# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=265

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**Page:** 266

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## [Chamber one round](https://discourse.cataclysmdda.org/t/chamber-one-round/12496)

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**Author:** [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Replies:** 2\
**Last updated:** [September 8, 2016, 7:46am UTC](https://discourse.cataclysmdda.org/t/chamber-one-round/12496 "2016-09-08T07:46:46Z")

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–This business with bolt action rifles, for example, with external magazines not being able to load an additional single round in its chamber is unrealistic. Adding one additional round to the magazine is not a satisfyin…

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## [4/3 screens?](https://discourse.cataclysmdda.org/t/4-3-screens/12507)

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**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 0\
**Last updated:** [September 8, 2016, 12:52am UTC](https://discourse.cataclysmdda.org/t/4-3-screens/12507 "2016-09-08T00:52:49Z")

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Any chance we could get a fix for the Tiled windows version to fit everything properly using a 4/3 square screen? I know my gear is old. But would be nice not to have the vehicle mechanical screen all messed up. That plu…

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## [Reading does not work with wielded book - 0.c-17720-gb36f1ad](https://discourse.cataclysmdda.org/t/reading-does-not-work-with-wielded-book-0-c-17720-gb36f1ad/12440)

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**Author:** [@Pantalion](https://discourse.cataclysmdda.org/u/Pantalion)\
**Replies:** 2\
**Last updated:** [September 8, 2016, 12:40am UTC](https://discourse.cataclysmdda.org/t/reading-does-not-work-with-wielded-book-0-c-17720-gb36f1ad/12440 "2016-09-08T00:40:07Z")

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While R’eading a book when wielded, prompt menu opens as normal, but no time passes and the reading immediately stops, regardless of option chosen. The same book transferred to inventory proceeded to read normally.

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## [Decreasing tedious skill grind](https://discourse.cataclysmdda.org/t/decreasing-tedious-skill-grind/12277)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 72\
**Last updated:** [September 7, 2016, 5:06pm UTC](https://discourse.cataclysmdda.org/t/decreasing-tedious-skill-grind/12277 "2016-09-07T17:06:42Z")

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Discussion started in http://smf.cataclysmdda.com/index.php?topic=12978.15 And few earlier threads. Link if you find those. This thread is for the non-pool-related elements of skill progression. To sum up ideas from t…

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## [Playing with cursor keys and ISO tileset](https://discourse.cataclysmdda.org/t/playing-with-cursor-keys-and-iso-tileset/12494)

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**Author:** [@yello](https://discourse.cataclysmdda.org/u/yello)\
**Replies:** 3\
**Last updated:** [September 7, 2016, 3:29am UTC](https://discourse.cataclysmdda.org/t/playing-with-cursor-keys-and-iso-tileset/12494 "2016-09-07T03:29:08Z")

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Hi! Ok, I have a notebook without a numpad, vikeys sucks (I´m german so z and y are swapped, but vikeys suck anyways) and so I´m happily playing with my cursor keys all the time. Recently I tried an iso tileset and I in…

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## [Handgun skill not improving](https://discourse.cataclysmdda.org/t/handgun-skill-not-improving/12475)

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**Author:** [@klefenz](https://discourse.cataclysmdda.org/u/klefenz)\
**Replies:** 5\
**Last updated:** [September 6, 2016, 11:03pm UTC](https://discourse.cataclysmdda.org/t/handgun-skill-not-improving/12475 "2016-09-06T23:03:40Z")

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0.C-17861-gb2c439f SDL Linux Mint My handgun and marksman skills are not improving at all when firing pistols. Tried with glock 19 and M1911. If I fire a shotgun, the shotgun and marksman skill improve.

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## [Autofire gunmod](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495)

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**Author:** [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Replies:** 8\
**Last updated:** [September 6, 2016, 7:40am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495 "2016-09-06T07:40:24Z")

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–So, I can add an autofire mod to a revolver(wtf) but not to - for example - an AR-15 ? A flag should be added that determines what guns can be autofire-converted.

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## [Recipes broken?](https://discourse.cataclysmdda.org/t/recipes-broken/12501)

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**Author:** [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Replies:** 0\
**Last updated:** [September 6, 2016, 7:01am UTC](https://discourse.cataclysmdda.org/t/recipes-broken/12501 "2016-09-06T07:01:41Z")

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What is going on with the charcoal forge why can’t it or the equivalent do their thing also for some reason I can’t seem to legitimately acquire somethings atm more specifically the rechargeable battery mod?

