# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=296

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 297

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## [Have trouble compiling src on Linux](https://discourse.cataclysmdda.org/t/have-trouble-compiling-src-on-linux/11306)

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**Author:** [@arcadia](https://discourse.cataclysmdda.org/u/arcadia)\
**Replies:** 0\
**Last updated:** [January 27, 2016, 6:28am UTC](https://discourse.cataclysmdda.org/t/have-trouble-compiling-src-on-linux/11306 "2016-01-27T06:28:35Z")

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os is centos 6.5 x64. I’m using cmake for compiling the game. Commands are: cmake .. -DCMAKE\_BUILD\_TYPE=optimized -DCMAKE\_INSTALL\_PREFIX="/opt" -DUSE\_HOME\_DIR=0 -DLUA=1 -DLUA\_BINARY="/usr/local/bin/lua" -DLUA\_INCLUDE\_D…

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## [Acid Corpses](https://discourse.cataclysmdda.org/t/acid-corpses/11258)

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**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 34\
**Last updated:** [January 27, 2016, 5:52am UTC](https://discourse.cataclysmdda.org/t/acid-corpses/11258 "2016-01-27T05:52:45Z")

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How do you butcher/smash acid corpses w/o taking damage

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## [Dabbling with gun overheating](https://discourse.cataclysmdda.org/t/dabbling-with-gun-overheating/11300)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [January 26, 2016, 4:37pm UTC](https://discourse.cataclysmdda.org/t/dabbling-with-gun-overheating/11300 "2016-01-26T16:37:29Z")

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Attempting to outline overheating mechanic for firearms Each firearm could have the additional properties: Heat capacity Heat emission/release rate Heat generation per shot fired These properties could be blanket val…

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## [0.C-9563-g57efa62 - "Captive" NPCs treated as my followers when I talk to them](https://discourse.cataclysmdda.org/t/0-c-9563-g57efa62-captive-npcs-treated-as-my-followers-when-i-talk-to-them/11290)

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**Author:** [@shinr](https://discourse.cataclysmdda.org/u/shinr)\
**Replies:** 1\
**Last updated:** [January 25, 2016, 8:30am UTC](https://discourse.cataclysmdda.org/t/0-c-9563-g57efa62-captive-npcs-treated-as-my-followers-when-i-talk-to-them/11290 "2016-01-25T08:30:34Z")

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Run across the big military outpost for the first time, and there I came across some captives, and as soon as I talk to them the game considers them to be my followers.

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## [Disassembling an MRE](https://discourse.cataclysmdda.org/t/disassembling-an-mre/11281)

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**Author:** [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)\
**Replies:** 9\
**Last updated:** [January 25, 2016, 7:38am UTC](https://discourse.cataclysmdda.org/t/disassembling-an-mre/11281 "2016-01-25T07:38:46Z")

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Is disassembling an MRE supposed to make you lose half the ingredients? I think it’s trying to reverse craft it or something, vs just opening the damn thing. Activating does nothing, eating is not possible, etc. I used t…

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## [Code refactoring](https://discourse.cataclysmdda.org/t/code-refactoring/11283)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 5\
**Last updated:** [January 24, 2016, 3:27pm UTC](https://discourse.cataclysmdda.org/t/code-refactoring/11283 "2016-01-24T15:27:20Z")

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Do you have any plans for refactoring the code? I think, it is not necessary to prove why code is terrible and why is it bad?

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## [Buff Bicycles](https://discourse.cataclysmdda.org/t/buff-bicycles/11243)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 22\
**Last updated:** [January 23, 2016, 10:34pm UTC](https://discourse.cataclysmdda.org/t/buff-bicycles/11243 "2016-01-23T22:34:08Z")

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Can’t escape from a damn thing on a bike. Problems in simulation include ridiculously slow acceleration and massive stamina drain. A reasonably fit individual can ride several hours at once. Neither should it take more t…

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## [0.C-9527-g2a74ce9 Acetelyne torch not working, hisss noise coming from above?](https://discourse.cataclysmdda.org/t/0-c-9527-g2a74ce9-acetelyne-torch-not-working-hisss-noise-coming-from-above/11280)

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**Author:** [@123nick](https://discourse.cataclysmdda.org/u/123nick)\
**Replies:** 1\
**Last updated:** [January 23, 2016, 10:16pm UTC](https://discourse.cataclysmdda.org/t/0-c-9527-g2a74ce9-acetelyne-torch-not-working-hisss-noise-coming-from-above/11280 "2016-01-23T22:16:34Z")

