# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=102

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**Page:** 103

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## [Question regarding 'wander spawns' toggle](https://discourse.cataclysmdda.org/t/question-regarding-wander-spawns-toggle/22403)

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**Author:** [@N1Z0](https://discourse.cataclysmdda.org/u/N1Z0)\
**Replies:** 1\
**Last updated:** [January 5, 2020, 11:06pm UTC](https://discourse.cataclysmdda.org/t/question-regarding-wander-spawns-toggle/22403 "2020-01-05T23:06:22Z")

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So I hate the idea of being able to wander around a city after a relatively easy session of stealthy ranged ‘zed plinking’, so I enabled ‘wander spawns’ hoping that it would increase the challenge a little. I guess what…

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## [Build 10085 makes me bluescreen](https://discourse.cataclysmdda.org/t/build-10085-makes-me-bluescreen/22331)

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**Author:** [@YourCompanionCube](https://discourse.cataclysmdda.org/u/YourCompanionCube)\
**Replies:** 0\
**Last updated:** [December 29, 2019, 3:06am UTC](https://discourse.cataclysmdda.org/t/build-10085-makes-me-bluescreen/22331 "2019-12-29T03:06:35Z")

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Windows 10 tiles, 64 bit updated through the launcher happens on launch of the game Edit: Backdated to 10076 and got this crash SummaryCRASH LOG FILE: config/crash.log VERSION: 0.D-10735-gd136e46 TYPE: Signal ME…

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## [Aid with structures](https://discourse.cataclysmdda.org/t/aid-with-structures/21666)

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**Author:** [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Replies:** 12\
**Last updated:** [October 14, 2019, 1:04am UTC](https://discourse.cataclysmdda.org/t/aid-with-structures/21666 "2019-10-14T01:04:39Z")

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Hello. I’m working on expanding factions, but I have experienced some code error. I could use some help with this. \[ { “type”: “mapgen”, “method”: “json”, “om\_terrain”: \[ “survivor\_campsite” \], “weight”: 500, “ob…

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## [No Sidebar In Overmap Screen](https://discourse.cataclysmdda.org/t/no-sidebar-in-overmap-screen/22394)

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**Author:** [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Replies:** 3\
**Last updated:** [January 5, 2020, 9:28am UTC](https://discourse.cataclysmdda.org/t/no-sidebar-in-overmap-screen/22394 "2020-01-05T09:28:16Z")

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I’ve just updated the game to the newest version (10116) and I have no thing showing in the sidebar in the overmap screen. I can still toggle things like hordes on and off and the search results still shows on the right…

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## [Build 10093 Mass drop issue](https://discourse.cataclysmdda.org/t/build-10093-mass-drop-issue/22347)

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**Author:** [@Merliun](https://discourse.cataclysmdda.org/u/Merliun)\
**Replies:** 15\
**Last updated:** [January 5, 2020, 4:32am UTC](https://discourse.cataclysmdda.org/t/build-10093-mass-drop-issue/22347 "2020-01-05T04:32:38Z")

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Upgraded from 10076 and noticed when mass dropping items it only drops 2 at a time (added option or bug?).

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## [Swim speed moddifiers](https://discourse.cataclysmdda.org/t/swim-speed-moddifiers/22382)

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**Author:** [@CreeperWatcher23](https://discourse.cataclysmdda.org/u/CreeperWatcher23)\
**Replies:** 12\
**Last updated:** [January 4, 2020, 10:23pm UTC](https://discourse.cataclysmdda.org/t/swim-speed-moddifiers/22382 "2020-01-04T22:23:29Z")

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I was practicing coding by creating a few random mutations in a personal mod when I came across some trouble with modifying how well the player/avatar can move in the water. From what I understand, there isn’t an easy wa…

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## [Multiple JSON root elements](https://discourse.cataclysmdda.org/t/multiple-json-root-elements/22388)

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**Author:** [@Jninja](https://discourse.cataclysmdda.org/u/Jninja)\
**Replies:** 6\
**Last updated:** [January 4, 2020, 5:11pm UTC](https://discourse.cataclysmdda.org/t/multiple-json-root-elements/22388 "2020-01-04T17:11:27Z")

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I have been testing some code for a mod and I found that it was missing some parts but now I’m getting a message saying it contains multiple JSON root elements does anyone know what causes this to happen?

