# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=286

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 287

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## [About future features of stable or experimental builds](https://discourse.cataclysmdda.org/t/about-future-features-of-stable-or-experimental-builds/11668)

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**Author:** [@cloudyrads](https://discourse.cataclysmdda.org/u/cloudyrads)\
**Replies:** 2\
**Last updated:** [April 6, 2016, 1:54pm UTC](https://discourse.cataclysmdda.org/t/about-future-features-of-stable-or-experimental-builds/11668 "2016-04-06T13:54:35Z")

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Are there plans for -portable storage like bags and pouches to work like the gun magazines from the recently \[merged\] weapon mods? Like If I take off the bag, It would take the items in the bags. -making certain armor/…

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## [Perpetual refillable lighter unload](https://discourse.cataclysmdda.org/t/perpetual-refillable-lighter-unload/11669)

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**Author:** [@Marte](https://discourse.cataclysmdda.org/u/Marte)\
**Replies:** 0\
**Last updated:** [April 6, 2016, 1:05pm UTC](https://discourse.cataclysmdda.org/t/perpetual-refillable-lighter-unload/11669 "2016-04-06T13:05:43Z")

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Tested under 0.C-4632. If you unload a refillable lighter pouring the gasoline on the ground, you obtain a puddle of gasoline… And then the gasoline is still in the lighter! :slight\_smile: Infinite fire traps for the z…

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## [Managing Smoke](https://discourse.cataclysmdda.org/t/managing-smoke/11662)

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**Author:** [@UltimaPhoenix](https://discourse.cataclysmdda.org/u/UltimaPhoenix)\
**Replies:** 6\
**Last updated:** [April 6, 2016, 6:47am UTC](https://discourse.cataclysmdda.org/t/managing-smoke/11662 "2016-04-06T06:47:47Z")

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Hey, guys. I was wondering if there is a way to vent or cancel smoke from engines meant as a power source? I’m trying to set up a power supply for my LMOE shelter, but if I put a vehicle engine or the portable generator …

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## [Experimental Builds and 64-bit](https://discourse.cataclysmdda.org/t/experimental-builds-and-64-bit/6719)

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**Author:** [@Ace](https://discourse.cataclysmdda.org/u/Ace)\
**Replies:** 8\
**Last updated:** [April 6, 2016, 4:54am UTC](https://discourse.cataclysmdda.org/t/experimental-builds-and-64-bit/6719 "2016-04-06T04:54:35Z")

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Greetings fellow survivors… Ok let’s get straight to the problem. Running on Xubuntu 14.04 64-bit Both SDL 0.A-4150-ga71c4d2-dirty ( Github version.) 0.A-1715 ( Experimental build version http://dev.narc.ro/cataclys…

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## [So do turrets have unlimited rounds now?](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582)

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**Author:** [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Replies:** 12\
**Last updated:** [April 6, 2016, 1:33am UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582 "2016-04-06T01:33:24Z")

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I got fired at over 20000 times (21722, specifically) with no end in sight. Just wondering.

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## [Did the gameplay become more tedious lately?](https://discourse.cataclysmdda.org/t/did-the-gameplay-become-more-tedious-lately/11418)

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**Author:** [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Replies:** 105\
**Last updated:** [April 5, 2016, 9:03pm UTC](https://discourse.cataclysmdda.org/t/did-the-gameplay-become-more-tedious-lately/11418 "2016-04-05T21:03:06Z")

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This might be a very subjective opinion, but i feel that some changes in the latest builds have made the game more tedious instead of streamlined. I can see some new features being introduced on behalf of realism, but a…

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## [NPCs and trust](https://discourse.cataclysmdda.org/t/npcs-and-trust/10843)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 30\
**Last updated:** [April 5, 2016, 5:18pm UTC](https://discourse.cataclysmdda.org/t/npcs-and-trust/10843 "2016-04-05T17:18:07Z")

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Current NPCs are a weird bunch: On one hand, they trust you enough to follow you into a horde of hulks. On the other one, they will refuse to even tell you their stats if you are too scary or ugly (even as they are cha…

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## [Tiny inventory bug or conflict Build#4632](https://discourse.cataclysmdda.org/t/tiny-inventory-bug-or-conflict-build-4632/11653)

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**Author:** [@Codeslamer](https://discourse.cataclysmdda.org/u/Codeslamer)\
**Replies:** 1\
**Last updated:** [April 5, 2016, 3:23pm UTC](https://discourse.cataclysmdda.org/t/tiny-inventory-bug-or-conflict-build-4632/11653 "2016-04-05T15:23:31Z")

