# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=270

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**Page:** 271

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## [Locating items](https://discourse.cataclysmdda.org/t/locating-items/12263)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 5\
**Last updated:** [July 25, 2016, 7:06pm UTC](https://discourse.cataclysmdda.org/t/locating-items/12263 "2016-07-25T19:06:31Z")

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Is there a way to locate an item that is somewhere already seen by you in a part of discovered map? Through debug maybe?

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## [0.C-5262 - Quest (log) system breaks between game sessions (inc. workaround)](https://discourse.cataclysmdda.org/t/0-c-5262-quest-log-system-breaks-between-game-sessions-inc-workaround/12269)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [July 25, 2016, 6:39pm UTC](https://discourse.cataclysmdda.org/t/0-c-5262-quest-log-system-breaks-between-game-sessions-inc-workaround/12269 "2016-07-25T18:39:39Z")

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(Tiles) OK, so I’m not sure if this is old info but I thought I’d put this here anyway. If you’ve ever wondered why some quests don’t seem to end correctly, and they linger in the quest log permanently, then here’s som…

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## [Leveling melee/ranged skills](https://discourse.cataclysmdda.org/t/leveling-melee-ranged-skills/11981)

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**Author:** [@Dragometh](https://discourse.cataclysmdda.org/u/Dragometh)\
**Replies:** 41\
**Last updated:** [July 25, 2016, 2:27pm UTC](https://discourse.cataclysmdda.org/t/leveling-melee-ranged-skills/11981 "2016-07-25T14:27:21Z")

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What are your methods on leveling combat skills? For ranged, I like getting a BB gun and finding some fungal zombie or a mob that is slower than me and keep shooting him with it. Or shoot something in a dark place, like…

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## [Savant + Slow Learner + Slow Reader](https://discourse.cataclysmdda.org/t/savant-slow-learner-slow-reader/12265)

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**Author:** [@BlackJack](https://discourse.cataclysmdda.org/u/BlackJack)\
**Replies:** 6\
**Last updated:** [July 25, 2016, 11:58am UTC](https://discourse.cataclysmdda.org/t/savant-slow-learner-slow-reader/12265 "2016-07-25T11:58:59Z")

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Have anyone played through a game with these traits? I am thinking about doing a 91 days seasons play through and I am wondering if these three traits would go well with it to make learning speed more realistic? And sh…

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## [Phn'glui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn](https://discourse.cataclysmdda.org/t/phnglui-mglwnafh-cthulhu-rlyeh-wgahnagl-fhtagn/12255)

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**Author:** [@Rama\_Tut](https://discourse.cataclysmdda.org/u/Rama_Tut)\
**Replies:** 4\
**Last updated:** [July 25, 2016, 9:57am UTC](https://discourse.cataclysmdda.org/t/phnglui-mglwnafh-cthulhu-rlyeh-wgahnagl-fhtagn/12255 "2016-07-25T09:57:59Z")

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You can side with the shrooms against humanity and get shroom powers, but I think there should also be a way to celebrate the aligning of the stars, helping to call down nameless horrors from the darkness between the gal…

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## [State of latest github](https://discourse.cataclysmdda.org/t/state-of-latest-github/12254)

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**Author:** [@Caplin](https://discourse.cataclysmdda.org/u/Caplin)\
**Replies:** 2\
**Last updated:** [July 24, 2016, 4:04pm UTC](https://discourse.cataclysmdda.org/t/state-of-latest-github/12254 "2016-07-24T16:04:18Z")

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Hi All, It’s been a couple months since I last had reliable access to my Linux box, so I was wondering about the current state of the Github code. Is there anything broken I should know about? :slight\_smile: I haven’t …

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## [Piles of Rubble](https://discourse.cataclysmdda.org/t/piles-of-rubble/12201)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 26\
**Last updated:** [July 24, 2016, 6:02am UTC](https://discourse.cataclysmdda.org/t/piles-of-rubble/12201 "2016-07-24T06:02:51Z")

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So I wonder - once the building collapsed and there is a pile of rubble and “I wish I had a shovel” - if there was an NPC corpse with a loot there - once I dig the rubble up, will the loot bу there?

