# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=271

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 272

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## [\[5241\] Shopping cart movement different in reverse](https://discourse.cataclysmdda.org/t/5241-shopping-cart-movement-different-in-reverse/12221)

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**Author:** [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)\
**Replies:** 0\
**Last updated:** [July 18, 2016, 8:42am UTC](https://discourse.cataclysmdda.org/t/5241-shopping-cart-movement-different-in-reverse/12221 "2016-07-18T08:42:58Z")

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0.C gf50209f console I’ve run into an odd behavior where if you pull a shopping cart along the ground behind you then you get the message “Moving off of this dirt is slow!” and it doesn’t matter whether you’re on a floo…

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## [Main site/news to Polish translation](https://discourse.cataclysmdda.org/t/main-site-news-to-polish-translation/12220)

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**Author:** [@Arczix](https://discourse.cataclysmdda.org/u/Arczix)\
**Replies:** 0\
**Last updated:** [July 17, 2016, 9:42pm UTC](https://discourse.cataclysmdda.org/t/main-site-news-to-polish-translation/12220 "2016-07-17T21:42:24Z")

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Hi! I’m asking about permission to translate the news site to Polish, because it haven’t been touched since 2013. If it is not the place to ask such questions, delete the post plz. Peace out

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## [Streamlining the presentation and handling of liquid amounts](https://discourse.cataclysmdda.org/t/streamlining-the-presentation-and-handling-of-liquid-amounts/12214)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 3\
**Last updated:** [July 17, 2016, 3:06pm UTC](https://discourse.cataclysmdda.org/t/streamlining-the-presentation-and-handling-of-liquid-amounts/12214 "2016-07-17T15:06:24Z")

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For liquids everywhere: Do away with units and start displaying all amounts in milliliters. Alternatively, when presenting units, also display how much that is in liters or gallons. (It’s 250ml per unit but calculate an…

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## [Tails preclude Pants](https://discourse.cataclysmdda.org/t/tails-preclude-pants/12217)

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**Author:** [@Pantalion](https://discourse.cataclysmdda.org/u/Pantalion)\
**Replies:** 0\
**Last updated:** [July 17, 2016, 2:34pm UTC](https://discourse.cataclysmdda.org/t/tails-preclude-pants/12217 "2016-07-17T14:34:58Z")

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Version: 0.C-16771-gcceac62, latest experimental. SDL. Behaviour: When receiving mutations of the various tail types (tested Rat, Long, Cattle, Raptor, Fluffy and Spiked) pants and trousers cannot be worn unless it supp…

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## [My first refugee center](https://discourse.cataclysmdda.org/t/my-first-refugee-center/12211)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 2\
**Last updated:** [July 16, 2016, 4:04pm UTC](https://discourse.cataclysmdda.org/t/my-first-refugee-center/12211 "2016-07-16T16:04:25Z")

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Hi! I just found my first refugee center and it was a great experience for me. More RPG than typical survival simulator(unfortunately only for a while…). I think that more RPG way would be slightly better( or just more a…

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## [Hazmat Suit integrity?](https://discourse.cataclysmdda.org/t/hazmat-suit-integrity/12205)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 7\
**Last updated:** [July 16, 2016, 4:28am UTC](https://discourse.cataclysmdda.org/t/hazmat-suit-integrity/12205 "2016-07-16T04:28:36Z")

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Will damaged hazmat suit start sinking radiation in? I have an artifact which is called ‘glowing crystal’, it’s “+2 to all Stats” and it’s also radioactive because it says “your skin prickles with radiation”. I’ve finall…

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## [Mission](https://discourse.cataclysmdda.org/t/mission/12209)

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**Author:** [@slice\_of\_pizza](https://discourse.cataclysmdda.org/u/slice_of_pizza)\
**Replies:** 1\
**Last updated:** [July 15, 2016, 2:37pm UTC](https://discourse.cataclysmdda.org/t/mission/12209 "2016-07-15T14:37:00Z")

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Execute “Can you teach me anything?” command while accepting “Follow Sarcophagus Team” mission, Despite all efforts I can’t finish the mission forever.