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## ["This fire will remain burning for X amount of time"](https://discourse.cataclysmdda.org/t/this-fire-will-remain-burning-for-x-amount-of-time/12500)

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**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 1\
**Last updated:** [September 5, 2016, 9:33pm UTC](https://discourse.cataclysmdda.org/t/this-fire-will-remain-burning-for-x-amount-of-time/12500 "2016-09-05T21:33:58Z")

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So, there’s that whole exploit regarding being able to boil an entire gallon’s worth of water from the flame of a burning chcolate bar wrapper, I propose a solution: You can observe a fire to see how long it will remain…

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## [Doing Damage](https://discourse.cataclysmdda.org/t/doing-damage/12465)

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**Author:** [@Pantalion](https://discourse.cataclysmdda.org/u/Pantalion)\
**Replies:** 51\
**Last updated:** [September 5, 2016, 12:10pm UTC](https://discourse.cataclysmdda.org/t/doing-damage/12465 "2016-09-05T12:10:25Z")

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Reading the “realistic survival” thread made me stop to think about how damage works in the game, and how it might be changed for fun and in a way that makes more sense. Let’s get medical for a second: Blunt Trauma: Cr…

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## [Mouse control mod](https://discourse.cataclysmdda.org/t/mouse-control-mod/12491)

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**Author:** [@TJKing293](https://discourse.cataclysmdda.org/u/TJKing293)\
**Replies:** 1\
**Last updated:** [September 5, 2016, 7:37am UTC](https://discourse.cataclysmdda.org/t/mouse-control-mod/12491 "2016-09-05T07:37:16Z")

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Is it possible to have the game react to mouse clicks?

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## [Integrated mod removal](https://discourse.cataclysmdda.org/t/integrated-mod-removal/12497)

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**Author:** [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Replies:** 0\
**Last updated:** [September 5, 2016, 5:22am UTC](https://discourse.cataclysmdda.org/t/integrated-mod-removal/12497 "2016-09-05T05:22:18Z")

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–It would be nice, on weapons with integrated mods - which are IRREMOVABLE - if there was the option to remove them anyway, even if it meant the mod is then made UNRECOVERABLE - even if failure meant that the firearm its…

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## [Farm Poppies?](https://discourse.cataclysmdda.org/t/farm-poppies/12493)

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**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 4\
**Last updated:** [September 4, 2016, 6:35pm UTC](https://discourse.cataclysmdda.org/t/farm-poppies/12493 "2016-09-04T18:35:49Z")

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My character wants to make inordinate amounts of medical mutagen. It seems that my main option for gathering the necessary ingredients is poppies, but there doesn’t seem to be a way to plant and grow more poppies, only t…

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## [Tiles display bug (or feature? neither?)](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466)

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**Author:** [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Replies:** 8\
**Last updated:** [September 4, 2016, 7:52am UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466 "2016-09-04T07:52:53Z")

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0.C-17472-g1a74cd5 (tiles) SDL Win7 Not game breaking: The f\_canvas\_wall and f\_canvas\_door, not being actual walls and doors, don’t line up or rotate properly. The doors won’t ‘attach’ to the walls and the walls won’…

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## [Wire shortage](https://discourse.cataclysmdda.org/t/wire-shortage/12488)

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**Author:** [@Malakhaj](https://discourse.cataclysmdda.org/u/Malakhaj)\
**Replies:** 9\
**Last updated:** [September 4, 2016, 5:18am UTC](https://discourse.cataclysmdda.org/t/wire-shortage/12488 "2016-09-04T05:18:05Z")

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So… i would like to create lifting equipment in my base but have no luck finding wire or items that would yield it. Any ideas?

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## [Mutagens acting 'over time'](https://discourse.cataclysmdda.org/t/mutagens-acting-over-time/12477)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 11\
**Last updated:** [September 3, 2016, 8:15am UTC](https://discourse.cataclysmdda.org/t/mutagens-acting-over-time/12477 "2016-09-03T08:15:40Z")

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Im proposing that consuming mutagens will cause you to mutate over time, as in a single injection will cause future mutations and that taking more mutagens will cause the process of mutating to speed up. Purifier would …

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## [More realistic survival](https://discourse.cataclysmdda.org/t/more-realistic-survival/12384)

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**Author:** [@lordmatiz](https://discourse.cataclysmdda.org/u/lordmatiz)\
**Replies:** 21\
**Last updated:** [September 3, 2016, 7:50am UTC](https://discourse.cataclysmdda.org/t/more-realistic-survival/12384 "2016-09-03T07:50:42Z")