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Scrolling the information on the e inventory menu by using page up and down now doesn’t work until you press ? and remap them to the page buttons again. I think it has something to do with next and previous page controls…

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## [Small battery recipe - 0.C-12186-g26c1f77](https://discourse.cataclysmdda.org/t/small-battery-recipe-0-c-12186-g26c1f77/11595)

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**Author:** [@creodor](https://discourse.cataclysmdda.org/u/creodor)\
**Replies:** 5\
**Last updated:** [April 5, 2016, 12:41am UTC](https://discourse.cataclysmdda.org/t/small-battery-recipe-0-c-12186-g26c1f77/11595 "2016-04-05T00:41:58Z")

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I’ve noticed that for quite a few experimental versions now the small battery recipe is entirely missing. I just went through the recipe files and searched for its id but the only results were where it’s used in other re…

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## [Feasible Boomers](https://discourse.cataclysmdda.org/t/feasible-boomers/11639)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 6\
**Last updated:** [April 4, 2016, 11:45pm UTC](https://discourse.cataclysmdda.org/t/feasible-boomers/11639 "2016-04-04T23:45:48Z")

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I’ve thought about this before, but I wanted to have a real thread for it. Boomers are probably THE least dangerous variety of zombies around. They are pitifully easy to dispatch - simply equipping a pipe and bashing it…

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## [Butchering Produces Byproducts](https://discourse.cataclysmdda.org/t/butchering-produces-byproducts/11652)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 0\
**Last updated:** [April 3, 2016, 9:54pm UTC](https://discourse.cataclysmdda.org/t/butchering-produces-byproducts/11652 "2016-04-03T21:54:17Z")

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It’s mostly nitpicking, but looking at how butchering now costs stamina, I’d have to say that it implies quite a lot of effort, or that the guy isn’t being gentle about it. Either way it’s the slower, meat-producing alte…

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## [Adding new iuse functions to a mod?](https://discourse.cataclysmdda.org/t/adding-new-iuse-functions-to-a-mod/11646)

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**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 2\
**Last updated:** [April 3, 2016, 8:31pm UTC](https://discourse.cataclysmdda.org/t/adding-new-iuse-functions-to-a-mod/11646 "2016-04-03T20:31:42Z")

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Is there any way to add a simple “toggle” function to an item? Something like “activate to turn on, activate to turn off, no batteries required”? I’ve added the “use\_action” : “turnon” and “use\_action” : “turnoff” to the…

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## [Donation bins and fire hydrants](https://discourse.cataclysmdda.org/t/donation-bins-and-fire-hydrants/11647)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 6\
**Last updated:** [April 3, 2016, 5:40pm UTC](https://discourse.cataclysmdda.org/t/donation-bins-and-fire-hydrants/11647 "2016-04-03T17:40:42Z")

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I’m thinking that there should be donation bins at grocery stores, pharmacies, has stations, etc that contain a random assortment of clothes, housewares, books, toys, music instruments and electronics. Also thinking of …

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## [CDDA Fantasy Mod\[WIP\]](https://discourse.cataclysmdda.org/t/cdda-fantasy-mod-wip/10466)

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**Author:** [@Dima](https://discourse.cataclysmdda.org/u/Dima)\
**Replies:** 24\
**Last updated:** [April 3, 2016, 5:15am UTC](https://discourse.cataclysmdda.org/t/cdda-fantasy-mod-wip/10466 "2016-04-03T05:15:38Z")

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First off, hello. My name is Dima. This is my first post here on these forums and my first mod for Cataclysm. I plan to eventually make this large enough to be more of an overhaul rather than a mod, but as it stands I fe…

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## [0.C-12466-g2b4d317 Flashlights disappear](https://discourse.cataclysmdda.org/t/0-c-12466-g2b4d317-flashlights-disappear/11625)

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**Author:** [@Elidor\_VON](https://discourse.cataclysmdda.org/u/Elidor_VON)\
**Replies:** 1\
**Last updated:** [April 2, 2016, 7:39pm UTC](https://discourse.cataclysmdda.org/t/0-c-12466-g2b4d317-flashlights-disappear/11625 "2016-04-02T19:39:32Z")

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So now all my flashlights disappearing if their charge goes out. If I turn them off or recharge before it happens everything okay.