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## [Best version number?](https://discourse.cataclysmdda.org/t/best-version-number/12210)

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**Author:** [@Fourty\_two](https://discourse.cataclysmdda.org/u/Fourty_two)\
**Replies:** 2\
**Last updated:** [July 15, 2016, 2:29pm UTC](https://discourse.cataclysmdda.org/t/best-version-number/12210 "2016-07-15T14:29:43Z")

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I’m not very good at reading tech stuff so the Github and the Jenkins Matrix didn’t help me much. Can someone please tell me what’s the best experimental version for windows (tiles) that have the least game breaking bug…

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## [Quivers Will Not Store Bolts, Only Arrows (5233)](https://discourse.cataclysmdda.org/t/quivers-will-not-store-bolts-only-arrows-5233/12202)

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**Author:** [@Nanothaniel](https://discourse.cataclysmdda.org/u/Nanothaniel)\
**Replies:** 3\
**Last updated:** [July 15, 2016, 12:07pm UTC](https://discourse.cataclysmdda.org/t/quivers-will-not-store-bolts-only-arrows-5233/12202 "2016-07-15T12:07:19Z")

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On the latest experimental when I attempt to activate my large quiver with only bolts in my inventory it says there is no matching ammo, however when I introduce arrows into my inventory it gives the option to store arro…

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## [Double damage mod request](https://discourse.cataclysmdda.org/t/double-damage-mod-request/12198)

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**Author:** [@Vulpes\_Inculta](https://discourse.cataclysmdda.org/u/Vulpes_Inculta)\
**Replies:** 16\
**Last updated:** [July 15, 2016, 8:09am UTC](https://discourse.cataclysmdda.org/t/double-damage-mod-request/12198 "2016-07-15T08:09:15Z")

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\[s\]Can somebody make a mod that doubles melee damage of all zombies (or all creatures in the game) the same way Tough Zombies mod doubles their health? Or could somebody explain how can I do it myself? Thanks!\[/s\] With…

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## [Grab is too strong?](https://discourse.cataclysmdda.org/t/grab-is-too-strong/12176)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 10\
**Last updated:** [July 14, 2016, 5:41pm UTC](https://discourse.cataclysmdda.org/t/grab-is-too-strong/12176 "2016-07-14T17:41:57Z")

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\[spoiler=code\] if( has\_effect( effect\_grabbed ) && !attacking ) { int zed\_number = 0; for( auto &&dest : g-\>m.points\_in\_radius( pos(), 1, 0 ) ){ if( g-\>mon\_at( dest ) != -1 && ( g-\>zombie( g-\>mon\_at( dest ) ).has\_fl…

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## [Pests](https://discourse.cataclysmdda.org/t/pests/12204)

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**Author:** [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Replies:** 3\
**Last updated:** [July 13, 2016, 8:59pm UTC](https://discourse.cataclysmdda.org/t/pests/12204 "2016-07-13T20:59:03Z")

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Nowaday i had an slightly unpleasant encounters with pests and i just realized there are no real pests in the game. We need the rats to eat food and gnaw on items. It should be mostly “behind the scene”, some newly gener…

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## [Pedal Power OP?](https://discourse.cataclysmdda.org/t/pedal-power-op/12195)

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**Author:** [@vlad\_1492](https://discourse.cataclysmdda.org/u/vlad_1492)\
**Replies:** 7\
**Last updated:** [July 13, 2016, 4:44pm UTC](https://discourse.cataclysmdda.org/t/pedal-power-op/12195 "2016-07-13T16:44:31Z")

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If I read the wiki right, foot crank has a power output of 45, scaled based on strength. That is enough to run 1.6 of the 7500 watt generators. So one pedal maniac outputs 12,053 watts continuously? Crazy high, a stan…

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## [Too Bright to Sleep in Vehicles](https://discourse.cataclysmdda.org/t/too-bright-to-sleep-in-vehicles/12164)

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**Author:** [@Breligar](https://discourse.cataclysmdda.org/u/Breligar)\
**Replies:** 8\
**Last updated:** [July 12, 2016, 8:05pm UTC](https://discourse.cataclysmdda.org/t/too-bright-to-sleep-in-vehicles/12164 "2016-07-12T20:05:01Z")

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Is anyone else having this problem? I’m set up in my deathmobile for right now while I build a house, and I’m constantly being woken up by bright light. I used to have the vehicle bed inside a closed compartment in the …

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## [Royal Beef gives 833% Iron?](https://discourse.cataclysmdda.org/t/royal-beef-gives-833-iron/12182)

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**Author:** [@Sundaysmile](https://discourse.cataclysmdda.org/u/Sundaysmile)\
**Replies:** 8\
**Last updated:** [July 12, 2016, 7:20pm UTC](https://discourse.cataclysmdda.org/t/royal-beef-gives-833-iron/12182 "2016-07-12T19:20:34Z")

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Is that a bug or feature?

