# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=252

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 253

---

## [Buy extra starting items](https://discourse.cataclysmdda.org/t/buy-extra-starting-items/13034)

<div class="topic-metadata">

**Author:** [@Someoneman](https://discourse.cataclysmdda.org/u/Someoneman)\
**Replies:** 12\
**Last updated:** [December 3, 2016, 3:14am UTC](https://discourse.cataclysmdda.org/t/buy-extra-starting-items/13034 "2016-12-03T03:14:32Z")

</div>

Basically, a new tab on the character creation menu labeled “Items” where you can spend skill points on extra items to start with, so you could spawn with guns and ammo, good armor, a big-ass pile of canned food and wate…

---

## [Energy consumption is off](https://discourse.cataclysmdda.org/t/energy-consumption-is-off/13059)

<div class="topic-metadata">

**Author:** [@Shadow86](https://discourse.cataclysmdda.org/u/Shadow86)\
**Replies:** 6\
**Last updated:** [December 3, 2016, 2:52am UTC](https://discourse.cataclysmdda.org/t/energy-consumption-is-off/13059 "2016-12-03T02:52:57Z")

</div>

I’ve noticed RV minifridges and UPS recharging stations are particularly ravenous on vehicle electric supplies. Is this intended or is it collateral damage from the recent changes in energy density? Right now, according…

---

## [Great direction in the experimental](https://discourse.cataclysmdda.org/t/great-direction-in-the-experimental/13063)

<div class="topic-metadata">

**Author:** [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Replies:** 7\
**Last updated:** [December 3, 2016, 12:54am UTC](https://discourse.cataclysmdda.org/t/great-direction-in-the-experimental/13063 "2016-12-03T00:54:20Z")

</div>

I’ve played stable 0.C quite a bit, and just recently starting playing the latest experimental builds - and I have to say I’m very happy with the general direction it is going. It has already taken a solid stab at addres…

---

## [CBM suggestion's](https://discourse.cataclysmdda.org/t/cbm-suggestions/13073)

<div class="topic-metadata">

**Author:** [@Wondabarappa](https://discourse.cataclysmdda.org/u/Wondabarappa)\
**Replies:** 0\
**Last updated:** [December 2, 2016, 9:08pm UTC](https://discourse.cataclysmdda.org/t/cbm-suggestions/13073 "2016-12-02T21:08:17Z")

</div>

Post here your suggestions for new CBM’s that you’d like to see added in the game, i got a few myself Stim synthesizer : an installation in one of any limbs that creates and stores injections of your choice if provided …

---

## [No way to tell you're near death during vehicle disassembly?](https://discourse.cataclysmdda.org/t/no-way-to-tell-youre-near-death-during-vehicle-disassembly/13067)

<div class="topic-metadata">

**Author:** [@TooDAMNMuch](https://discourse.cataclysmdda.org/u/TooDAMNMuch)\
**Replies:** 6\
**Last updated:** [December 2, 2016, 6:47pm UTC](https://discourse.cataclysmdda.org/t/no-way-to-tell-youre-near-death-during-vehicle-disassembly/13067 "2016-12-02T18:47:27Z")

</div>

http://imgur.com/a/AKNk0 i started disassembling this vehicle being very hungry, slaked and well rested, suddenly i’m pulled out of the menu by death. no warnings, no indications i was even in pain, or hungry, no clue …

---

## [Too many CBMs are limited to right hand only](https://discourse.cataclysmdda.org/t/too-many-cbms-are-limited-to-right-hand-only/13072)

<div class="topic-metadata">

**Author:** [@NFossil](https://discourse.cataclysmdda.org/u/NFossil)\
**Replies:** 0\
**Last updated:** [December 2, 2016, 6:45pm UTC](https://discourse.cataclysmdda.org/t/too-many-cbms-are-limited-to-right-hand-only/13072 "2016-12-02T18:45:37Z")

</div>

So now my character is almost filled with CBMs on the right hand while still having plenty of space on the left, but all remaining CBMs available either go on both hands or only the right. I have heard that bionic size …

---

## [(replicated in debug)Minireactor drains vehicle power when fuel at certain level](https://discourse.cataclysmdda.org/t/replicated-in-debug-minireactor-drains-vehicle-power-when-fuel-at-certain-level/13049)

<div class="topic-metadata">

**Author:** [@NFossil](https://discourse.cataclysmdda.org/u/NFossil)\
**Replies:** 3\
**Last updated:** [December 2, 2016, 6:31pm UTC](https://discourse.cataclysmdda.org/t/replicated-in-debug-minireactor-drains-vehicle-power-when-fuel-at-certain-level/13049 "2016-12-02T18:31:04Z")