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wierdly, when i use a acetylene torch on a metal door 1 Z level lower than the standard height, it appears to be working on the original level- i hear the hisses, but they come from above? any help? edit: i think pressi…

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## [New NPC Classes](https://discourse.cataclysmdda.org/t/new-npc-classes/11284)

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**Author:** [@Survivor\_Kane](https://discourse.cataclysmdda.org/u/Survivor_Kane)\
**Replies:** 2\
**Last updated:** [January 23, 2016, 10:11pm UTC](https://discourse.cataclysmdda.org/t/new-npc-classes/11284 "2016-01-23T22:11:58Z")

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So, I’m working on a couple of mods that will need more than the default NPC classes, but I haven’t any idea on how to implement these, or if it’s even possible, without modifying the hardcode. If anyone could help, it’d…

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## [New Player Survival Notes](https://discourse.cataclysmdda.org/t/new-player-survival-notes/11278)

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**Author:** [@Rogue\_Yun](https://discourse.cataclysmdda.org/u/Rogue_Yun)\
**Replies:** 8\
**Last updated:** [January 23, 2016, 10:09pm UTC](https://discourse.cataclysmdda.org/t/new-player-survival-notes/11278 "2016-01-23T22:09:01Z")

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Discussion on the IRC lead me to make a suggestion that received some positive feedback so I thought I’d bring it here. The goal is to provide soft nudges to help push new players into the right direction or to help set…

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## [Doodles](https://discourse.cataclysmdda.org/t/doodles/11282)

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**Author:** [@Trihook](https://discourse.cataclysmdda.org/u/Trihook)\
**Replies:** 0\
**Last updated:** [January 23, 2016, 11:41am UTC](https://discourse.cataclysmdda.org/t/doodles/11282 "2016-01-23T11:41:10Z")

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This is just a collection of doodles I made, not a mod, but could be turned into one, if someone would so it, cause I’m not a coder. I’d prolly convert it to json with the map editor if I could wrap my mind on how it ac…

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## [Playing on a tablet?](https://discourse.cataclysmdda.org/t/playing-on-a-tablet/10573)

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**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 32\
**Last updated:** [January 23, 2016, 10:02am UTC](https://discourse.cataclysmdda.org/t/playing-on-a-tablet/10573 "2016-01-23T10:02:13Z")

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I Googled “Cataclysm” and “playing on an Android” and found this page, where they talk about how it’s possible to play CDDA on an Android phone using debian: https://m.reddit.com/r/cataclysmdda/comments/2gtfu8/playing\_c…

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## [0.C-9181-g2f23da2 crash when moving across road](https://discourse.cataclysmdda.org/t/0-c-9181-g2f23da2-crash-when-moving-across-road/11268)

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**Author:** [@123nick](https://discourse.cataclysmdda.org/u/123nick)\
**Replies:** 18\
**Last updated:** [January 23, 2016, 5:29am UTC](https://discourse.cataclysmdda.org/t/0-c-9181-g2f23da2-crash-when-moving-across-road/11268 "2016-01-23T05:29:01Z")

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theres a road that whenever i cross, the game crashes, like, right when i past the yellow markings in the middle ( i think) im playing with some mods, but have never ever encountered this. im a bit of a ways away from sp…

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## [O.C.-9516--g727c756 Seasons glitched](https://discourse.cataclysmdda.org/t/o-c-9516-g727c756-seasons-glitched/11277)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 0\
**Last updated:** [January 22, 2016, 6:19pm UTC](https://discourse.cataclysmdda.org/t/o-c-9516-g727c756-seasons-glitched/11277 "2016-01-22T18:19:18Z")

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At the end of spring… it became spring. Not sure if i am still getting spring effects or if i have summer effects but the season is just labeled as spring. I have 91 day seasons set, eternal is set to false, no other we…

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## [0.C-9277: Crazy high lab spawn](https://discourse.cataclysmdda.org/t/0-c-9277-crazy-high-lab-spawn/11241)

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**Author:** [@pip12345](https://discourse.cataclysmdda.org/u/pip12345)\
**Replies:** 5\
**Last updated:** [January 22, 2016, 3:39pm UTC](https://discourse.cataclysmdda.org/t/0-c-9277-crazy-high-lab-spawn/11241 "2016-01-22T15:39:45Z")

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Labs are (imo) way too common now and they mostly spawn in clusters right next to each other. I’m fairly sure they weren’t this common a while ago. \[image\]

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## [Wertys CDDA Mod V1.3 - The home improvement update](https://discourse.cataclysmdda.org/t/wertys-cdda-mod-v1-3-the-home-improvement-update/5143)