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## [Mechanics is kinda fucked up](https://discourse.cataclysmdda.org/t/mechanics-is-kinda-fucked-up/12192)

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**Author:** [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Replies:** 2\
**Last updated:** [July 12, 2016, 6:22pm UTC](https://discourse.cataclysmdda.org/t/mechanics-is-kinda-fucked-up/12192 "2016-07-12T18:22:03Z")

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sorry if this isnt the right spot but come on , mechanics was made to be leveled up quickly but now nearly everything except frames needs mechanics level 2 or more , even horns and headlights need level 2 now , and no , …

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## [Suggestion: Moving Artifact data from source code to json files](https://discourse.cataclysmdda.org/t/suggestion-moving-artifact-data-from-source-code-to-json-files/12200)

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**Author:** [@CodeSeg](https://discourse.cataclysmdda.org/u/CodeSeg)\
**Replies:** 0\
**Last updated:** [July 12, 2016, 6:04am UTC](https://discourse.cataclysmdda.org/t/suggestion-moving-artifact-data-from-source-code-to-json-files/12200 "2016-07-12T06:04:22Z")

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Currently, the effects of the artifacts are hard coded in the enums.h and artifact.h. I thought, to separate logic from data, maybe we should create an artifact.json which contains all the data of the artifacts? That id…

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## [Ability to use towel water](https://discourse.cataclysmdda.org/t/ability-to-use-towel-water/12191)

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**Author:** [@The\_Cat\_Wizard](https://discourse.cataclysmdda.org/u/The_Cat_Wizard)\
**Replies:** 7\
**Last updated:** [July 12, 2016, 2:35am UTC](https://discourse.cataclysmdda.org/t/ability-to-use-towel-water/12191 "2016-07-12T02:35:10Z")

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I was just wondering how hard it would be to code the ability to drink/store water from towels after you dry off, possibly with a high chance for ill effect when consumed raw due to dust/zombie guts that survivors tend t…

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## [Horses](https://discourse.cataclysmdda.org/t/horses/12187)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 14\
**Last updated:** [July 11, 2016, 5:14pm UTC](https://discourse.cataclysmdda.org/t/horses/12187 "2016-07-11T17:14:08Z")

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Hi. Any chances for implementing horse riding?

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## [More Rebalancing Options](https://discourse.cataclysmdda.org/t/more-rebalancing-options/12165)

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**Author:** [@Necrosia](https://discourse.cataclysmdda.org/u/Necrosia)\
**Replies:** 7\
**Last updated:** [July 11, 2016, 12:52pm UTC](https://discourse.cataclysmdda.org/t/more-rebalancing-options/12165 "2016-07-11T12:52:04Z")

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I would like to see more rebalancing options mainlined in future releases if possible. For instance, there are very few ways of making zombies stronger other than doubling their speed and health. No real option for them …

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## [Unique Weapons](https://discourse.cataclysmdda.org/t/unique-weapons/12190)

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**Author:** [@Nikolai\_Don\_Bonavitc](https://discourse.cataclysmdda.org/u/Nikolai_Don_Bonavitc)\
**Replies:** 3\
**Last updated:** [July 11, 2016, 6:24am UTC](https://discourse.cataclysmdda.org/t/unique-weapons/12190 "2016-07-11T06:24:06Z")

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Ok, who here plays Fallout New Vegas? Remember hunting down those sweet, unique, named weapons? Well, why don’t we have that here too? I’ve been thinking on implementation, and have come up with a plan. Certain ‘Boss’…

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## [Different Types of worlds](https://discourse.cataclysmdda.org/t/different-types-of-worlds/12184)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 1\
**Last updated:** [July 10, 2016, 8:28pm UTC](https://discourse.cataclysmdda.org/t/different-types-of-worlds/12184 "2016-07-10T20:28:15Z")

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i think that a way to add more variation to the game, whilst, making different metas for the game. I believe the way i have thought of might give some ideas. Basically it is a “Who lost the none.” kind of scenario where…

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## [Home Improvement Superstores](https://discourse.cataclysmdda.org/t/home-improvement-superstores/12193)

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**Author:** [@Sundaysmile](https://discourse.cataclysmdda.org/u/Sundaysmile)\
**Replies:** 5\
**Last updated:** [July 10, 2016, 3:28pm UTC](https://discourse.cataclysmdda.org/t/home-improvement-superstores/12193 "2016-07-10T15:28:30Z")

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Just a quick question, but to the large multi-tile Home Improvement Stores stock any of the DIY books for Construction, Mechanics or some such?

