# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=294

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 295

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## ["Robot" "Threshold"](https://discourse.cataclysmdda.org/t/robot-threshold/11357)

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**Author:** [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Replies:** 17\
**Last updated:** [February 5, 2016, 10:48pm UTC](https://discourse.cataclysmdda.org/t/robot-threshold/11357 "2016-02-05T22:48:02Z")

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With the addition of the plutonium reactor CBMs and way too much Atomic Robo, I’ve been thinking. Why can’t we have a brain-in-a-jar “threshold” that gets passed when you have a certain number of CBMs and power? Like may…

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## [Zombie Awareness \[Spoilers\]](https://discourse.cataclysmdda.org/t/zombie-awareness-spoilers/11298)

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**Author:** [@Vanir](https://discourse.cataclysmdda.org/u/Vanir)\
**Replies:** 6\
**Last updated:** [February 5, 2016, 5:29pm UTC](https://discourse.cataclysmdda.org/t/zombie-awareness-spoilers/11298 "2016-02-05T17:29:37Z")

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Ive been playing Cataclysm for a few years now (of course not constantly ^^) and recently “finished” another run after becoming more or less unkillable. After thinking about ways to increase the difficulty (without scre…

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## [Problems with jobs starting with guns](https://discourse.cataclysmdda.org/t/problems-with-jobs-starting-with-guns/11359)

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**Author:** [@dlrhkd109](https://discourse.cataclysmdda.org/u/dlrhkd109)\
**Replies:** 4\
**Last updated:** [February 5, 2016, 4:47pm UTC](https://discourse.cataclysmdda.org/t/problems-with-jobs-starting-with-guns/11359 "2016-02-05T16:47:22Z")

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I’m using the experimental build #4331. It’s not a bug that crashes the program, but there is a tiny little problem with some jobs; They spawn with guns, but not magazines. This makes the guns they start with useless;…

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## [0.C-10271-g8627981 Helicopter crash scenario bug - sheath worn on both legs](https://discourse.cataclysmdda.org/t/0-c-10271-g8627981-helicopter-crash-scenario-bug-sheath-worn-on-both-legs/11363)

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**Author:** [@zengel](https://discourse.cataclysmdda.org/u/zengel)\
**Replies:** 0\
**Last updated:** [February 5, 2016, 3:41pm UTC](https://discourse.cataclysmdda.org/t/0-c-10271-g8627981-helicopter-crash-scenario-bug-sheath-worn-on-both-legs/11363 "2016-02-05T15:41:08Z")

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In the helicopter crash scenario, the sheath starts worn on both legs and increases encumbrance on both. Switching side © fixes this issue. Running Linux Mint 17.2 Rafaela 64 bit, SDL

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## [0.C-10271-g8627981 Segmentation fault while reloading crossbow](https://discourse.cataclysmdda.org/t/0-c-10271-g8627981-segmentation-fault-while-reloading-crossbow/11362)

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**Author:** [@zengel](https://discourse.cataclysmdda.org/u/zengel)\
**Replies:** 0\
**Last updated:** [February 5, 2016, 3:38pm UTC](https://discourse.cataclysmdda.org/t/0-c-10271-g8627981-segmentation-fault-while-reloading-crossbow/11362 "2016-02-05T15:38:13Z")

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Reloading a crossbow with a bone crossbow bolt from a quiver results in a crash (segmentation fault). Reloading with bolts in inventory works normally. Quiver is reinforced, strapped to my waist, full of crossbow bone b…

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## [Travels of hordes](https://discourse.cataclysmdda.org/t/travels-of-hordes/11285)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 14\
**Last updated:** [February 5, 2016, 6:34am UTC](https://discourse.cataclysmdda.org/t/travels-of-hordes/11285 "2016-02-05T06:34:09Z")

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In one nice day horde may understand, what it is so boring here and go travel over roads. They can set a picnic, if see a single building. Nobody will sleep sweet. You like it? Write comment and what patch.

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## [Thou doest not even lift](https://discourse.cataclysmdda.org/t/thou-doest-not-even-lift/2503)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 205\
**Last updated:** [February 4, 2016, 7:50pm UTC](https://discourse.cataclysmdda.org/t/thou-doest-not-even-lift/2503 "2016-02-04T19:50:05Z")

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The title maybe be obscure, but my trolling isn’t! Post funny engravings so others can lol while killing zombie children, so they can still craft. +1 if you get the origin.