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## [The game runs too slow](https://discourse.cataclysmdda.org/t/the-game-runs-too-slow/12253)

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**Author:** [@Cernio](https://discourse.cataclysmdda.org/u/Cernio)\
**Replies:** 3\
**Last updated:** [July 24, 2016, 5:32am UTC](https://discourse.cataclysmdda.org/t/the-game-runs-too-slow/12253 "2016-07-24T05:32:23Z")

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The game runs too slow.The latest version of git.The character moves too long and slow.In stable versions of everything smartly and quickly. Please, help me. OS - Fedora Linux 64 bit VideoCard - Nvidia GTX 750 ti CPU …

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## [Lactose Intolerance tweak/lactase pills](https://discourse.cataclysmdda.org/t/lactose-intolerance-tweak-lactase-pills/12260)

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**Author:** [@PaultheNerd](https://discourse.cataclysmdda.org/u/PaultheNerd)\
**Replies:** 0\
**Last updated:** [July 23, 2016, 7:32pm UTC](https://discourse.cataclysmdda.org/t/lactose-intolerance-tweak-lactase-pills/12260 "2016-07-23T19:32:18Z")

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Hi all, this is a bit of a tiny suggestion but I thought I’d mention it anyway because why not? In the latest experimental of Cata (and for as long as I can remember), a Lactose Intolerant character who drinks milk gets…

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## [Music for locations?](https://discourse.cataclysmdda.org/t/music-for-locations/12259)

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**Author:** [@Fox](https://discourse.cataclysmdda.org/u/Fox)\
**Replies:** 0\
**Last updated:** [July 23, 2016, 4:39pm UTC](https://discourse.cataclysmdda.org/t/music-for-locations/12259 "2016-07-23T16:39:39Z")

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I’m not entirely sure how the sounds\\music work. Is there a way I can assign music to play for specific locations, like for example… separate background music for labs?

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## [Too many zambies?](https://discourse.cataclysmdda.org/t/too-many-zambies/12199)

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**Author:** [@linkfanpc](https://discourse.cataclysmdda.org/u/linkfanpc)\
**Replies:** 5\
**Last updated:** [July 23, 2016, 7:41am UTC](https://discourse.cataclysmdda.org/t/too-many-zambies/12199 "2016-07-23T07:41:05Z")

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I realized there were hordes of hundreds to THOUSANDS of monsters in my worlds and make the game unplayable. But when i put down the monster density spawner in the world options nothing happens. What am i doing wrong?

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## [Alchol Store](https://discourse.cataclysmdda.org/t/alchol-store/12241)

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**Author:** [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Replies:** 9\
**Last updated:** [July 23, 2016, 7:28am UTC](https://discourse.cataclysmdda.org/t/alchol-store/12241 "2016-07-23T07:28:55Z")

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Hey mates so i hit up an alchol store today and got greeted by 30+ zeds , killed them all by kiting and now i have all the store for me and its full of all kinds of drinks i obviously took the ethanol and some glass bo…

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## [Gasoline On Fire!](https://discourse.cataclysmdda.org/t/gasoline-on-fire/12249)

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**Author:** [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Replies:** 5\
**Last updated:** [July 22, 2016, 4:52pm UTC](https://discourse.cataclysmdda.org/t/gasoline-on-fire/12249 "2016-07-22T16:52:26Z")

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Does Lighting Gasoline on fire actually work in this game ? what i am saying is , does it cause a boom boom ?

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## [Android port?](https://discourse.cataclysmdda.org/t/android-port/12247)

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**Author:** [@Aqma](https://discourse.cataclysmdda.org/u/Aqma)\
**Replies:** 5\
**Last updated:** [July 22, 2016, 3:42pm UTC](https://discourse.cataclysmdda.org/t/android-port/12247 "2016-07-22T15:42:21Z")

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The question that pops up every half a year or so - Any possibility of an android port? … I am looking with such envy at the IOS port and would so love to be able to play it on my android phone on the go. If someone is …

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## [More reasons to swim](https://discourse.cataclysmdda.org/t/more-reasons-to-swim/12244)

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**Author:** [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Replies:** 2\
**Last updated:** [July 22, 2016, 2:23pm UTC](https://discourse.cataclysmdda.org/t/more-reasons-to-swim/12244 "2016-07-22T14:23:01Z")

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In my opinion the swimming skill is currently useless, it’s only good for fleeing if you are trapped by a lake or hunting aquatic animals such as fish. I think there should be another reason to level up swimming. Maybe a…

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## [\[5243\] Invincible Shambling Zombies](https://discourse.cataclysmdda.org/t/5243-invincible-shambling-zombies/12208)

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**Author:** [@Szara](https://discourse.cataclysmdda.org/u/Szara)\
**Replies:** 5\
**Last updated:** [July 22, 2016, 11:10am UTC](https://discourse.cataclysmdda.org/t/5243-invincible-shambling-zombies/12208 "2016-07-22T11:10:58Z")

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Not much to explain, the only way to get rid of them seems to be the debug kill all monsters, they can have c4 blow up at their feet or be crit with an awl pike and remain uninjured. The version I was running before was …

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## [More Shotgun Shell Variety](https://discourse.cataclysmdda.org/t/more-shotgun-shell-variety/12117)

