# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=220

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 221

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## [For want of a wrench](https://discourse.cataclysmdda.org/t/for-want-of-a-wrench/14326)

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**Author:** [@Zeebie](https://discourse.cataclysmdda.org/u/Zeebie)\
**Replies:** 16\
**Last updated:** [October 16, 2017, 7:16pm UTC](https://discourse.cataclysmdda.org/t/for-want-of-a-wrench/14326 "2017-10-16T19:16:34Z")

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I’m 16 days in, 276 kills, but can’t find a wrench (or pliers). And it seems that it is virtually impossible to get vehicles running without one. I’ve got plenty of books, maybe I can make the tools …except making a fo…

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## [The Lab](https://discourse.cataclysmdda.org/t/the-lab/14372)

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**Author:** [@Kuldar](https://discourse.cataclysmdda.org/u/Kuldar)\
**Replies:** 2\
**Last updated:** [October 16, 2017, 7:07pm UTC](https://discourse.cataclysmdda.org/t/the-lab/14372 "2017-10-16T19:07:41Z")

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Hey hey hey, I am the guy that shows up every once in a while and moans about the Lab Challenge not being challenging enough. Well ladies, gentlemen and non-gender specific genderfluid non-binary things, I finally manage…

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## [Auto-fire mechanism bugged](https://discourse.cataclysmdda.org/t/auto-fire-mechanism-bugged/14366)

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**Author:** [@Dishonored\_Archer](https://discourse.cataclysmdda.org/u/Dishonored_Archer)\
**Replies:** 4\
**Last updated:** [October 15, 2017, 6:07am UTC](https://discourse.cataclysmdda.org/t/auto-fire-mechanism-bugged/14366 "2017-10-15T06:07:33Z")

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A pistol mod called auto-fire mechanism which enables a pistol to burst fire is currently bugged, this comes from Experimental 6784 so it means it could be patched but posting it just in case. \[image\]

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## [I'm doing this thing I guess - Web based spinoff/"remake" of Cataclysm](https://discourse.cataclysmdda.org/t/im-doing-this-thing-i-guess-web-based-spinoff-remake-of-cataclysm/14303)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 10\
**Last updated:** [October 15, 2017, 1:44am UTC](https://discourse.cataclysmdda.org/t/im-doing-this-thing-i-guess-web-based-spinoff-remake-of-cataclysm/14303 "2017-10-15T01:44:15Z")

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I am making a little web-based spin-off game based on Cataclysm. It doesn’t plug into C:DDA, it’s a standalone thing, but we’ll see how far I can push it. If I can get it to a state where it has some potential, instead o…

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## [Cake mix-to-cake charge ratio](https://discourse.cataclysmdda.org/t/cake-mix-to-cake-charge-ratio/14370)

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**Author:** [@KantoJolto](https://discourse.cataclysmdda.org/u/KantoJolto)\
**Replies:** 3\
**Last updated:** [October 14, 2017, 8:10am UTC](https://discourse.cataclysmdda.org/t/cake-mix-to-cake-charge-ratio/14370 "2017-10-14T08:10:31Z")

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Adding cake mixes to the game. Finalizing. Just need some second opinions on how many charges each box of cake mix should have, and how much cake should be produced per charge. I currently have one full box of cake mix …

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## [Science labs bionics stockrooms](https://discourse.cataclysmdda.org/t/science-labs-bionics-stockrooms/14369)

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**Author:** [@Dishonored\_Archer](https://discourse.cataclysmdda.org/u/Dishonored_Archer)\
**Replies:** 0\
**Last updated:** [October 13, 2017, 10:17pm UTC](https://discourse.cataclysmdda.org/t/science-labs-bionics-stockrooms/14369 "2017-10-13T22:17:24Z")

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When I mean stockrooms I mean the ones you find in 1-tile structures on a table and not the ones at science lab finales, having playing a long time everytime I see these bionic storehouses there are the same and/or commo…

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## [I built my own version, but the game was too slow](https://discourse.cataclysmdda.org/t/i-built-my-own-version-but-the-game-was-too-slow/14367)

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**Author:** [@lagnas2000](https://discourse.cataclysmdda.org/u/lagnas2000)\
**Replies:** 2\
**Last updated:** [October 13, 2017, 8:10pm UTC](https://discourse.cataclysmdda.org/t/i-built-my-own-version-but-the-game-was-too-slow/14367 "2017-10-13T20:10:59Z")

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I built my own version, but the game was too slow. I knew that the build time was long, but the runtime was too slow to be too confusing. I also do not understand that I need dll(like sdl2) files to run after the build.…

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## [Bundles](https://discourse.cataclysmdda.org/t/bundles/14361)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 2\
**Last updated:** [October 13, 2017, 2:26am UTC](https://discourse.cataclysmdda.org/t/bundles/14361 "2017-10-13T02:26:59Z")

