# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=277

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 278

---

## [I need help i'm a noob :(](https://discourse.cataclysmdda.org/t/i-need-help-im-a-noob/11945)

<div class="topic-metadata">

**Author:** [@poyl22](https://discourse.cataclysmdda.org/u/poyl22)\
**Replies:** 4\
**Last updated:** [June 7, 2016, 2:42pm UTC](https://discourse.cataclysmdda.org/t/i-need-help-im-a-noob/11945 "2016-06-07T14:42:58Z")

</div>

since build 4876 i haven’t been able to get my game to work. As soon that i try to get a new game loaded or a saved game i get this message : Nom d’événement de problème: APPCRASH Nom de l’application: cataclysm-tiles.…

---

## [Installing Mods Into Running Worlds](https://discourse.cataclysmdda.org/t/installing-mods-into-running-worlds/12003)

<div class="topic-metadata">

**Author:** [@COS\_Cecillian](https://discourse.cataclysmdda.org/u/COS_Cecillian)\
**Replies:** 1\
**Last updated:** [June 7, 2016, 2:20pm UTC](https://discourse.cataclysmdda.org/t/installing-mods-into-running-worlds/12003 "2016-06-07T14:20:32Z")

</div>

How do you install a mod in world that is already in progress? I seem to have done it before, but I can’t remember how. I was able to get the Cataclysm ++ (the one I’m using) mod into the game for use in world gen, but n…

---

## [Vehicle Turrets Spawn Active](https://discourse.cataclysmdda.org/t/vehicle-turrets-spawn-active/12000)

<div class="topic-metadata">

**Author:** [@Caprice](https://discourse.cataclysmdda.org/u/Caprice)\
**Replies:** 2\
**Last updated:** [June 7, 2016, 9:05am UTC](https://discourse.cataclysmdda.org/t/vehicle-turrets-spawn-active/12000 "2016-06-07T09:05:55Z")

</div>

Version 0.C-15009-g639efd0 No mods. Upon starting a new character, I was quickly deafened by the nearby wreckage of an APC murdering zombies with its M2. I’m guessing that this isn’t intended behavior.

---

## [WIP 3d FoV](https://discourse.cataclysmdda.org/t/wip-3d-fov/11955)

<div class="topic-metadata">

**Author:** [@maseck](https://discourse.cataclysmdda.org/u/maseck)\
**Replies:** 2\
**Last updated:** [June 7, 2016, 3:25am UTC](https://discourse.cataclysmdda.org/t/wip-3d-fov/11955 "2016-06-07T03:25:24Z")

</div>

I managed to get 3d-FoV working correctly to a good extent. I would appreciate it if people could test it out. You will need to create a world with experimental zlevels and enable 3d fov (? -\> 2 (Options) -\> Debug -\> Exp…

---

## ["Find a Book" Mission](https://discourse.cataclysmdda.org/t/find-a-book-mission/10473)

<div class="topic-metadata">

**Author:** [@sticks2681](https://discourse.cataclysmdda.org/u/sticks2681)\
**Replies:** 4\
**Last updated:** [June 6, 2016, 6:33pm UTC](https://discourse.cataclysmdda.org/t/find-a-book-mission/10473 "2016-06-06T18:33:53Z")

</div>

I tried searching but I wasn’t able to find any real info about the “Find a Book” mission. It seems there is no dialogue coded for this mission. My question though, is can it still be completed? My knowledge of coding is…

---

## [Probability Travel CTD](https://discourse.cataclysmdda.org/t/probability-travel-ctd/11997)

<div class="topic-metadata">

**Author:** [@Rama\_Tut](https://discourse.cataclysmdda.org/u/Rama_Tut)\
**Replies:** 0\
**Last updated:** [June 6, 2016, 12:00pm UTC](https://discourse.cataclysmdda.org/t/probability-travel-ctd/11997 "2016-06-06T12:00:03Z")

</div>

0.c stable. Don’t know whether this has been addressed yet, so I’m leaving it just in case. Using probability travel from certain spots to get into what I’m assuming is inteded to be the car elevator in the office buil…

---

## [Mostly NPC-related suggestions](https://discourse.cataclysmdda.org/t/mostly-npc-related-suggestions/11984)

<div class="topic-metadata">

**Author:** [@Taberone](https://discourse.cataclysmdda.org/u/Taberone)\
**Replies:** 2\
**Last updated:** [June 6, 2016, 2:24am UTC](https://discourse.cataclysmdda.org/t/mostly-npc-related-suggestions/11984 "2016-06-06T02:24:07Z")

</div>

I’m not sure how many of these features are already in the experimentals(especially since I keep crashing after creating a character on the pc version), so here goes: 1) NPC infighting! On the IOS version of Cataclysm a…

---

## [0.c-14975 - Exception and CTD upon entering lab "prize room"](https://discourse.cataclysmdda.org/t/0-c-14975-exception-and-ctd-upon-entering-lab-prize-room/11995)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 0\
**Last updated:** [June 5, 2016, 9:23am UTC](https://discourse.cataclysmdda.org/t/0-c-14975-exception-and-ctd-upon-entering-lab-prize-room/11995 "2016-06-05T09:23:59Z")

</div>

Error seen here: http://i.imgur.com/i2gj9vE.png No other extenuating circumstances that I’m aware of. There was a fight going on with some security bots versus zombies at the time.