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**Author:** [@evilexecutive](https://discourse.cataclysmdda.org/u/evilexecutive)\
**Replies:** 8\
**Last updated:** [July 22, 2016, 2:35am UTC](https://discourse.cataclysmdda.org/t/more-shotgun-shell-variety/12117 "2016-07-22T02:35:24Z")

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Alright, this is actually going to start more off as a suggestion thread for the moment, while I try to drum up interest. Right now I want to add a huge variety of more shotgun ammo types to Cataclysm, either as a mod, o…

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## [Army Winter Set not providing any waterproofing](https://discourse.cataclysmdda.org/t/army-winter-set-not-providing-any-waterproofing/12243)

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**Author:** [@iceball3](https://discourse.cataclysmdda.org/u/iceball3)\
**Replies:** 0\
**Last updated:** [July 21, 2016, 9:38pm UTC](https://discourse.cataclysmdda.org/t/army-winter-set-not-providing-any-waterproofing/12243 "2016-07-21T21:38:12Z")

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I’m using experimental, 16830 i think? \[image\] This seems to be an unintentional oversight, as I’m getting drenched.

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## [Editing layout of subways/sewers?](https://discourse.cataclysmdda.org/t/editing-layout-of-subways-sewers/12228)

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**Author:** [@Mad\_Jackal](https://discourse.cataclysmdda.org/u/Mad_Jackal)\
**Replies:** 3\
**Last updated:** [July 21, 2016, 8:39pm UTC](https://discourse.cataclysmdda.org/t/editing-layout-of-subways-sewers/12228 "2016-07-21T20:39:26Z")

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There’s probably an obvious answer to this but I’ve searched the files up and down and I can’t for the life of me find where the JSON for either of these are located. I was expecting it to be under mapgen with everything…

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## [Giving certain zombies the ability to open unlocked doors](https://discourse.cataclysmdda.org/t/giving-certain-zombies-the-ability-to-open-unlocked-doors/12233)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 6\
**Last updated:** [July 21, 2016, 4:14pm UTC](https://discourse.cataclysmdda.org/t/giving-certain-zombies-the-ability-to-open-unlocked-doors/12233 "2016-07-21T16:14:13Z")

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Either give an existing zombie type the ability to open doors, or create a new one, a more intelligent zombie creature, if you will. Of existing zombie types I was thinking maybe zombie master, necromancer, or feral pred…

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## [Pistol Crossbow should probably use pistol mods](https://discourse.cataclysmdda.org/t/pistol-crossbow-should-probably-use-pistol-mods/12225)

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**Author:** [@Pantalion](https://discourse.cataclysmdda.org/u/Pantalion)\
**Replies:** 1\
**Last updated:** [July 21, 2016, 2:51pm UTC](https://discourse.cataclysmdda.org/t/pistol-crossbow-should-probably-use-pistol-mods/12225 "2016-07-21T14:51:57Z")

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Version: 0.C-16771-gcceac62. SDL. Effect: Pistol Crossbows can use the following mods, and only the following mods: Underslung Shotgun Sword Bayonet RM121 aux shotgun Rifle Scope Rail Mounted Crossbow Masterkey Sh…

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## [Npcs + Cars =?](https://discourse.cataclysmdda.org/t/npcs-cars/12189)

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**Author:** [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Replies:** 8\
**Last updated:** [July 21, 2016, 8:51am UTC](https://discourse.cataclysmdda.org/t/npcs-cars/12189 "2016-07-21T08:51:30Z")

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this is a suggestion i am making for waaay later , when both vehicles and npcs are more streamlined but think about it , you shouldnt be the only survivor that has a deathmobile , npcs should be able to have cars and shi…

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## [Inventory locations](https://discourse.cataclysmdda.org/t/inventory-locations/12235)

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**Author:** [@Fox](https://discourse.cataclysmdda.org/u/Fox)\
**Replies:** 5\
**Last updated:** [July 21, 2016, 8:30am UTC](https://discourse.cataclysmdda.org/t/inventory-locations/12235 "2016-07-21T08:30:55Z")

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I’m not sure if this has been suggested before, but I’ve been thinking it’d be way better if items in your inventory had a specified location, such as certain items being in your backpack… and when you’re about to fight …

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## [Multi-skill books. Scrambled requirements. Partially ripped books](https://discourse.cataclysmdda.org/t/multi-skill-books-scrambled-requirements-partially-ripped-books/12240)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 0\
**Last updated:** [July 21, 2016, 8:09am UTC](https://discourse.cataclysmdda.org/t/multi-skill-books-scrambled-requirements-partially-ripped-books/12240 "2016-07-21T08:09:18Z")