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Yeah yeah I know it would take some rehashing of the inventory code and it’s one of those things that has been mentioned a number of times but man-oh-man would it be useful to bundle items together, either as items store…

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## [Incorrect flavour text: Ballista bolts](https://discourse.cataclysmdda.org/t/incorrect-flavour-text-ballista-bolts/14363)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 1\
**Last updated:** [October 12, 2017, 9:21pm UTC](https://discourse.cataclysmdda.org/t/incorrect-flavour-text-ballista-bolts/14363 "2017-10-12T21:21:03Z")

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Ballista bolts (these are a mod item I think?) are described at being “not particularly accurate”, despite the fact that both wooden and steel varieties possess 0 dispersion.

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## [Inconsistency: fire from holster](https://discourse.cataclysmdda.org/t/inconsistency-fire-from-holster/14365)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 0\
**Last updated:** [October 12, 2017, 8:03pm UTC](https://discourse.cataclysmdda.org/t/inconsistency-fire-from-holster/14365 "2017-10-12T20:03:12Z")

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I have empty hands and two weapons holstered: a Glock 19 in an ankle holster, and an M1014 shotgun in a back holster. When I press ‘f’ it asks me if I want to draw my Glock. It does not give me the option to draw my shot…

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## [Balance: fletching](https://discourse.cataclysmdda.org/t/balance-fletching/14343)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 6\
**Last updated:** [October 11, 2017, 10:13pm UTC](https://discourse.cataclysmdda.org/t/balance-fletching/14343 "2017-10-11T22:13:59Z")

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“wooden arrows” are better than “heavy field point arrows” in every way, and require less skill to craft. “Sharpened metal arrows” are even worse. “field point arrows” do more damage than “heavy field point arrows”. Th…

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## [I feel like CDDA may need a feature freeze if 0.D is going to go anywhere](https://discourse.cataclysmdda.org/t/i-feel-like-cdda-may-need-a-feature-freeze-if-0-d-is-going-to-go-anywhere/14358)

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**Author:** [@jedibob5](https://discourse.cataclysmdda.org/u/jedibob5)\
**Replies:** 1\
**Last updated:** [October 11, 2017, 7:42pm UTC](https://discourse.cataclysmdda.org/t/i-feel-like-cdda-may-need-a-feature-freeze-if-0-d-is-going-to-go-anywhere/14358 "2017-10-11T19:42:57Z")

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It’s been over two and a half years since 0.C, and there are still plenty of open issues on 0.D’s milestone on GitHub. If the devs actually want to get 0.D done at some point, wouldn’t it make sense to implement a new fe…

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## [Too many angry animals](https://discourse.cataclysmdda.org/t/too-many-angry-animals/14324)

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**Author:** [@Asor](https://discourse.cataclysmdda.org/u/Asor)\
**Replies:** 13\
**Last updated:** [October 11, 2017, 1:46pm UTC](https://discourse.cataclysmdda.org/t/too-many-angry-animals/14324 "2017-10-11T13:46:35Z")

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I attempted to do wilderness playthrough, but I was attacked by 12 coyotes 5 dogs and a moose on the first day. It was so much combat that I got annoyed and made a new guy with animal empathy. It isn’t even noon yet and …

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## [Very interesting shrinking hippie van](https://discourse.cataclysmdda.org/t/very-interesting-shrinking-hippie-van/14344)

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**Author:** [@\_k1](https://discourse.cataclysmdda.org/u/_k1)\
**Replies:** 4\
**Last updated:** [October 11, 2017, 1:37pm UTC](https://discourse.cataclysmdda.org/t/very-interesting-shrinking-hippie-van/14344 "2017-10-11T13:37:10Z")

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My car shrinks to a red hash - the driver’s seat. This is my car. \[image\] Put the cart here. \[image\] Grab the cart and move east. Shrink! (Log also says “Can’t find grabbed object.”) \[image\] Examine the driver’s s…

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## [Remember your first game? How did it end?](https://discourse.cataclysmdda.org/t/remember-your-first-game-how-did-it-end/14211)

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**Author:** [@Mr\_Moustache](https://discourse.cataclysmdda.org/u/Mr_Moustache)\
**Replies:** 41\
**Last updated:** [October 11, 2017, 12:48pm UTC](https://discourse.cataclysmdda.org/t/remember-your-first-game-how-did-it-end/14211 "2017-10-11T12:48:50Z")

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I chose to be a firefighter in a burning building, got trapped by the then seemingly invincible normal zombies, and died horribly as the roof collapsed. Almost quit then and there, glad I didn’t!