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## [0.C-9794-g14d21ff - NPC dies after teaching me stuff](https://discourse.cataclysmdda.org/t/0-c-9794-g14d21ff-npc-dies-after-teaching-me-stuff/11316)

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**Author:** [@kapacek](https://discourse.cataclysmdda.org/u/kapacek)\
**Replies:** 8\
**Last updated:** [February 4, 2016, 1:06am UTC](https://discourse.cataclysmdda.org/t/0-c-9794-g14d21ff-npc-dies-after-teaching-me-stuff/11316 "2016-02-04T01:06:00Z")

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Experimental build 4271 Debug shows me an error “Completed Mission 10 was not in the active\_missions list” while in the process of learning stuff from my friendly NPC. After I press spacebar to dismiss the message - the…

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## [0.C - 9183-g834eb8d : NPC's cannot climb](https://discourse.cataclysmdda.org/t/0-c-9183-g834eb8d-npcs-cannot-climb/11225)

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**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 13\
**Last updated:** [February 4, 2016, 1:04am UTC](https://discourse.cataclysmdda.org/t/0-c-9183-g834eb8d-npcs-cannot-climb/11225 "2016-02-04T01:04:57Z")

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I’m using 3-D vision. I had previously blown some craters in the ground doing some testing, and the sound attracted a small horde. Several zombies fell into the crater and I was able to shoot a couple of them from the su…

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## [Fungus-ified Animals + Unique Zombies](https://discourse.cataclysmdda.org/t/fungus-ified-animals-unique-zombies/11350)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 3\
**Last updated:** [February 3, 2016, 11:28pm UTC](https://discourse.cataclysmdda.org/t/fungus-ified-animals-unique-zombies/11350 "2016-02-03T23:28:41Z")

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I was just thinking about how the fungus needs a bit more diversity in the amount of shapes it grows into. There’s fungal zombies and fungal boomers, and every zombie either turns to one or the other, and everything that…

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## [Overmap Waypoints and Destination Markers](https://discourse.cataclysmdda.org/t/overmap-waypoints-and-destination-markers/11356)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 0\
**Last updated:** [February 3, 2016, 11:19pm UTC](https://discourse.cataclysmdda.org/t/overmap-waypoints-and-destination-markers/11356 "2016-02-03T23:19:12Z")

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Ways to add directional queues to the minimap that tell you where to go, much like the Quests pop as a red \*. Whether its a default option or added as a ‘gps’ or some such, an option to set multiple waypoints (to guide …

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## [Build pavement mod](https://discourse.cataclysmdda.org/t/build-pavement-mod/11355)

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**Author:** [@jboadas](https://discourse.cataclysmdda.org/u/jboadas)\
**Replies:** 1\
**Last updated:** [February 3, 2016, 8:11pm UTC](https://discourse.cataclysmdda.org/t/build-pavement-mod/11355 "2016-02-03T20:11:30Z")

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Based on this post: http://smf.cataclysmdda.com/index.php?topic=11209.0 I put together a simple mod that allow build pavement and sidewalk. Just uncompress it and copy the folder to data/mods and it will available for…

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## [Upper level where it should not exist?](https://discourse.cataclysmdda.org/t/upper-level-where-it-should-not-exist/11351)

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**Author:** [@kapacek](https://discourse.cataclysmdda.org/u/kapacek)\
**Replies:** 1\
**Last updated:** [February 3, 2016, 3:17pm UTC](https://discourse.cataclysmdda.org/t/upper-level-where-it-should-not-exist/11351 "2016-02-03T15:17:37Z")

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I really don’t know if it is a bug matter so I decided to post it here anyway. Maybe it’s the way criminals would use to escape the prison. https://www.youtube.com/watch?v=0C3vgD0iGIA I could go on the upper level whi…

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## [A weird but rare bug - vehicle part exorcism](https://discourse.cataclysmdda.org/t/a-weird-but-rare-bug-vehicle-part-exorcism/11352)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 1\
**Last updated:** [February 3, 2016, 3:04pm UTC](https://discourse.cataclysmdda.org/t/a-weird-but-rare-bug-vehicle-part-exorcism/11352 "2016-02-03T15:04:49Z")

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So this is pretty harmless minor thing that you might have hard time running into but nevertheless, just in the name of journalism, documentation, academia, and other such shenanigans, this is what happened. I was removi…

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## [Creating Landbridges](https://discourse.cataclysmdda.org/t/creating-landbridges/11333)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 7\
**Last updated:** [February 3, 2016, 1:41pm UTC](https://discourse.cataclysmdda.org/t/creating-landbridges/11333 "2016-02-03T13:41:59Z")

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\[center\]\[image\]\[/center\]