---

## [Custom Scenarios?](https://discourse.cataclysmdda.org/t/custom-scenarios/11977)

<div class="topic-metadata">

**Author:** [@DarkOcelot](https://discourse.cataclysmdda.org/u/DarkOcelot)\
**Replies:** 3\
**Last updated:** [June 4, 2016, 9:22pm UTC](https://discourse.cataclysmdda.org/t/custom-scenarios/11977 "2016-06-04T21:22:02Z")

</div>

Hey guys, Ocelot here. Recently I’ve found myself starting a typical ‘survivor’ profession (or the closest to it) In the scenario that most fits what i’m looking for… Then dropping all my items and giving myself a custo…

---

## [0.C-14934 - Repeatable CTD when receiving quest from NPC](https://discourse.cataclysmdda.org/t/0-c-14934-repeatable-ctd-when-receiving-quest-from-npc/11989)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 1\
**Last updated:** [June 4, 2016, 7:23pm UTC](https://discourse.cataclysmdda.org/t/0-c-14934-repeatable-ctd-when-receiving-quest-from-npc/11989 "2016-06-04T19:23:59Z")

</div>

Every time I try and accept the quest from my starting NPC I get a map gen error, followed by a crash. Here is the quest description: http://i.imgur.com/ThbrZTT.png When I accept, I get the following two error message…

---

## [Pepperbox revolver. info need](https://discourse.cataclysmdda.org/t/pepperbox-revolver-info-need/11963)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 5\
**Last updated:** [June 4, 2016, 7:07pm UTC](https://discourse.cataclysmdda.org/t/pepperbox-revolver-info-need/11963 "2016-06-04T19:07:54Z")

</div>

i found that revolver-pistol for paper-cartridges What accessories are available in the game for the gun, with the proviso that the slot in the accessory of the weapon only one?

---

## [Ingame clothing choices you prefer](https://discourse.cataclysmdda.org/t/ingame-clothing-choices-you-prefer/11919)

<div class="topic-metadata">

**Author:** [@survivornaginata](https://discourse.cataclysmdda.org/u/survivornaginata)\
**Replies:** 32\
**Last updated:** [June 4, 2016, 5:12pm UTC](https://discourse.cataclysmdda.org/t/ingame-clothing-choices-you-prefer/11919 "2016-06-04T17:12:49Z")

</div>

I am interested in what type of clothing your survivor ordinary take and if i am missing on utility of some of clothes r some peculiar combination you find effective for myself early game goes like shelter preparation…

---

## [The ugly stat and post-threshold mutants](https://discourse.cataclysmdda.org/t/the-ugly-stat-and-post-threshold-mutants/11987)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 9\
**Last updated:** [June 4, 2016, 5:10pm UTC](https://discourse.cataclysmdda.org/t/the-ugly-stat-and-post-threshold-mutants/11987 "2016-06-04T17:10:16Z")

</div>

If two post-threshold mutants with the same species meet, do they gross each other out?

---

## [Fist weapons count as Unarmed](https://discourse.cataclysmdda.org/t/fist-weapons-count-as-unarmed/11930)

<div class="topic-metadata">

**Author:** [@DarkOcelot](https://discourse.cataclysmdda.org/u/DarkOcelot)\
**Replies:** 12\
**Last updated:** [June 3, 2016, 11:04pm UTC](https://discourse.cataclysmdda.org/t/fist-weapons-count-as-unarmed/11930 "2016-06-03T23:04:32Z")

</div>

Hey guys, i recently started yet another soon-to-die ‘survivor’ and i decided to make a pair of Nail Knuckles, and test out of fist weapons actually did count as Unarmed. I quickly went up to the nearest enemy, a Z-9 (t…

---

## [Using Git Code (on the github)](https://discourse.cataclysmdda.org/t/using-git-code-on-the-github/11983)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 9\
**Last updated:** [June 3, 2016, 10:37pm UTC](https://discourse.cataclysmdda.org/t/using-git-code-on-the-github/11983 "2016-06-03T22:37:41Z")

</div>

How does one do this? Ive given the good old college try or three, but Im not figuring out how to rebase things or delete branches or any of those nifty internal maintainance things I occassionally see. I figure I can …