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## [A Cure Mod - Turn those pesky Zed's into helpful NPC's (Maybe?)](https://discourse.cataclysmdda.org/t/a-cure-mod-turn-those-pesky-zeds-into-helpful-npcs-maybe/22328)

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**Author:** [@GlassCannon\_Gaming](https://discourse.cataclysmdda.org/u/GlassCannon_Gaming)\
**Replies:** 23\
**Last updated:** [January 4, 2020, 10:57am UTC](https://discourse.cataclysmdda.org/t/a-cure-mod-turn-those-pesky-zeds-into-helpful-npcs-maybe/22328 "2020-01-04T10:57:23Z")

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Hey Everyone, I had an idea for a mod that would cure captured Zed’s into NPC’s that you can have join your group or preform menial tasks. I had a quick look around on the webs and couldn’t see anything pertaining to a …

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## [Something stopping monster spawns](https://discourse.cataclysmdda.org/t/something-stopping-monster-spawns/22391)

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**Author:** [@Argoroth](https://discourse.cataclysmdda.org/u/Argoroth)\
**Replies:** 1\
**Last updated:** [January 4, 2020, 10:49am UTC](https://discourse.cataclysmdda.org/t/something-stopping-monster-spawns/22391 "2020-01-04T10:49:14Z")

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Can somebody please help me figure out what is stopping monster spawns? I am running build 10115. The save file is at https://mega.nz/#!X99CGayI!TEAkf3-zFk4iCL7cZ6N1-MRaUit9WoEhFG7dWY6ZlxQ

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## [Vitamin A Deficiency - How to Treat?](https://discourse.cataclysmdda.org/t/vitamin-a-deficiency-how-to-treat/22379)

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**Author:** [@MarcieTheVillain](https://discourse.cataclysmdda.org/u/MarcieTheVillain)\
**Replies:** 4\
**Last updated:** [January 3, 2020, 8:47pm UTC](https://discourse.cataclysmdda.org/t/vitamin-a-deficiency-how-to-treat/22379 "2020-01-03T20:47:53Z")

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So I’m about 120 days into a game where I evolved very early into a Carnivore. I’ve been doing just fine, eating three meals a day, keeping my hunger low, trying to vary my diet when possible (sausages and smoked meats b…

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## [Permanent Shakes](https://discourse.cataclysmdda.org/t/permanent-shakes/22308)

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**Author:** [@Artcp](https://discourse.cataclysmdda.org/u/Artcp)\
**Replies:** 6\
**Last updated:** [January 3, 2020, 2:43pm UTC](https://discourse.cataclysmdda.org/t/permanent-shakes/22308 "2020-01-03T14:43:42Z")

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Hi guys, relatively new player here. Got a character with Tweaker profession and Addictive Personality and Lightweight as traits (among others I feel aren’t relevant). After healing from the addiction the shakes debuff …

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## [Help getting a mod running](https://discourse.cataclysmdda.org/t/help-getting-a-mod-running/22374)

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**Author:** [@Jninja](https://discourse.cataclysmdda.org/u/Jninja)\
**Replies:** 13\
**Last updated:** [January 3, 2020, 2:19pm UTC](https://discourse.cataclysmdda.org/t/help-getting-a-mod-running/22374 "2020-01-03T14:19:22Z")

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I have a mod that I wrote some code for and it’s just for one mob and I have read the guides but I’m still confused. Can someone explain how I do this, I think my problem is it’s not a json but then how do I get it runni…

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## [Life After Death](https://discourse.cataclysmdda.org/t/life-after-death/22375)

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**Author:** [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Replies:** 4\
**Last updated:** [January 3, 2020, 11:17am UTC](https://discourse.cataclysmdda.org/t/life-after-death/22375 "2020-01-03T11:17:40Z")

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The next world i’m gonna play I want to carry on from the date that a character dies, is that possible? Also is it possible to delete overmap tags, like remembered vehicles, for a new character?