</div>

I ran into a rather weird bug about the minireactor. My mobile base started off solar, and then I installed a minireactor on it to recharge whenever I want. It went well at first, but a while later all the power would be…

---

## [How to maximize the value of setting a house on fire?](https://discourse.cataclysmdda.org/t/how-to-maximize-the-value-of-setting-a-house-on-fire/13023)

<div class="topic-metadata">

**Author:** [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Replies:** 8\
**Last updated:** [December 2, 2016, 2:03pm UTC](https://discourse.cataclysmdda.org/t/how-to-maximize-the-value-of-setting-a-house-on-fire/13023 "2016-12-02T14:03:22Z")

</div>

I have read in many places that setting a house on fire is a good way to clear a whole section of a town. I must be doing something wrong, because I am not seeing that work at all. I set a house on fire, and move away…

---

## [Pile of books left on street disappeared](https://discourse.cataclysmdda.org/t/pile-of-books-left-on-street-disappeared/12892)

<div class="topic-metadata">

**Author:** [@Johnny\_Raskolnikov](https://discourse.cataclysmdda.org/u/Johnny_Raskolnikov)\
**Replies:** 11\
**Last updated:** [December 2, 2016, 1:38pm UTC](https://discourse.cataclysmdda.org/t/pile-of-books-left-on-street-disappeared/12892 "2016-12-02T13:38:17Z")

</div>

Hi! I’m playing 0.C-18900-g0fcecd9 with graphical tiles on Mac OS X (and loving it – thank you!). I left a huge pile of many dozens of books (the entire contents of a mansion that had a ton of books) on the street next…

---

## [Uh.... fast travel?](https://discourse.cataclysmdda.org/t/uh-fast-travel/9453)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 10\
**Last updated:** [December 2, 2016, 12:07pm UTC](https://discourse.cataclysmdda.org/t/uh-fast-travel/9453 "2016-12-02T12:07:28Z")

</div>

I think mabye is time to make a fast travel stystem on the CDDA for now, which it will make player going to some place immediately I have a idea about this, mabye make a check point with armoured car around NPC, so you …

---

## [Common ammunition missing from Cataclysm](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 8\
**Last updated:** [December 2, 2016, 3:41am UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919 "2016-12-02T03:41:55Z")

</div>

Just a list of cartridges; feel free to expand: Absent \[hr\] .380 ACP https://en.wikipedia.org/wiki/.380\_ACP 30-30 Winchester https://en.wikipedia.org/wiki/.30-30\_Winchester .17 HMR https://en.wikipedia.org/wiki/.17\_…

---

## [Laggy experimental](https://discourse.cataclysmdda.org/t/laggy-experimental/13052)

<div class="topic-metadata">

**Author:** [@RoboViking](https://discourse.cataclysmdda.org/u/RoboViking)\
**Replies:** 4\
**Last updated:** [December 2, 2016, 2:58am UTC](https://discourse.cataclysmdda.org/t/laggy-experimental/13052 "2016-12-02T02:58:40Z")

</div>

I have tried 2 experimental builds from the last couple of days and they have both been laggy. 5982 was the last i tested. Especially laggy when I drive a car. For example if I try to turn I press right, wait, see reacti…

---

## [Remington 870 'chuk chuk' sound](https://discourse.cataclysmdda.org/t/remington-870-chuk-chuk-sound/13061)

<div class="topic-metadata">

**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 1\
**Last updated:** [December 2, 2016, 2:34am UTC](https://discourse.cataclysmdda.org/t/remington-870-chuk-chuk-sound/13061 "2016-12-02T02:34:12Z")

</div>

Hi, When you load a cartridge in the Remington 870 (a famous shotgun), there is a sound heard. Not so for many others guns, and I really like hearing a sound, it gives substance to the weapon, and the world in general. …

---

## [Inventory screen mod?](https://discourse.cataclysmdda.org/t/inventory-screen-mod/13065)

<div class="topic-metadata">

**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 0\
**Last updated:** [December 1, 2016, 11:00pm UTC](https://discourse.cataclysmdda.org/t/inventory-screen-mod/13065 "2016-12-01T23:00:20Z")

</div>

Since I’ve read many others complaining about the crap job at making the inventory screen worse than it was before. Is there any way to mod it to not suck @$$? To at least make it full screen as it was before? Rants are …

---

## [Build# in file build.txt](https://discourse.cataclysmdda.org/t/build-in-file-build-txt/12998)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 1\
**Last updated:** [December 1, 2016, 10:41pm UTC](https://discourse.cataclysmdda.org/t/build-in-file-build-txt/12998 "2016-12-01T22:41:13Z")

</div>

simply in order to make it convenient to find out your current number of game build. Simplified report. Watch the number in the header of the window - not very convenient. and take to open a text file, copy it from the …