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## [Ambush scenario bug](https://discourse.cataclysmdda.org/t/ambush-scenario-bug/11349)

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**Author:** [@player4321980](https://discourse.cataclysmdda.org/u/player4321980)\
**Replies:** 0\
**Last updated:** [February 3, 2016, 4:16am UTC](https://discourse.cataclysmdda.org/t/ambush-scenario-bug/11349 "2016-02-03T04:16:38Z")

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there is a bug in world generation that causes no cabins were generated DEBUG:Could not find starting overmap terrain cabin

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## [Bleeding monsters](https://discourse.cataclysmdda.org/t/bleeding-monsters/11324)

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**Author:** [@RadaRadaRada](https://discourse.cataclysmdda.org/u/RadaRadaRada)\
**Replies:** 3\
**Last updated:** [February 3, 2016, 4:15am UTC](https://discourse.cataclysmdda.org/t/bleeding-monsters/11324 "2016-02-03T04:15:56Z")

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Would be cool if bleed effect could work on monsters. It could be triggered through cutting/stabbing damage.

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## [\[Refactoring\] Coordinate system](https://discourse.cataclysmdda.org/t/refactoring-coordinate-system/11328)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 4\
**Last updated:** [February 3, 2016, 2:52am UTC](https://discourse.cataclysmdda.org/t/refactoring-coordinate-system/11328 "2016-02-03T02:52:44Z")

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All coordinate values MUST HAVE own type/class. Not “tripoint” for all this omt (overmap terrain), om (overmap), sm (submap), abs. tile etc. Code of/for overmap is unreadable.

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## [\[Sugestion\] Completely destructible world](https://discourse.cataclysmdda.org/t/sugestion-completely-destructible-world/11346)

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**Author:** [@jboadas](https://discourse.cataclysmdda.org/u/jboadas)\
**Replies:** 3\
**Last updated:** [February 2, 2016, 8:19pm UTC](https://discourse.cataclysmdda.org/t/sugestion-completely-destructible-world/11346 "2016-02-02T20:19:12Z")

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Sugest that the world gonna be a sandbox completely destructible, also sugest the posibility to make floors like pavement and other kind of floor with or without roof

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## [Let's talk about the new rechargable UPS system](https://discourse.cataclysmdda.org/t/lets-talk-about-the-new-rechargable-ups-system/11325)

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**Author:** [@Malaxxor](https://discourse.cataclysmdda.org/u/Malaxxor)\
**Replies:** 18\
**Last updated:** [February 2, 2016, 7:42pm UTC](https://discourse.cataclysmdda.org/t/lets-talk-about-the-new-rechargable-ups-system/11325 "2016-02-02T19:42:59Z")

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So, serious question: what was the intended effect of the new system which removed the rechargeable battery mod in favour of the UPS mod? Specifically, I’m talking about this change: https://github.com/CleverRaven/Catac…

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## [Bases that run on the vehicle framework](https://discourse.cataclysmdda.org/t/bases-that-run-on-the-vehicle-framework/11313)

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**Author:** [@ethanwdp](https://discourse.cataclysmdda.org/u/ethanwdp)\
**Replies:** 29\
**Last updated:** [February 2, 2016, 6:05pm UTC](https://discourse.cataclysmdda.org/t/bases-that-run-on-the-vehicle-framework/11313 "2016-02-02T18:05:54Z")

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Why is it that I can’t hook up a solar panel to a fridge in my base, but I can have a 9,000 lbs war rig with power generation, water gathering and purification, tons of storage, lights, welding rigs, etc? The vehicle sy…

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## [Crazy ideas time: network playing](https://discourse.cataclysmdda.org/t/crazy-ideas-time-network-playing/11335)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 3\
**Last updated:** [February 2, 2016, 4:34pm UTC](https://discourse.cataclysmdda.org/t/crazy-ideas-time-network-playing/11335 "2016-02-02T16:34:12Z")

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Algorithm next: Server load world. Client(s) connect to server. Server transfer all world data (json | gz) Client (unpack) load data to all structures (overmap, submaps, player, etc) Do\_turn Server send “turn” signal …

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## [0.C-10129-g6fcc2b7 Items in sealed crates become visible prior to opening](https://discourse.cataclysmdda.org/t/0-c-10129-g6fcc2b7-items-in-sealed-crates-become-visible-prior-to-opening/11345)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 0\
**Last updated:** [February 2, 2016, 1:43pm UTC](https://discourse.cataclysmdda.org/t/0-c-10129-g6fcc2b7-items-in-sealed-crates-become-visible-prior-to-opening/11345 "2016-02-02T13:43:46Z")