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## [Blanket Environmental Changes in New World Settings](https://discourse.cataclysmdda.org/t/blanket-environmental-changes-in-new-world-settings/22352)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 4\
**Last updated:** [January 3, 2020, 8:47am UTC](https://discourse.cataclysmdda.org/t/blanket-environmental-changes-in-new-world-settings/22352 "2020-01-03T08:47:42Z")

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I was thinking it’d be interesting to do something like a Nuclear Winter challenge or such. This would probably be part of the world as opposed to the character. How hard would it be to implement a feature like allowin…

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## [Would changing the NPC spawn rate scaling factor midgame through Options menu require a world reset?](https://discourse.cataclysmdda.org/t/would-changing-the-npc-spawn-rate-scaling-factor-midgame-through-options-menu-require-a-world-reset/22376)

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**Author:** [@draghi](https://discourse.cataclysmdda.org/u/draghi)\
**Replies:** 2\
**Last updated:** [January 3, 2020, 1:11am UTC](https://discourse.cataclysmdda.org/t/would-changing-the-npc-spawn-rate-scaling-factor-midgame-through-options-menu-require-a-world-reset/22376 "2020-01-03T01:11:09Z")

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I’ve invested quite some time into this play and noticed almost no NPC’s showing up, and realized I forgot to change said factor from the unbearable low default. I changed it in-game but noticed no change no far. Is worl…

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## [Edit: I actually just don't understand Eskrima](https://discourse.cataclysmdda.org/t/edit-i-actually-just-dont-understand-eskrima/22378)

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**Author:** [@Toshok](https://discourse.cataclysmdda.org/u/Toshok)\
**Replies:** 2\
**Last updated:** [January 2, 2020, 10:37pm UTC](https://discourse.cataclysmdda.org/t/edit-i-actually-just-dont-understand-eskrima/22378 "2020-01-02T22:37:50Z")

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As the title says, sorry if I just don’t understand it, but I took Eskrima on my character to try and get me some wonderful rapid-fire stabbings, slashings, hackings and the like - I just updated to the latest experiment…

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## [Weird lake shore](https://discourse.cataclysmdda.org/t/weird-lake-shore/22072)

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**Author:** [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Replies:** 6\
**Last updated:** [January 2, 2020, 3:50am UTC](https://discourse.cataclysmdda.org/t/weird-lake-shore/22072 "2020-01-02T03:50:50Z")

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Seems like map generator made a part of map, then decided on my starting location, then: oh, but starting location in evac shelter must be near a city okay, let’s make a city here… what’s this, a lake? Move aside, pl…

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## [Amphibious Monsters (And Vehicles, Perhaps?)](https://discourse.cataclysmdda.org/t/amphibious-monsters-and-vehicles-perhaps/22361)

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**Author:** [@Eggelstein](https://discourse.cataclysmdda.org/u/Eggelstein)\
**Replies:** 7\
**Last updated:** [January 2, 2020, 2:23am UTC](https://discourse.cataclysmdda.org/t/amphibious-monsters-and-vehicles-perhaps/22361 "2020-01-02T02:23:06Z")

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So, in my many playthroughs, the ones which have lasted the longest are most frequently ones where I’ve found an island shelter. I find I’ve always grown complacent in hanging around these (for all practical purposes) in…

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## [Error when disassembling ammo belt](https://discourse.cataclysmdda.org/t/error-when-disassembling-ammo-belt/22367)

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**Author:** [@hydroplatypus](https://discourse.cataclysmdda.org/u/hydroplatypus)\
**Replies:** 0\
**Last updated:** [January 1, 2020, 11:55pm UTC](https://discourse.cataclysmdda.org/t/error-when-disassembling-ammo-belt/22367 "2020-01-01T23:55:47Z")

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When I try to disassemble an 5.56x45mm ammo belt, it gives me the below error. Further, it gives me the ammo belt linkages, but leaves behind an empty ammo belt, which I don’t think is supposed to happen. I think it is s…

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## [Is it possible to code an enemy so it doesn't get slowed down by terrain?](https://discourse.cataclysmdda.org/t/is-it-possible-to-code-an-enemy-so-it-doesnt-get-slowed-down-by-terrain/22354)

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**Author:** [@Jninja](https://discourse.cataclysmdda.org/u/Jninja)\
**Replies:** 6\
**Last updated:** [January 1, 2020, 4:35pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-code-an-enemy-so-it-doesnt-get-slowed-down-by-terrain/22354 "2020-01-01T16:35:37Z")

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I’m making a mod and I am wanting to make an enemey that doesn’t get slowed down over tiles like rails, tables, window, etc. Basicly a parkour based enemy.