---

## [Armor against flying blow from moose, zombie hulk, etc](https://discourse.cataclysmdda.org/t/armor-against-flying-blow-from-moose-zombie-hulk-etc/13062)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 4\
**Last updated:** [December 1, 2016, 10:35pm UTC](https://discourse.cataclysmdda.org/t/armor-against-flying-blow-from-moose-zombie-hulk-etc/13062 "2016-12-01T22:35:10Z")

</div>

For now, there is few enemy that can stirke you flying away, like moose, zombie hulk or someting, I think this system may be little unrealistic to me, because you can getting flying off by wearing heavy armor, like heav…

---

## [Multiple engines](https://discourse.cataclysmdda.org/t/multiple-engines/13057)

<div class="topic-metadata">

**Author:** [@Hoovytaurus](https://discourse.cataclysmdda.org/u/Hoovytaurus)\
**Replies:** 2\
**Last updated:** [December 1, 2016, 10:02pm UTC](https://discourse.cataclysmdda.org/t/multiple-engines/13057 "2016-12-01T22:02:56Z")

</div>

Wasn’t sure whether to post here or the garage, but I’m fairly sure this was intended and thus not a bug. Were multiple engines disabled? Whenever I open the menu now I get an option to choose an engine, like usual, but…

---

## [Bayonet attachment](https://discourse.cataclysmdda.org/t/bayonet-attachment/13064)

<div class="topic-metadata">

**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 0\
**Last updated:** [December 1, 2016, 6:08pm UTC](https://discourse.cataclysmdda.org/t/bayonet-attachment/13064 "2016-12-01T18:08:03Z")

</div>

Is this working, 100% sure? If I switch my assault rifle to fire mode ‘bayonet’, then attack with ‘f’ with it, then it shows properly the range, so I’m rather sure I’m doing it right here. But then, the damages are ridi…

---

## [NPC behavior differs depending of menu](https://discourse.cataclysmdda.org/t/npc-behavior-differs-depending-of-menu/13060)

<div class="topic-metadata">

**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 3\
**Last updated:** [December 1, 2016, 6:05pm UTC](https://discourse.cataclysmdda.org/t/npc-behavior-differs-depending-of-menu/13060 "2016-12-01T18:05:54Z")

</div>

If you want to give an item ‘I want to use that’, he will accept a cloth (and wear it) that he refused to wear with the equip from armor screen… Is that normal and expected?

---

## [Player Survey 2016 - Take a few minutes to answer it](https://discourse.cataclysmdda.org/t/player-survey-2016-take-a-few-minutes-to-answer-it/12924)

<div class="topic-metadata">

**Author:** [@rremyroy](https://discourse.cataclysmdda.org/u/rremyroy)\
**Replies:** 16\
**Last updated:** [December 1, 2016, 3:15pm UTC](https://discourse.cataclysmdda.org/t/player-survey-2016-take-a-few-minutes-to-answer-it/12924 "2016-12-01T15:15:37Z")

</div>

Player Survey 2016 Help us make a better game by answering this quick survey. The results will be published on Cataclysm-DDA’s github, on reddit /r/cataclysmdda/ and on the official forums. You can also view last year’…

---

## [CBM upgrade stystem](https://discourse.cataclysmdda.org/t/cbm-upgrade-stystem/12993)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 7\
**Last updated:** [December 1, 2016, 12:48pm UTC](https://discourse.cataclysmdda.org/t/cbm-upgrade-stystem/12993 "2016-12-01T12:48:11Z")

</div>

What’s up guys? is been a while since last time I was playing CDDA, and it seem the 0.D version may waiting release forever… anyway, I was notice that reactor CBM can be upgrade by install a upgrade part, so I want to k…

---

## [Robust Genetics and Genetic Chaos](https://discourse.cataclysmdda.org/t/robust-genetics-and-genetic-chaos/13054)

<div class="topic-metadata">

**Author:** [@TheBigRed](https://discourse.cataclysmdda.org/u/TheBigRed)\
**Replies:** 2\
**Last updated:** [December 1, 2016, 8:14am UTC](https://discourse.cataclysmdda.org/t/robust-genetics-and-genetic-chaos/13054 "2016-12-01T08:14:11Z")

</div>

Alright lads? New member here, just started playing Cataclysm last week after hearing about it from someone on the Bay12 Forums and have absolutely loved it! The deeper details of the game are still beyond me but I love…

---

## [Hardened survivors looking for new world](https://discourse.cataclysmdda.org/t/hardened-survivors-looking-for-new-world/12977)