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They become visible when you walk up next to the crate. Screenshot below… \[image\]

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## [Brewing in vehicles?](https://discourse.cataclysmdda.org/t/brewing-in-vehicles/11334)

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**Author:** [@nuker22110](https://discourse.cataclysmdda.org/u/nuker22110)\
**Replies:** 6\
**Last updated:** [February 2, 2016, 10:23am UTC](https://discourse.cataclysmdda.org/t/brewing-in-vehicles/11334 "2016-02-02T10:23:11Z")

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Hello is it possible to build a fermenting vat and a still in a vehicle? I would like to brew stuff in my mobile base and i cant seem to find a way to do it. If possible, could someone whip up a mobile version of the sti…

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## [0.C.9904-g710cf46 Stained Glass Windows lighting bug](https://discourse.cataclysmdda.org/t/0-c-9904-g710cf46-stained-glass-windows-lighting-bug/11344)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 0\
**Last updated:** [February 2, 2016, 7:31am UTC](https://discourse.cataclysmdda.org/t/0-c-9904-g710cf46-stained-glass-windows-lighting-bug/11344 "2016-02-02T07:31:04Z")

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I discovered this by accident while fortifying a cathedral by building metal bars around the stained glass (I only later realized that they were already pretty secure). It appears that stained glass windows will let lig…

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## [0.C-9635-g7470323 Crash with pickaxe](https://discourse.cataclysmdda.org/t/0-c-9635-g7470323-crash-with-pickaxe/11343)

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**Author:** [@Nathan](https://discourse.cataclysmdda.org/u/Nathan)\
**Replies:** 0\
**Last updated:** [February 2, 2016, 6:19am UTC](https://discourse.cataclysmdda.org/t/0-c-9635-g7470323-crash-with-pickaxe/11343 "2016-02-02T06:19:57Z")

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when mining through the walls of a lab, at the end when the wall collapses it prompts me if I want to stop mining because I’ve been hurt, If I say no, everything appears to work properly, but if I say yes Cataclysm crash…

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## [0.C-10083-gbfe9233 Crash when a hand grenade explodes](https://discourse.cataclysmdda.org/t/0-c-10083-gbfe9233-crash-when-a-hand-grenade-explodes/11340)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [February 2, 2016, 2:44am UTC](https://discourse.cataclysmdda.org/t/0-c-10083-gbfe9233-crash-when-a-hand-grenade-explodes/11340 "2016-02-02T02:44:08Z")

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Win7 64-bit Instance 1: I was down in a lab. I armed and threw a grenade at two zombie soldiers. The grenade exploded and at the same time the game crashed with the standard Windows “Cataclysm has stopped working” mess…

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## [Spawning a custom vehicle with the debug menu](https://discourse.cataclysmdda.org/t/spawning-a-custom-vehicle-with-the-debug-menu/11339)

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**Author:** [@ethanwdp](https://discourse.cataclysmdda.org/u/ethanwdp)\
**Replies:** 5\
**Last updated:** [February 1, 2016, 11:22pm UTC](https://discourse.cataclysmdda.org/t/spawning-a-custom-vehicle-with-the-debug-menu/11339 "2016-02-01T23:22:05Z")

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I made a flamethrowing tank, and I wanted an army of them, just for fun. The problem? I would need to spawn them to amass an army. And to spawn them, I need to use the debug menu. To spawn a vehicle with the debug menu,…

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## [Camera nomenclature](https://discourse.cataclysmdda.org/t/camera-nomenclature/11329)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 11\
**Last updated:** [February 1, 2016, 10:18pm UTC](https://discourse.cataclysmdda.org/t/camera-nomenclature/11329 "2016-02-01T22:18:42Z")

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Not exactly a bug report per se, but it seems there may be some confusion about the nomenclature of various parts of modern cameras. Cameras do not have iron sights. Point-and-shoot cameras as well as SLRs both have view…

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## [Giving animals mutations with their own or similar 'Sphere'](https://discourse.cataclysmdda.org/t/giving-animals-mutations-with-their-own-or-similar-sphere/11337)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 1\
**Last updated:** [February 1, 2016, 5:31pm UTC](https://discourse.cataclysmdda.org/t/giving-animals-mutations-with-their-own-or-similar-sphere/11337 "2016-02-01T17:31:22Z")

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A suggestion to give wild critters mutations within their own branches or (a smaller chance of mutations within) a similar one. As the zombies evolve because of ‘blob’, the wolves, the mooses, the ants, the wasps, are a…

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