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## [How to create ascii games?](https://discourse.cataclysmdda.org/t/how-to-create-ascii-games/14323)

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**Author:** [@Chazcal10](https://discourse.cataclysmdda.org/u/Chazcal10)\
**Replies:** 7\
**Last updated:** [October 11, 2017, 12:46pm UTC](https://discourse.cataclysmdda.org/t/how-to-create-ascii-games/14323 "2017-10-11T12:46:59Z")

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I’ve been playing Cata DDA on and off for several years now and I love it to pieces, however, I’ve always felt with an open source game it’s so easy to keep adding and adding to the overall theme or tone of the game or s…

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## [Starting to play again, what should I look out for?](https://discourse.cataclysmdda.org/t/starting-to-play-again-what-should-i-look-out-for/14101)

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**Author:** [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Replies:** 7\
**Last updated:** [October 11, 2017, 5:16am UTC](https://discourse.cataclysmdda.org/t/starting-to-play-again-what-should-i-look-out-for/14101 "2017-10-11T05:16:10Z")

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Last time I played was probably in one of the final experimentals before 0.C. What should I look forward to, as in changes to mechanics, and potential new zombie types / name changes?

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## [Drinkings Hats Mod](https://discourse.cataclysmdda.org/t/drinkings-hats-mod/14352)

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**Author:** [@Astraltor](https://discourse.cataclysmdda.org/u/Astraltor)\
**Replies:** 5\
**Last updated:** [October 11, 2017, 1:46am UTC](https://discourse.cataclysmdda.org/t/drinkings-hats-mod/14352 "2017-10-11T01:46:39Z")

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Late one night i decided it was important that cataclysm had drinkings hats They’re craftable variants of regular vanilla hats, using a rubber hose, a plastic bottles, and some duct tape. Download at the bottom Happy …

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## ["Brawling V2" martial art](https://discourse.cataclysmdda.org/t/brawling-v2-martial-art/14354)

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**Author:** [@Adragis029](https://discourse.cataclysmdda.org/u/Adragis029)\
**Replies:** 5\
**Last updated:** [October 10, 2017, 9:04pm UTC](https://discourse.cataclysmdda.org/t/brawling-v2-martial-art/14354 "2017-10-10T21:04:19Z")

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Pretty simply, in the same way that Brawling is unlocked at unarmed level 2, having another martial art that unlocks at a high level of generic ‘melee’ could reflect the survivor’s growing used to combat with zombies. I…

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## [Changing Omnicellular to spawn NPCs instead of monsters?](https://discourse.cataclysmdda.org/t/changing-omnicellular-to-spawn-npcs-instead-of-monsters/14333)

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**Author:** [@harison86](https://discourse.cataclysmdda.org/u/harison86)\
**Replies:** 7\
**Last updated:** [October 10, 2017, 8:41pm UTC](https://discourse.cataclysmdda.org/t/changing-omnicellular-to-spawn-npcs-instead-of-monsters/14333 "2017-10-10T20:41:42Z")

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This is probably a bit out there, but what if Omnicellular spawned player allied mutated NPCs (similar to Apis) instead of the slimespring monsters? Slimespring NPCs would be able to (unlike slimespring monsters) ride in…

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## [First time contributing on GitHub, seeking guidance](https://discourse.cataclysmdda.org/t/first-time-contributing-on-github-seeking-guidance/14355)

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**Author:** [@harison86](https://discourse.cataclysmdda.org/u/harison86)\
**Replies:** 1\
**Last updated:** [October 10, 2017, 4:44pm UTC](https://discourse.cataclysmdda.org/t/first-time-contributing-on-github-seeking-guidance/14355 "2017-10-10T16:44:13Z")

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Hey, as the title says this is my first time actually contributing and I’m not feeling 100% on what I’m doing. Basically just started using GitHub today and I need to know if I’m doing everything right, if I have a good …

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## [Not a Code issue, but a howto request](https://discourse.cataclysmdda.org/t/not-a-code-issue-but-a-howto-request/14356)

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**Author:** [@deanec64](https://discourse.cataclysmdda.org/u/deanec64)\
**Replies:** 1\
**Last updated:** [October 10, 2017, 4:40pm UTC](https://discourse.cataclysmdda.org/t/not-a-code-issue-but-a-howto-request/14356 "2017-10-10T16:40:34Z")

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I have the following platform that I’m wanting to compile for. https://docs.getchip.com/chip.html#welcome-to-the-chip-operating-system what I’m trying to figure out is howto compile it for this platform.will just compi…

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## [Amigara bug](https://discourse.cataclysmdda.org/t/amigara-bug/14350)

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**Author:** [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Replies:** 1\
**Last updated:** [October 9, 2017, 10:12pm UTC](https://discourse.cataclysmdda.org/t/amigara-bug/14350 "2017-10-09T22:12:39Z")