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## [Question: how do I re-size the mini-map](https://discourse.cataclysmdda.org/t/question-how-do-i-re-size-the-mini-map/11649)

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**Author:** [@Rookrune](https://discourse.cataclysmdda.org/u/Rookrune)\
**Replies:** 3\
**Last updated:** [April 2, 2016, 7:28pm UTC](https://discourse.cataclysmdda.org/t/question-how-do-i-re-size-the-mini-map/11649 "2016-04-02T19:28:54Z")

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I LOVE the mini-map, but its so huge on my screen it takes up half of the side bar. Is there any way to re-size it to make it smaller? here’s a pic to show what i mean. \[spoiler\]\[image\]\[/spoiler\]

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## [Getting used to crafting](https://discourse.cataclysmdda.org/t/getting-used-to-crafting/11644)

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**Author:** [@Caplin](https://discourse.cataclysmdda.org/u/Caplin)\
**Replies:** 2\
**Last updated:** [April 2, 2016, 6:01pm UTC](https://discourse.cataclysmdda.org/t/getting-used-to-crafting/11644 "2016-04-02T18:01:13Z")

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So I’ve realized that one of the problems i have with Cata isn’t really related to accessibility per se. It’s more philosophical, I’m not used to games which offer this level of freedom. A great example is slings and co…

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## [A challange/Roleplay](https://discourse.cataclysmdda.org/t/a-challange-roleplay/11576)

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**Author:** [@Blackhawk5370](https://discourse.cataclysmdda.org/u/Blackhawk5370)\
**Replies:** 9\
**Last updated:** [April 2, 2016, 4:54pm UTC](https://discourse.cataclysmdda.org/t/a-challange-roleplay/11576 "2016-04-02T16:54:46Z")

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Ok ill get strait to the point alright i have searched the internet for challanges for CDDA like missions (one’s you can acctully complete) the ones from NPC are good butt when they say a monster is here its not even t…

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## [0.C-12551-g88ee227 Burst-fire weapon cannot burst-fire](https://discourse.cataclysmdda.org/t/0-c-12551-g88ee227-burst-fire-weapon-cannot-burst-fire/11648)

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**Author:** [@Newper5](https://discourse.cataclysmdda.org/u/Newper5)\
**Replies:** 0\
**Last updated:** [April 2, 2016, 2:37pm UTC](https://discourse.cataclysmdda.org/t/0-c-12551-g88ee227-burst-fire-weapon-cannot-burst-fire/11648 "2016-04-02T14:37:34Z")

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Just discovered that the L523-MBR rifle loaded with an LW-30 magazine cannot use its 3-round burst-fire mode. When wielding it and pressing Shift+F, it simply does not change modes. I confirmed that this still worked o…

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## [\[Windows\] Hocus-Homebrew Mod-Mashup 0.C-4622](https://discourse.cataclysmdda.org/t/windows-hocus-homebrew-mod-mashup-0-c-4622/11640)

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**Author:** [@Hocus\_Screwus](https://discourse.cataclysmdda.org/u/Hocus_Screwus)\
**Replies:** 3\
**Last updated:** [April 2, 2016, 2:29pm UTC](https://discourse.cataclysmdda.org/t/windows-hocus-homebrew-mod-mashup-0-c-4622/11640 "2016-04-02T14:29:30Z")

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Heyo! I wanted to add a bunch of mods to the latest experimental build to spice the game up and hopefully make it a bit more challenging, however they kept conflicting and gave me a bunch of nasty errors. I spent a some …

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## [Oh jeez, what did I do now](https://discourse.cataclysmdda.org/t/oh-jeez-what-did-i-do-now/11607)

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**Author:** [@Edgar\_Allen\_Poo](https://discourse.cataclysmdda.org/u/Edgar_Allen_Poo)\
**Replies:** 2\
**Last updated:** [April 2, 2016, 10:23am UTC](https://discourse.cataclysmdda.org/t/oh-jeez-what-did-i-do-now/11607 "2016-04-02T10:23:47Z")

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http://imgur.com/5VQfghr I think this is the Expansion mod that’s all screwed up. I assume there are more errors above these, but I can’t scroll up to find out. I’ve got several gun-related mods installed, but Expansi…

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## [Varying Levels of Bleeding](https://discourse.cataclysmdda.org/t/varying-levels-of-bleeding/11632)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 5\
**Last updated:** [April 1, 2016, 10:56pm UTC](https://discourse.cataclysmdda.org/t/varying-levels-of-bleeding/11632 "2016-04-01T22:56:56Z")

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Seems reasonable. Currently the only kind of bleeding supported in game is a rather significant one, presumably because an artery has been struck. It does clog on its own, but letting it go that long risks some very seri…

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## [Built my first Base ever. (with pic)](https://discourse.cataclysmdda.org/t/built-my-first-base-ever-with-pic/11629)

