move into an area of “shady” or “cloudy” lighting, your vision range is seriously reduced compared to very dark. The easiest example of this is moving next to the compu…

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## [Towing line and towing trucks](https://discourse.cataclysmdda.org/t/towing-line-and-towing-trucks/10934)

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**Author:** [@holyass](https://discourse.cataclysmdda.org/u/holyass)\
**Replies:** 3\
**Last updated:** [November 26, 2015, 6:43pm UTC](https://discourse.cataclysmdda.org/t/towing-line-and-towing-trucks/10934 "2015-11-26T18:43:28Z")

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we need have a way to tow cars and other stuff round with us, or to pull car out of the way, and if the car or bus is too heavy then the tow line your using will snap, like a light to a heavy duty one. and maybe a launc…

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## [Linux graphical experimental build won't launch?](https://discourse.cataclysmdda.org/t/linux-graphical-experimental-build-wont-launch/10386)

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**Author:** [@russelllee](https://discourse.cataclysmdda.org/u/russelllee)\
**Replies:** 3\
**Last updated:** [November 26, 2015, 3:17pm UTC](https://discourse.cataclysmdda.org/t/linux-graphical-experimental-build-wont-launch/10386 "2015-11-26T15:17:31Z")

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Hi Everyone, I get a error ./cataclysm-tiles: error while loading shared libraries: libSDL2\_mixer-2.0.so.0: cannot open shared object file: No such file or directory I tried the advice I found on other posts however I …

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## [Problem with the car controls "^"](https://discourse.cataclysmdda.org/t/problem-with-the-car-controls/10935)

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**Author:** [@AgtTacklberry](https://discourse.cataclysmdda.org/u/AgtTacklberry)\
**Replies:** 0\
**Last updated:** [November 26, 2015, 10:44am UTC](https://discourse.cataclysmdda.org/t/problem-with-the-car-controls/10935 "2015-11-26T10:44:11Z")

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I’ve got the Problem, actual experimantel version, that i can not stop the engine of a car directly, if i stop driving an want to get out of my car. Hi there! When the car has stopped i normaly press “^”, the control m…

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## [Checking worn items for flag](https://discourse.cataclysmdda.org/t/checking-worn-items-for-flag/10929)

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**Author:** [@Ygdrad](https://discourse.cataclysmdda.org/u/Ygdrad)\
**Replies:** 2\
**Last updated:** [November 26, 2015, 12:30am UTC](https://discourse.cataclysmdda.org/t/checking-worn-items-for-flag/10929 "2015-11-26T00:30:01Z")

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I’ve just started trying to fiddle with the code to contribute to github rather than just pointing out issues and hoping someone both agrees with me and gets around to coding a fix. I’m currently trying to find a way to …

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