---

## [Semi, Burst-fire & Full-auto!](https://discourse.cataclysmdda.org/t/semi-burst-fire-full-auto/4337)

<div class="topic-metadata">

**Author:** [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)\
**Replies:** 17\
**Last updated:** [June 3, 2016, 7:46pm UTC](https://discourse.cataclysmdda.org/t/semi-burst-fire-full-auto/4337 "2016-06-03T19:46:42Z")

</div>

I am unsure how turns & ticks are calculated. Suggestion: Full auto: A. Fires as many rounds as the weapon is capable of firing in one turn. Base this on IRL rate of fire. B. Fires as many rounds as the weapon would …

---

## [Yet another Dynamic Difficulty thread: System philosophy](https://discourse.cataclysmdda.org/t/yet-another-dynamic-difficulty-thread-system-philosophy/11969)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 14\
**Last updated:** [June 3, 2016, 3:41pm UTC](https://discourse.cataclysmdda.org/t/yet-another-dynamic-difficulty-thread-system-philosophy/11969 "2016-06-03T15:41:30Z")

</div>

So here we are again. Now, I’d like to suggest a philosophy for the dynamic difficulty system The point is simple: the game tracks all player’s stats. Here is what’s going on. Each enemy must have some kind of “level…

---

## [World Gen and Simplified Nutrition Mod](https://discourse.cataclysmdda.org/t/world-gen-and-simplified-nutrition-mod/11970)

<div class="topic-metadata">

**Author:** [@woofinator](https://discourse.cataclysmdda.org/u/woofinator)\
**Replies:** 2\
**Last updated:** [June 2, 2016, 9:39pm UTC](https://discourse.cataclysmdda.org/t/world-gen-and-simplified-nutrition-mod/11970 "2016-06-02T21:39:45Z")

</div>

Does anyone else’s Cata crash when they try to create a character on a world with the “Simplified Nutrition” mod ticked? It does for me every time. I actually like the implementation of nutrition but on the default 12 da…

---

## [Valid tool for repair staffs and bows\\arbalets](https://discourse.cataclysmdda.org/t/valid-tool-for-repair-staffs-and-bows-arbalets/11971)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 8\
**Last updated:** [June 2, 2016, 9:21pm UTC](https://discourse.cataclysmdda.org/t/valid-tool-for-repair-staffs-and-bows-arbalets/11971 "2016-06-02T21:21:59Z")

</div>

What tools can repair staffs, bows and crossbows, and other weapons which are not firearms, but the long-range, and that fire, but not metal? I tried to repair the weapons with the help of “Kit gunsmith”, but if earlier…

---

## [Asthma & Inhaler weirdness](https://discourse.cataclysmdda.org/t/asthma-inhaler-weirdness/11978)

<div class="topic-metadata">

**Author:** [@Caprice](https://discourse.cataclysmdda.org/u/Caprice)\
**Replies:** 0\
**Last updated:** [June 2, 2016, 8:13pm UTC](https://discourse.cataclysmdda.org/t/asthma-inhaler-weirdness/11978 "2016-06-02T20:13:30Z")

</div>

If a character with an inhaler is experiencing asthma (say, because the attack woke them up at night) and suffers a second attack while the first is still ongoing (say, because they tried to wait the attack out) the auto…

---

## [Unable to create a character in latest experimental](https://discourse.cataclysmdda.org/t/unable-to-create-a-character-in-latest-experimental/11957)

<div class="topic-metadata">

**Author:** [@saklaus](https://discourse.cataclysmdda.org/u/saklaus)\
**Replies:** 8\
**Last updated:** [June 2, 2016, 6:12pm UTC](https://discourse.cataclysmdda.org/t/unable-to-create-a-character-in-latest-experimental/11957 "2016-06-02T18:12:35Z")

</div>

I am playing 0.C-14683-g1da5a09 (tiles) cataclysmdda-0.C-4959 When creating a character, using a template or randomizing a character, the game will crash instead of starting up. The only way to play seems to be to pr…

---

## [A stat for monster's missing parts](https://discourse.cataclysmdda.org/t/a-stat-for-monsters-missing-parts/11974)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 0\
**Last updated:** [June 2, 2016, 6:07pm UTC](https://discourse.cataclysmdda.org/t/a-stat-for-monsters-missing-parts/11974 "2016-06-02T18:07:22Z")

</div>

Im suggesting adding a property for the missing parts of monsters. \[image\] ^^ in the above, and in many, many more examples across the whole range of critters, a monster is being hit in its. See? There’s nothing afte…

---

## [Code to replace/repaint tiles](https://discourse.cataclysmdda.org/t/code-to-replace-repaint-tiles/11954)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 5\
**Last updated:** [June 2, 2016, 5:05pm UTC](https://discourse.cataclysmdda.org/t/code-to-replace-repaint-tiles/11954 "2016-06-02T17:05:26Z")