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## [Cleaning? Two questions](https://discourse.cataclysmdda.org/t/cleaning-two-questions/12158)

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**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 13\
**Last updated:** [July 9, 2016, 5:48pm UTC](https://discourse.cataclysmdda.org/t/cleaning-two-questions/12158 "2016-07-09T17:48:20Z")

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Is there any way I can clean bloodstains off the floor in my base? I know liquids can be removed off the ground with a mop, but does the same apply to bloodstains, boomer bile, scraps of flesh, etc? How do I clean “…

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## [Make winter colder](https://discourse.cataclysmdda.org/t/make-winter-colder/12180)

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**Author:** [@vlad\_1492](https://discourse.cataclysmdda.org/u/vlad_1492)\
**Replies:** 17\
**Last updated:** [July 9, 2016, 3:39pm UTC](https://discourse.cataclysmdda.org/t/make-winter-colder/12180 "2016-07-09T15:39:52Z")

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Can I adjust something? Winter is toothless. I want to give it more oomph.

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## [New default random npc spawn rate](https://discourse.cataclysmdda.org/t/new-default-random-npc-spawn-rate/12168)

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**Author:** [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Replies:** 3\
**Last updated:** [July 9, 2016, 1:03pm UTC](https://discourse.cataclysmdda.org/t/new-default-random-npc-spawn-rate/12168 "2016-07-09T13:03:42Z")

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I want to talk about random npc spawn rate. “1.0” supposed to be default setting that gives normal gameplay. But now it is definetely don’t geve normal feeling to player. With “1.0” you will see roughly one npc per day.…

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## [Pedal Power Problem](https://discourse.cataclysmdda.org/t/pedal-power-problem/12181)

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**Author:** [@vlad\_1492](https://discourse.cataclysmdda.org/u/vlad_1492)\
**Replies:** 5\
**Last updated:** [July 9, 2016, 9:09am UTC](https://discourse.cataclysmdda.org/t/pedal-power-problem/12181 "2016-07-09T09:09:25Z")

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Trying to bunker up and generate my own power needs. Single stationary vehicle, foot cranks, all three alternators, works fine but… UPS charger drains the medium storage battery faster than pedaling fills it. When it …

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## [When diagnall monsters can enter vehicles](https://discourse.cataclysmdda.org/t/when-diagnall-monsters-can-enter-vehicles/12179)

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**Author:** [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Replies:** 5\
**Last updated:** [July 9, 2016, 7:34am UTC](https://discourse.cataclysmdda.org/t/when-diagnall-monsters-can-enter-vehicles/12179 "2016-07-09T07:34:21Z")

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Hi all I know this has been an issue for a while but wondered if any one has a fix in the pipe line? Basically if you park up diagnally or moving diagnally monsters can enter the vehicle where it should be impossible. T…

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## [Why are survivor zombies so much stronger?](https://discourse.cataclysmdda.org/t/why-are-survivor-zombies-so-much-stronger/12183)

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**Author:** [@Necrosia](https://discourse.cataclysmdda.org/u/Necrosia)\
**Replies:** 9\
**Last updated:** [July 9, 2016, 4:45am UTC](https://discourse.cataclysmdda.org/t/why-are-survivor-zombies-so-much-stronger/12183 "2016-07-09T04:45:04Z")

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Why are survivor zombies - which are for all intents and purposes regular zombies - so much stronger than almost every other zombie type? I can take on several regular zombies easily with the right gear, but even with NP…

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## [Monsters and targetted attacks](https://discourse.cataclysmdda.org/t/monsters-and-targetted-attacks/12175)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 7\
**Last updated:** [July 8, 2016, 11:35am UTC](https://discourse.cataclysmdda.org/t/monsters-and-targetted-attacks/12175 "2016-07-08T11:35:43Z")

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Im not completely familiar with the exact code behind it, but practically Ive come to expect monsters to target the least armored area of your body more frequently than anywhere else. Is this true, and does it have a ju…

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