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Hey! I’m playing “survival in the wild” and I’ve noticed its very very hard to sustain yourself without scavenging… I’ve caught 5kg fish, and after buthering I get 3x 0,2kg fillet and 3x 0,2kg bones… Where is the rest…

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## [Create your own NPCs!](https://discourse.cataclysmdda.org/t/create-your-own-npcs/12385)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 7\
**Last updated:** [September 3, 2016, 5:11am UTC](https://discourse.cataclysmdda.org/t/create-your-own-npcs/12385 "2016-09-03T05:11:41Z")

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So i was checking out this game the other day, “Death Road To Canada”. In this game you usually end up finding NPCs a lot, because they are critical to how the game works and stuff. But what’s fun about it is that you ca…

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## [NPC maintenance](https://discourse.cataclysmdda.org/t/npc-maintenance/12347)

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**Author:** [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)\
**Replies:** 29\
**Last updated:** [September 3, 2016, 3:26am UTC](https://discourse.cataclysmdda.org/t/npc-maintenance/12347 "2016-09-03T03:26:14Z")

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So I’ve been playing Cataclysm since Whales was in charge and therefore I’ve avoided NPCs from the start and have never had an NPC accomplice. Now I’ve finally gotten one as I’ve started playing with them again and don’t…

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## [Silver athame fails to cause bleeding on activate, instead tries to cauterize](https://discourse.cataclysmdda.org/t/silver-athame-fails-to-cause-bleeding-on-activate-instead-tries-to-cauterize/12479)

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**Author:** [@xCavendishx](https://discourse.cataclysmdda.org/u/xCavendishx)\
**Replies:** 3\
**Last updated:** [September 2, 2016, 10:23pm UTC](https://discourse.cataclysmdda.org/t/silver-athame-fails-to-cause-bleeding-on-activate-instead-tries-to-cauterize/12479 "2016-09-02T22:23:41Z")

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0.C-17895-g365ebd3 SDL Windows 7 Using the “Arcana and Magic Items” Mod, “Seeker of the Arcane” scenerio, “Blood Mage” profession. Activating the “silver athame” item, then “Test the blade’s sharpness.” yields the me…

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## [Changing wielded item uninterruptible? (idk if known or fixed)](https://discourse.cataclysmdda.org/t/changing-wielded-item-uninterruptible-idk-if-known-or-fixed/12481)

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**Author:** [@jedibob5](https://discourse.cataclysmdda.org/u/jedibob5)\
**Replies:** 1\
**Last updated:** [September 2, 2016, 10:11pm UTC](https://discourse.cataclysmdda.org/t/changing-wielded-item-uninterruptible-idk-if-known-or-fixed/12481 "2016-09-02T22:11:45Z")

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Note: I was playing a few builds behind on the experimental when this happened, so I don’t know if this bug is known or even fixed yet, so I’m not sure if I should create a Github issue for it. Either way, I was driving…

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## [Missions fail to complete](https://discourse.cataclysmdda.org/t/missions-fail-to-complete/12485)

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**Author:** [@ifonly](https://discourse.cataclysmdda.org/u/ifonly)\
**Replies:** 1\
**Last updated:** [September 2, 2016, 10:11pm UTC](https://discourse.cataclysmdda.org/t/missions-fail-to-complete/12485 "2016-09-02T22:11:06Z")

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Hello, Version: 0.C-17954-g2a6ae47 \[tiles\] OS: Windows Bug: Missions fail to complete. I have mission “Find Corporate Accounts” and just found “Corporate accounting ledger” book, but mission fail to complete when I ta…

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## [Pathing out Mutants and Mutating Wildlife Arcs](https://discourse.cataclysmdda.org/t/pathing-out-mutants-and-mutating-wildlife-arcs/11613)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 31\
**Last updated:** [September 2, 2016, 5:43pm UTC](https://discourse.cataclysmdda.org/t/pathing-out-mutants-and-mutating-wildlife-arcs/11613 "2016-09-02T17:43:43Z")

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As Zday falls into the past, the future of the Earth is in a balance. Not much we can do about it on the grand scale, and factions of both monster and NPC are in the future, but mutating wildlife is going start appearin…

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## [Some Postapocalyptic Melee Weapons that came to my mind](https://discourse.cataclysmdda.org/t/some-postapocalyptic-melee-weapons-that-came-to-my-mind/12482)