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On build 0.C 6838, by activating the treamors then immediately exiting out and saving the event glitches where the amigara horrors won’t spawn once you load in. No obsession, no spawning, nothing. By using debug command…

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## [Introducing a new anti-melee Z, the "Acid Boomer"](https://discourse.cataclysmdda.org/t/introducing-a-new-anti-melee-z-the-acid-boomer/14351)

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**Author:** [@AncientSion](https://discourse.cataclysmdda.org/u/AncientSion)\
**Replies:** 4\
**Last updated:** [October 9, 2017, 8:31pm UTC](https://discourse.cataclysmdda.org/t/introducing-a-new-anti-melee-z-the-acid-boomer/14351 "2017-10-09T20:31:12Z")

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Im currently working on adding an Acid Boomer type of Z into my game. I dont know if the Z would make it into the master, but im hoping it will. I would like to talk about this Zombie and take it from there. The idea i…

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## [Vehicles Morale](https://discourse.cataclysmdda.org/t/vehicles-morale/14346)

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**Author:** [@Submarine](https://discourse.cataclysmdda.org/u/Submarine)\
**Replies:** 6\
**Last updated:** [October 9, 2017, 12:16pm UTC](https://discourse.cataclysmdda.org/t/vehicles-morale/14346 "2017-10-09T12:16:11Z")

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Would it be a idea to code vehicles the same as how a @ Status works? So the feets are the wheels , stamina the engine ect… While being wet hot overloaded or on rougf terrain efected the vehicle as a whole?

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## [Debuff all the enemies!](https://discourse.cataclysmdda.org/t/debuff-all-the-enemies/14349)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 3\
**Last updated:** [October 9, 2017, 7:11am UTC](https://discourse.cataclysmdda.org/t/debuff-all-the-enemies/14349 "2017-10-09T07:11:29Z")

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Effectively I think there should be some sort of debuffs you could inflict enemies with. Now I don’t mean like special moves the player does, but maybe there is some chance with a certain melee skill or something that yo…

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## [Help refilling bionics](https://discourse.cataclysmdda.org/t/help-refilling-bionics/14330)

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**Author:** [@JunkBondTrader](https://discourse.cataclysmdda.org/u/JunkBondTrader)\
**Replies:** 6\
**Last updated:** [October 9, 2017, 1:27am UTC](https://discourse.cataclysmdda.org/t/help-refilling-bionics/14330 "2017-10-09T01:27:46Z")

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Hello! Just a quick question. Total newb question actually. I can’t seem to find a straightforward answer. Or rather, I just don’t seem to understand. I am fairly new to the game, and have just come across my first few …

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## ["Wander spawns" spawns too many zombies?](https://discourse.cataclysmdda.org/t/wander-spawns-spawns-too-many-zombies/14342)

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**Author:** [@lcy03406](https://discourse.cataclysmdda.org/u/lcy03406)\
**Replies:** 14\
**Last updated:** [October 7, 2017, 8:05pm UTC](https://discourse.cataclysmdda.org/t/wander-spawns-spawns-too-many-zombies/14342 "2017-10-07T20:05:25Z")

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I used to play with “wander spawns” off, but today I feel tired of quiet cities so I turned it on and start a new map. Now every time I enter a city a horde of zombies welcomes me. Their population recovers so quickly t…

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## [Grappling hook uses](https://discourse.cataclysmdda.org/t/grappling-hook-uses/14315)

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**Author:** [@Gwydion](https://discourse.cataclysmdda.org/u/Gwydion)\
**Replies:** 7\
**Last updated:** [October 7, 2017, 6:06pm UTC](https://discourse.cataclysmdda.org/t/grappling-hook-uses/14315 "2017-10-07T18:06:46Z")

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I’d like to be able to get on roofs with the grappling hook or a ladder? Use your hook, direction to use. Use it to climb up. Leaves a “hook” indicator where the grappling hook is? Can use the “Apply or Use Item” menu…

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## [Windows - SDL compiles without errors, but cant run](https://discourse.cataclysmdda.org/t/windows-sdl-compiles-without-errors-but-cant-run/14345)

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**Author:** [@AncientSion](https://discourse.cataclysmdda.org/u/AncientSion)\
**Replies:** 4\
**Last updated:** [October 7, 2017, 11:58am UTC](https://discourse.cataclysmdda.org/t/windows-sdl-compiles-without-errors-but-cant-run/14345 "2017-10-07T11:58:35Z")

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Im using Codeblocks and i can build both Retail and SDL version fine (= finishes w/o errors). However, when trying to actually run the tiles.exe i receive an windows error (0xc000007b). The ascii build works just fine. A…

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