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Books that can bring various skills up to various levels. For example: A book that can bring Mechanics to 6 and Electronics to 5. Therefore also possibly having varying requirements, such as must have Mechanics 3 and/or …

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## ["You could use it to craft:" info not displayed anymore](https://discourse.cataclysmdda.org/t/you-could-use-it-to-craft-info-not-displayed-anymore/12232)

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**Author:** [@LordHelmchen](https://discourse.cataclysmdda.org/u/LordHelmchen)\
**Replies:** 2\
**Last updated:** [July 20, 2016, 4:17pm UTC](https://discourse.cataclysmdda.org/t/you-could-use-it-to-craft-info-not-displayed-anymore/12232 "2016-07-20T16:17:11Z")

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Up until a few experimentals, the item descriptions contained “You could use it to craft X” information. I think it disappeared around the time the display of special attacks on weapons disappeared…

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## [Cmake refuse to build release in external folder](https://discourse.cataclysmdda.org/t/cmake-refuse-to-build-release-in-external-folder/12229)

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**Author:** [@v.v.b](https://discourse.cataclysmdda.org/u/v.v.b)\
**Replies:** 0\
**Last updated:** [July 19, 2016, 8:34pm UTC](https://discourse.cataclysmdda.org/t/cmake-refuse-to-build-release-in-external-folder/12229 "2016-07-19T20:34:57Z")

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I have fresh git version of CDDA (2016-07-19). my folder structure: src !build/cataclysm Cataclysm-DDA in !build/cataclysm folder I start .r.sh which have: cmake …/…/Cataclysm-DDA -DCMAKE\_BUILD\_TYPE=Release it see…

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## [Reading, Crafting, and Sleeping are suddenly slow](https://discourse.cataclysmdda.org/t/reading-crafting-and-sleeping-are-suddenly-slow/12222)

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**Author:** [@Fox](https://discourse.cataclysmdda.org/u/Fox)\
**Replies:** 3\
**Last updated:** [July 19, 2016, 4:20pm UTC](https://discourse.cataclysmdda.org/t/reading-crafting-and-sleeping-are-suddenly-slow/12222 "2016-07-19T16:20:22Z")

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I’m playing on 0.C gff3f866 SDL. I’m running on Windows 8.1 64x if that matters. The game was running perfectly until rather suddenly, reading\\crafting\\sleeping became extremely slow. It doesn’t matter whether I’m sleep…

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## [How Do I Disable EVERYTHING? (Building a Total Overhaul)](https://discourse.cataclysmdda.org/t/how-do-i-disable-everything-building-a-total-overhaul/12215)

<div class="topic-metadata">

**Author:** [@The13thRonin](https://discourse.cataclysmdda.org/u/The13thRonin)\
**Replies:** 2\
**Last updated:** [July 19, 2016, 6:07am UTC](https://discourse.cataclysmdda.org/t/how-do-i-disable-everything-building-a-total-overhaul/12215 "2016-07-19T06:07:49Z")

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Sorry this was maybe the wrong spot to post, I made a new post in the modding help section. I’d like to play around with creating a total overhaul. Is there a very quick and easy way to disable all items, monsters, wil…

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## [\[5181\] Addictions don't go away](https://discourse.cataclysmdda.org/t/5181-addictions-dont-go-away/12216)

<div class="topic-metadata">

**Author:** [@FrostWyrm](https://discourse.cataclysmdda.org/u/FrostWyrm)\
**Replies:** 4\
**Last updated:** [July 18, 2016, 11:49am UTC](https://discourse.cataclysmdda.org/t/5181-addictions-dont-go-away/12216 "2016-07-18T11:49:01Z")

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Since version 5181 when addictions got rewritten this addictions\[i\].intensity = int(addictions\[i\].intensity / 2); addictions\[i\].intensity--; addictions\[i\].sated = 0; became this cur\_addiction.intensity--; cur\_addic…

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## [How Do I Disable EVERYTHING? (Building a Total Overhaul)](https://discourse.cataclysmdda.org/t/how-do-i-disable-everything-building-a-total-overhaul/12219)

<div class="topic-metadata">

**Author:** [@The13thRonin](https://discourse.cataclysmdda.org/u/The13thRonin)\
**Replies:** 2\
**Last updated:** [July 18, 2016, 10:27am UTC](https://discourse.cataclysmdda.org/t/how-do-i-disable-everything-building-a-total-overhaul/12219 "2016-07-18T10:27:56Z")

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I accidentally put this in the wrong section previously and wasn’t getting any answers, sorry :(. I’d like to play around with creating a total overhaul. Is there a very quick and easy way to disable all items, monster…

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