</div>

I want, more specifically, to repaint formerly fungally infected tiles into ‘normal’ versions. Whether its an agent orange you use to scrub the land of all plant life or a formula that can distinguish between the variou…

---

## [Is there / could there be a mod for constant increasing difficulty?](https://discourse.cataclysmdda.org/t/is-there-could-there-be-a-mod-for-constant-increasing-difficulty/10888)

<div class="topic-metadata">

**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 39\
**Last updated:** [June 2, 2016, 3:02pm UTC](https://discourse.cataclysmdda.org/t/is-there-could-there-be-a-mod-for-constant-increasing-difficulty/10888 "2016-06-02T15:02:19Z")

</div>

This is a bit crazy coming from me seeing as I’ve had real trouble getting getting past day 1 (even now I’m only on day 6). But I’ve heard that you can get pretty invincible later on in this game despite the fact that th…

---

## [Build 4965 - The Electric Forge and the None](https://discourse.cataclysmdda.org/t/build-4965-the-electric-forge-and-the-none/11972)

<div class="topic-metadata">

**Author:** [@Alasnuyo](https://discourse.cataclysmdda.org/u/Alasnuyo)\
**Replies:** 0\
**Last updated:** [June 2, 2016, 11:41am UTC](https://discourse.cataclysmdda.org/t/build-4965-the-electric-forge-and-the-none/11972 "2016-06-02T11:41:54Z")

</div>

Okay - for some reason, I can’t build a vehicle forge rig; the electric forge component shows up in red in the crafting menu even though I’m holding it in my inventory. I decided to circumvent this by just adding a UPS c…

---

## [Car sounds help](https://discourse.cataclysmdda.org/t/car-sounds-help/11967)

<div class="topic-metadata">

**Author:** [@Gio](https://discourse.cataclysmdda.org/u/Gio)\
**Replies:** 0\
**Last updated:** [June 1, 2016, 8:18am UTC](https://discourse.cataclysmdda.org/t/car-sounds-help/11967 "2016-06-01T08:18:46Z")

</div>

Hello guys. It will be easy for me to add “car sounds” (engine,doors open/close) just editing with notepad++ and adding corresponding-custom sounds or…it’s more complicated than that? In case of the “easy” way…i can …

---

## [Unable to compile](https://discourse.cataclysmdda.org/t/unable-to-compile/11965)

<div class="topic-metadata">

**Author:** [@KlargDeThaym](https://discourse.cataclysmdda.org/u/KlargDeThaym)\
**Replies:** 2\
**Last updated:** [June 1, 2016, 6:14am UTC](https://discourse.cataclysmdda.org/t/unable-to-compile/11965 "2016-06-01T06:14:56Z")

</div>

I’m trying to compile experimental version, downloaded from Github, and I’m unable to do that. That’s what I’m getting: g++ -DGIT\_VERSION -DLOCALIZE -ffast-math -Og -Wall -Wextra -g -D\_GLIBCXX\_DEBUG -std=c++11 -MMD -c…

---

## [Can't craft survivor utility belt](https://discourse.cataclysmdda.org/t/cant-craft-survivor-utility-belt/11964)

<div class="topic-metadata">

**Author:** [@Mazoot](https://discourse.cataclysmdda.org/u/Mazoot)\
**Replies:** 0\
**Last updated:** [May 31, 2016, 6:02pm UTC](https://discourse.cataclysmdda.org/t/cant-craft-survivor-utility-belt/11964 "2016-05-31T18:02:06Z")

</div>

Cataclysm version : 0.C-14726-ga013b04 Windows Graphical from 31.05.2016 - 4964 This bug was on previous version from 25.05.2016 as well. I want to craft survivor utility belt, I have all components but some of them a…

---

## [Unable to use jackhammer on reinforced glass wall](https://discourse.cataclysmdda.org/t/unable-to-use-jackhammer-on-reinforced-glass-wall/11962)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 0\
**Last updated:** [May 31, 2016, 2:27am UTC](https://discourse.cataclysmdda.org/t/unable-to-use-jackhammer-on-reinforced-glass-wall/11962 "2016-05-31T02:27:12Z")

</div>

The game just says “You can’t drill there.” I can’t think of a good reason why you couldn’t use a jackhammer to get through a bulletproof window, so this seems to me like an oversight.

---

## [Dev Appreciation Thread!](https://discourse.cataclysmdda.org/t/dev-appreciation-thread/11956)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 4\
**Last updated:** [May 30, 2016, 11:58pm UTC](https://discourse.cataclysmdda.org/t/dev-appreciation-thread/11956 "2016-05-30T23:58:36Z")

</div>

So, there have been some unpopular changes being made to the game recently, and I’ve seen the devs having to deal with a ton of griping. This has happened a few times over the three years or so I’ve been following CDDA’s…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=276)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=278)