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**Author:** [@Mecares](https://discourse.cataclysmdda.org/u/Mecares)\
**Replies:** 0\
**Last updated:** [September 2, 2016, 9:54am UTC](https://discourse.cataclysmdda.org/t/some-postapocalyptic-melee-weapons-that-came-to-my-mind/12482 "2016-09-02T09:54:10Z")

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I was thinking about adding those to the game and would like suggestions about balancing and or realism of them while i try to figure out how github works or find someone who would make a pullrequest for them for me. I …

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## [Color-coded NPCs for Retrodays tileset based on hostility/friendliness](https://discourse.cataclysmdda.org/t/color-coded-npcs-for-retrodays-tileset-based-on-hostility-friendliness/12472)

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**Author:** [@Taberone](https://discourse.cataclysmdda.org/u/Taberone)\
**Replies:** 4\
**Last updated:** [September 1, 2016, 6:31pm UTC](https://discourse.cataclysmdda.org/t/color-coded-npcs-for-retrodays-tileset-based-on-hostility-friendliness/12472 "2016-09-01T18:31:06Z")

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\[image\] Quick representation done in paint.net of what it could look like. Green NPCs are followers, Blue NPCs are neutral, red NPCS are hostile and trying to kill you Could the Retrodays tileset get color-coded NPCs(B…

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## [Vehicles/NPC suggestion: no more musical chairs!](https://discourse.cataclysmdda.org/t/vehicles-npc-suggestion-no-more-musical-chairs/12480)

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**Author:** [@Deez\_Nutz](https://discourse.cataclysmdda.org/u/Deez_Nutz)\
**Replies:** 0\
**Last updated:** [September 1, 2016, 6:23am UTC](https://discourse.cataclysmdda.org/t/vehicles-npc-suggestion-no-more-musical-chairs/12480 "2016-09-01T06:23:18Z")

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At long last, NPCs are polished enough to actually bother with! Only one problem:if you have a vehicle with multiple seats, and you have multiple slaves loyal followers they will waste a lot of time playing musical chai…

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## [Wrong firearm ammo](https://discourse.cataclysmdda.org/t/wrong-firearm-ammo/12474)

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**Author:** [@TaigaR](https://discourse.cataclysmdda.org/u/TaigaR)\
**Replies:** 9\
**Last updated:** [September 1, 2016, 6:18am UTC](https://discourse.cataclysmdda.org/t/wrong-firearm-ammo/12474 "2016-09-01T06:18:39Z")

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Hey! Just look one of these videos: https://www.youtube.com/watch?v=sZaK7D4XVo8 https://www.youtube.com/watch?v=lkJuu7rwNEc I know it is tedious to implement, but in a life or death situation one could load the ammo t…

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## [Routine automatisation](https://discourse.cataclysmdda.org/t/routine-automatisation/12476)

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**Author:** [@passerby](https://discourse.cataclysmdda.org/u/passerby)\
**Replies:** 1\
**Last updated:** [August 31, 2016, 4:18pm UTC](https://discourse.cataclysmdda.org/t/routine-automatisation/12476 "2016-08-31T16:18:15Z")

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I’m probably playing it wrong, but for me cataclysm turns into a set of chores at some point where I am developing my character at a snail’s pace. I usually clean up a city from zombies, then collect all the loot, starti…

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## [How to deal with hordes?](https://discourse.cataclysmdda.org/t/how-to-deal-with-hordes/12464)

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**Author:** [@Sheb](https://discourse.cataclysmdda.org/u/Sheb)\
**Replies:** 9\
**Last updated:** [August 31, 2016, 4:07pm UTC](https://discourse.cataclysmdda.org/t/how-to-deal-with-hordes/12464 "2016-08-31T16:07:39Z")

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So, yeah, I started playing with dynamic spawn on, and I’m getting tired of having a few zombies wandering in and smashing my car’s headlight when I craft. They’re not a challenge anymore, they’re a bother. Is it possibl…

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## [Refugee Center Suffers Unintentional Arson](https://discourse.cataclysmdda.org/t/refugee-center-suffers-unintentional-arson/12378)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 2\
**Last updated:** [August 30, 2016, 2:33pm UTC](https://discourse.cataclysmdda.org/t/refugee-center-suffers-unintentional-arson/12378 "2016-08-30T14:33:43Z")

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So after some zombies broke a window, our friendly local dog-eared arsonist decides to do the only sensible thing and light it on fire. Unfortunately, she decided to do so within a building that, despite having solid br…

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