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**Author:** [@Rookrune](https://discourse.cataclysmdda.org/u/Rookrune)\
**Replies:** 4\
**Last updated:** [April 1, 2016, 7:54pm UTC](https://discourse.cataclysmdda.org/t/built-my-first-base-ever-with-pic/11629 "2016-04-01T19:54:27Z")

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I just build my first base ever in-game, and I’m in love with it. I never really bothered with base building before now, i would just use whatever pr-existing building i could find that looked nice. it took me all spring…

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## [How Many Characters per world?](https://discourse.cataclysmdda.org/t/how-many-characters-per-world/11620)

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**Author:** [@Caplin](https://discourse.cataclysmdda.org/u/Caplin)\
**Replies:** 4\
**Last updated:** [April 1, 2016, 7:52pm UTC](https://discourse.cataclysmdda.org/t/how-many-characters-per-world/11620 "2016-04-01T19:52:28Z")

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Hi All, So I’m curious how many characters you tend to create per world. It’s dawning on me that things really are persistent, and barring the obvious little paradoxes, quite a lot can happen in a shelter, such as cle…

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## [Building ye'old wooden cart needs to be easier](https://discourse.cataclysmdda.org/t/building-yeold-wooden-cart-needs-to-be-easier/11633)

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**Author:** [@Rookrune](https://discourse.cataclysmdda.org/u/Rookrune)\
**Replies:** 9\
**Last updated:** [April 1, 2016, 6:26pm UTC](https://discourse.cataclysmdda.org/t/building-yeold-wooden-cart-needs-to-be-easier/11633 "2016-04-01T18:26:11Z")

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So I’m messing around with experimental leveling without books roughing it off the land only style, and I’m at the point where I want to start lvling my mechanic skill. I saw I could make wooden wheels, and thought to my…

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## [0.C-12539-g7cb6a56 Raptor dream messages as post-Thresh Ursine](https://discourse.cataclysmdda.org/t/0-c-12539-g7cb6a56-raptor-dream-messages-as-post-thresh-ursine/11643)

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**Author:** [@Shopkeeper](https://discourse.cataclysmdda.org/u/Shopkeeper)\
**Replies:** 0\
**Last updated:** [April 1, 2016, 5:09pm UTC](https://discourse.cataclysmdda.org/t/0-c-12539-g7cb6a56-raptor-dream-messages-as-post-thresh-ursine/11643 "2016-04-01T17:09:07Z")

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What it says in the title. I remember this happening a couple months back as well, before I stopped playing. As a post-Threshold Ursine mutant my test character is getting “Oh. No, that ‘rex’ thing was only a myth.” and …

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## [How to Change Start Location(s)](https://discourse.cataclysmdda.org/t/how-to-change-start-location-s/11636)

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**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 3\
**Last updated:** [April 1, 2016, 12:46am UTC](https://discourse.cataclysmdda.org/t/how-to-change-start-location-s/11636 "2016-04-01T00:46:07Z")

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I’ve been trying to use Notepad++ to change the starting location of the Evac Shelter start, but even when I change the allowed locations in the json files, I still spawn at the shelter… why does this happen? I want to …

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## [Adding new locations, then a totally new world](https://discourse.cataclysmdda.org/t/adding-new-locations-then-a-totally-new-world/11637)

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**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 0\
**Last updated:** [March 31, 2016, 10:29pm UTC](https://discourse.cataclysmdda.org/t/adding-new-locations-then-a-totally-new-world/11637 "2016-03-31T22:29:34Z")

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My idea is to make a lot of alternative overmap tiles, test them on the normal world and when I have made enough use them to build a new world quite different from that stale New England setting. First of all, how can I…

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## [UI Notice For Wind](https://discourse.cataclysmdda.org/t/ui-notice-for-wind/11631)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 1\
**Last updated:** [March 31, 2016, 2:14pm UTC](https://discourse.cataclysmdda.org/t/ui-notice-for-wind/11631 "2016-03-31T14:14:12Z")

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It’s not too much to ask, I don’t think. Somewhere in the menus or what have you, I should be able to look and see if my character feels wind, or a breeze of some kind. Beyond a notification that the wind is making my fa…

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## [Overriding the default .json?](https://discourse.cataclysmdda.org/t/overriding-the-default-json/11628)

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**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 8\
**Last updated:** [March 31, 2016, 1:51pm UTC](https://discourse.cataclysmdda.org/t/overriding-the-default-json/11628 "2016-03-31T13:51:26Z")

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Hello! Is there a way to override the default data in the .json? For example, to make a mod where I replace all the professions and the scenario with my own.

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