<div class="topic-metadata">

**Author:** [@CK\_Kirbi](https://discourse.cataclysmdda.org/u/CK_Kirbi)\
**Replies:** 24\
**Last updated:** [November 30, 2016, 8:53pm UTC](https://discourse.cataclysmdda.org/t/hardened-survivors-looking-for-new-world/12977 "2016-11-30T20:53:46Z")

</div>

Alright guys, I have something of a conundrum on my hands here. I’ve been playing the game for a little while, tweaking world stats and getting my survivors killed by animals and car accidents and zombie hordes. All the …

---

## [How do I fix this?](https://discourse.cataclysmdda.org/t/how-do-i-fix-this/13047)

<div class="topic-metadata">

**Author:** [@Nodus](https://discourse.cataclysmdda.org/u/Nodus)\
**Replies:** 5\
**Last updated:** [November 30, 2016, 7:54pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-fix-this/13047 "2016-11-30T19:54:10Z")

</div>

\[image\] I’m playing on version 5571, I went onto a pre-existing save and this happened after about 5min of playing. Where did I go wrong?

---

## [Debug log](https://discourse.cataclysmdda.org/t/debug-log/12990)

<div class="topic-metadata">

**Author:** [@lordmatiz](https://discourse.cataclysmdda.org/u/lordmatiz)\
**Replies:** 3\
**Last updated:** [November 30, 2016, 2:20pm UTC](https://discourse.cataclysmdda.org/t/debug-log/12990 "2016-11-30T14:20:32Z")

</div>

Just wondering - why my debug.log is 1,4GB big? D:

---

## [Game variants?](https://discourse.cataclysmdda.org/t/game-variants/13035)

<div class="topic-metadata">

**Author:** [@wad67](https://discourse.cataclysmdda.org/u/wad67)\
**Replies:** 6\
**Last updated:** [November 29, 2016, 8:53pm UTC](https://discourse.cataclysmdda.org/t/game-variants/13035 "2016-11-29T20:53:51Z")

</div>

There are some variations from the codebase that exist, is there somewhere that lists them? I tried having a look under forks on github, but there are quite a lot, and I’m not sure which ones have enough changes to be c…

---

## [When it's expected/correct for someone to commit changes to the repository?](https://discourse.cataclysmdda.org/t/when-its-expected-correct-for-someone-to-commit-changes-to-the-repository/13045)

<div class="topic-metadata">

**Author:** [@ragamer](https://discourse.cataclysmdda.org/u/ragamer)\
**Replies:** 4\
**Last updated:** [November 29, 2016, 7:38pm UTC](https://discourse.cataclysmdda.org/t/when-its-expected-correct-for-someone-to-commit-changes-to-the-repository/13045 "2016-11-29T19:38:57Z")

</div>

Just a recent example of another of those moments I’m tempted to commit a PR with some early “fixes” on .json files I do my own to remove problems while playing experimentals. With the example I think I will explain bett…

---

## [Finding Endgame Content](https://discourse.cataclysmdda.org/t/finding-endgame-content/13036)

<div class="topic-metadata">

**Author:** [@razor](https://discourse.cataclysmdda.org/u/razor)\
**Replies:** 6\
**Last updated:** [November 29, 2016, 3:36pm UTC](https://discourse.cataclysmdda.org/t/finding-endgame-content/13036 "2016-11-29T15:36:40Z")

</div>

So I’ve got a killer vehicle that can blast open labs and bunkers from 5 screens away My character is mutated so badly people run away at the sight of him My gear and cybernetic modifications make the elements irreleva…

---

## [Remove duct tape from screwdriver recipe](https://discourse.cataclysmdda.org/t/remove-duct-tape-from-screwdriver-recipe/13013)

<div class="topic-metadata">

**Author:** [@Charlesilv4](https://discourse.cataclysmdda.org/u/Charlesilv4)\
**Replies:** 35\
**Last updated:** [November 29, 2016, 12:53pm UTC](https://discourse.cataclysmdda.org/t/remove-duct-tape-from-screwdriver-recipe/13013 "2016-11-29T12:53:31Z")

</div>

I was talking about it with some people on IRC, i also discussed it with Mugling, Blank99: “Without duct tape it’s craftable within the first hour which does upset balance somehwat. Same reason hacksaw is a relatively r…

---

## [Gradual, Autonomous Mutation](https://discourse.cataclysmdda.org/t/gradual-autonomous-mutation/13032)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 8\
**Last updated:** [November 29, 2016, 5:11am UTC](https://discourse.cataclysmdda.org/t/gradual-autonomous-mutation/13032 "2016-11-29T05:11:20Z")

</div>

It’s pretty unanimous that current implementation of mutations isn’t ideal. I had an idea for mutation that would fit better with the lore, and possibly make mid-games more interesting for survivors instead of front-load…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=251)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=253)