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**Author:** [@werty1124](https://discourse.cataclysmdda.org/u/werty1124)\
**Replies:** 63\
**Last updated:** [January 22, 2016, 12:21pm UTC](https://discourse.cataclysmdda.org/t/wertys-cdda-mod-v1-3-the-home-improvement-update/5143 "2016-01-22T12:21:58Z")

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June 2 - With all the changes that have happened I re-doing the whole mod so it will take sometime for a new version. Currently adds 20 weapons 4 ammo types 3 buildings 4 weapon mods 7 professions paint able walls 6 d…

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## [Missing Tile Checker -- A tool for tileset makers](https://discourse.cataclysmdda.org/t/missing-tile-checker-a-tool-for-tileset-makers/3874)

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**Author:** [@jcannon98188](https://discourse.cataclysmdda.org/u/jcannon98188)\
**Replies:** 31\
**Last updated:** [January 22, 2016, 11:39am UTC](https://discourse.cataclysmdda.org/t/missing-tile-checker-a-tool-for-tileset-makers/3874 "2016-01-22T11:39:25Z")

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Download Here! \[hr\] UPDATED TO VERSION 1.1 The program has been updated to Version 1.1 instead of comparing two tile\_config.json files it now compares the tile set’s tile\_config.json file with all .json files located …

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## [Character creation needs a revamp](https://discourse.cataclysmdda.org/t/character-creation-needs-a-revamp/11245)

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**Author:** [@Adventurer](https://discourse.cataclysmdda.org/u/Adventurer)\
**Replies:** 11\
**Last updated:** [January 22, 2016, 10:47am UTC](https://discourse.cataclysmdda.org/t/character-creation-needs-a-revamp/11245 "2016-01-22T10:47:49Z")

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I love Cataclysm, but I think the weakest area definitely lies within character creation. The fact of the matter is, having a universal point system to spend across traits, stats, and skills is a balance nightmare. Tryi…

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## [Wilderness Overhaul Mod](https://discourse.cataclysmdda.org/t/wilderness-overhaul-mod/8916)

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**Author:** [@MormonPartyboat](https://discourse.cataclysmdda.org/u/MormonPartyboat)\
**Replies:** 14\
**Last updated:** [January 22, 2016, 10:45am UTC](https://discourse.cataclysmdda.org/t/wilderness-overhaul-mod/8916 "2016-01-22T10:45:12Z")

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Wilderness Overhaul Mod This mod is only compatible with 0.C Cooper, the experimental builds have been significantly changing things and I’ve been too busy/sick to keep it up to date. The purpose of this mod is to expa…

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## [MOVED: CDDA Game Launcher (Automatic updates and more!)](https://discourse.cataclysmdda.org/t/moved-cdda-game-launcher-automatic-updates-and-more/11273)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [January 22, 2016, 8:13am UTC](https://discourse.cataclysmdda.org/t/moved-cdda-game-launcher-automatic-updates-and-more/11273 "2016-01-22T08:13:33Z")

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This topic has been moved to The Lab - Contributions and Mods. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=11895.0\[/iurl\]

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## [Region Types](https://discourse.cataclysmdda.org/t/region-types/11264)

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**Author:** [@Survivor\_Kane](https://discourse.cataclysmdda.org/u/Survivor_Kane)\
**Replies:** 4\
**Last updated:** [January 22, 2016, 2:14am UTC](https://discourse.cataclysmdda.org/t/region-types/11264 "2016-01-22T02:14:26Z")

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Hello. I’m currently working on two mods that add region types, but can never consistently get the game to recognize them. Is there a way to reactivate the function, or does it need to be recoded? I can rarely, with unkn…

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## [Karicter's SHTF Handloader Mod](https://discourse.cataclysmdda.org/t/karicters-shtf-handloader-mod/10662)

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**Author:** [@Karicter](https://discourse.cataclysmdda.org/u/Karicter)\
**Replies:** 23\
**Last updated:** [January 21, 2016, 9:56pm UTC](https://discourse.cataclysmdda.org/t/karicters-shtf-handloader-mod/10662 "2016-01-21T21:56:36Z")

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\[center\]Hello and welcome everyone to Karicter’s SHTF Handloader mod. \[/center\] This mod is a new, more canon, non-game-breaking, mod that reinvents not only the use of crafting gunpowder and firearms without scouring …

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## [Water Damage](https://discourse.cataclysmdda.org/t/water-damage/11262)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 8\
**Last updated:** [January 21, 2016, 4:18pm UTC](https://discourse.cataclysmdda.org/t/water-damage/11262 "2016-01-21T16:18:15Z")

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I mean this to imply everything from electrical circuits shorting to weak materials to paper getting damaged in water to poorly made houses collasping as their drywall rots or something. Items on your person, should you…

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## [Car Additions](https://discourse.cataclysmdda.org/t/car-additions/11253)

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**Author:** [@Survivor\_Kane](https://discourse.cataclysmdda.org/u/Survivor_Kane)\
**Replies:** 4\
**Last updated:** [January 21, 2016, 8:37am UTC](https://discourse.cataclysmdda.org/t/car-additions/11253 "2016-01-21T08:37:14Z")

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I would like to see things such as turbos, superchargers, and see the mechanics of vehicles expanded upon.

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## [0.C.9122-gd320e65 win gfx: boss monsters not spawning adds](https://discourse.cataclysmdda.org/t/0-c-9122-gd320e65-win-gfx-boss-monsters-not-spawning-adds/11269)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 0\
**Last updated:** [January 21, 2016, 6:28am UTC](https://discourse.cataclysmdda.org/t/0-c-9122-gd320e65-win-gfx-boss-monsters-not-spawning-adds/11269 "2016-01-21T06:28:27Z")

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Triffid Heart not spawning triffids, Creeper Hub not spawning vines, Triffid Queen not spawning trees. Fungal Tower not spawning Walls. This might be fixed already in a newer experimental, I know I’m a few iterations b…

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## [Tying learning recipes to ingredients](https://discourse.cataclysmdda.org/t/tying-learning-recipes-to-ingredients/11266)

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**Author:** [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)\
**Replies:** 1\
**Last updated:** [January 21, 2016, 3:13am UTC](https://discourse.cataclysmdda.org/t/tying-learning-recipes-to-ingredients/11266 "2016-01-21T03:13:40Z")

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As it is, the gameplay of Cataclysm largely depends on getting access to books for learning some of the more useful recipes. What if instead, learning recipes were tied to level + available ingredients? In this way, if …

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## [Allowing sprites bigger than one tile](https://discourse.cataclysmdda.org/t/allowing-sprites-bigger-than-one-tile/11067)

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**Author:** [@sparr](https://discourse.cataclysmdda.org/u/sparr)\
**Replies:** 6\
**Last updated:** [January 20, 2016, 6:30pm UTC](https://discourse.cataclysmdda.org/t/allowing-sprites-bigger-than-one-tile/11067 "2016-01-20T18:30:29Z")

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This patch allows tileset authors to define one or more of their sprite sheets has having larger (or smaller!) sprites than the tile size. For each sprite file an x/y offset can be given from the normal tile placement. A…

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## [Windsheilds](https://discourse.cataclysmdda.org/t/windsheilds/11257)

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**Author:** [@Blackhawk5370](https://discourse.cataclysmdda.org/u/Blackhawk5370)\
**Replies:** 8\
**Last updated:** [January 20, 2016, 7:17am UTC](https://discourse.cataclysmdda.org/t/windsheilds/11257 "2016-01-20T07:17:59Z")

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ok ill get right to the point can you install windsheilds on viecles (i know i spelt that wrong)and if you can how? i looked in all the install things and i cant find windsheilds. do you have to learn a recipie?

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## [Suggestion to make StatsThroughSkills default](https://discourse.cataclysmdda.org/t/suggestion-to-make-statsthroughskills-default/11261)

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**Author:** [@Jack\_Fyres](https://discourse.cataclysmdda.org/u/Jack_Fyres)\
**Replies:** 9\
**Last updated:** [January 19, 2016, 2:50pm UTC](https://discourse.cataclysmdda.org/t/suggestion-to-make-statsthroughskills-default/11261 "2016-01-19T14:50:20Z")

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So there’s loads of ideas in my head about where the game could go, but for now I’ll focus on just one mod I discovered in the experimental build. Stats Through Skills is a simple idea, raising your skills also raises y…

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## [0.C-9386-g7c41ffc - Autopickup Rules Apply to All Characters Across Worlds](https://discourse.cataclysmdda.org/t/0-c-9386-g7c41ffc-autopickup-rules-apply-to-all-characters-across-worlds/11260)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 0\
**Last updated:** [January 19, 2016, 2:57am UTC](https://discourse.cataclysmdda.org/t/0-c-9386-g7c41ffc-autopickup-rules-apply-to-all-characters-across-worlds/11260 "2016-01-19T02:57:02Z")

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My new character is automatically picking up arrows, shotgun hulls, nails, etc. etc. When I check the “autopickup options” there are no rules listed in either global or individual-character tabs; However, I recognize th…

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