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## [Your Favorite 'Negative' Mutations?](https://discourse.cataclysmdda.org/t/your-favorite-negative-mutations/22351)

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**Author:** [@MarcieTheVillain](https://discourse.cataclysmdda.org/u/MarcieTheVillain)\
**Replies:** 6\
**Last updated:** [January 1, 2020, 3:19pm UTC](https://discourse.cataclysmdda.org/t/your-favorite-negative-mutations/22351 "2020-01-01T15:19:18Z")

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Negative mutations are inevitable when you foray into genetic modification - play with fire, bound to be burned. But, are they all that bad? Some of them can be a lot of fun, forcing you to play in a unique or at least …

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## [More Details In Consume Menu](https://discourse.cataclysmdda.org/t/more-details-in-consume-menu/22355)

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**Author:** [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Replies:** 6\
**Last updated:** [January 1, 2020, 8:29am UTC](https://discourse.cataclysmdda.org/t/more-details-in-consume-menu/22355 "2020-01-01T08:29:40Z")

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How do you show more details in the consume menu like spoil time? I somehow managed to do it the other day, but I have no idea how I done it.

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## [Light Amp Gas Masks?](https://discourse.cataclysmdda.org/t/light-amp-gas-masks/22304)

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**Author:** [@Tyranork](https://discourse.cataclysmdda.org/u/Tyranork)\
**Replies:** 6\
**Last updated:** [December 31, 2019, 9:07pm UTC](https://discourse.cataclysmdda.org/t/light-amp-gas-masks/22304 "2019-12-31T21:07:15Z")

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craftable/lootable night vision gas masks, like only in military bunkers or you need a gas mask+light amp goggles and say fab 7+ and tailoring 7+. I think it’d be really helpful for players like me who sometimes like to …

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## [Infection and infection recovery — two possible bugs](https://discourse.cataclysmdda.org/t/infection-and-infection-recovery-two-possible-bugs/22275)

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**Author:** [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Replies:** 14\
**Last updated:** [December 31, 2019, 10:54am UTC](https://discourse.cataclysmdda.org/t/infection-and-infection-recovery-two-possible-bugs/22275 "2019-12-31T10:54:49Z")

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In the current experimental, it seems like there are two bugs with how infection from bites (“green” stage of it, specifically) is handled: If you take antibiotics, infection progression is slowed correctly (by a facto…

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## [Zombie AI needs work to prevent them from going into a feedback loop when attacking vehicles/furniture](https://discourse.cataclysmdda.org/t/zombie-ai-needs-work-to-prevent-them-from-going-into-a-feedback-loop-when-attacking-vehicles-furniture/20714)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 6\
**Last updated:** [December 30, 2019, 9:39pm UTC](https://discourse.cataclysmdda.org/t/zombie-ai-needs-work-to-prevent-them-from-going-into-a-feedback-loop-when-attacking-vehicles-furniture/20714 "2019-12-30T21:39:23Z")

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One irritating habit i’ve noticed of zombies is that if one zombie hits a vehicle it will then respond to the noise it made and keep on hitting the vechile until 90% of the entire thing is completely scrapped, right down…

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## [Combat power tools?](https://discourse.cataclysmdda.org/t/combat-power-tools/22348)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 1\
**Last updated:** [December 30, 2019, 8:24pm UTC](https://discourse.cataclysmdda.org/t/combat-power-tools/22348 "2019-12-30T20:24:00Z")

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Am I the only one wishing for more power tools we can use on enemies while they’re activated like the chainsaws? Just imagine it. A jackhammer making bloody swiss cheese out of anything you use it on. It’s not just for …

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## [Zombie evolution speed (no noticeable evolution)](https://discourse.cataclysmdda.org/t/zombie-evolution-speed-no-noticeable-evolution/22343)

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**Author:** [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Replies:** 1\
**Last updated:** [December 30, 2019, 6:18pm UTC](https://discourse.cataclysmdda.org/t/zombie-evolution-speed-no-noticeable-evolution/22343 "2019-12-30T18:18:22Z")

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I haven’t played much for about half a year or so. Now when creating new worlds (in the latest experimental) I’m using the same setting of 4.0 for zombie evolution scaling factor as I always did — but there is no noticea…

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## [Advanced Inventory Move Whole Stack](https://discourse.cataclysmdda.org/t/advanced-inventory-move-whole-stack/22344)

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**Author:** [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Replies:** 3\
**Last updated:** [December 30, 2019, 3:41pm UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-move-whole-stack/22344 "2019-12-30T15:41:56Z")

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Has the way moving a stack of items, i.e. 19 Cash Cards, changed in the lastest build (10091)? Before you could move the whole stack at once, now it seems to only be doing 5 at a time.

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## [Add NPCs which can overhaul your items](https://discourse.cataclysmdda.org/t/add-npcs-which-can-overhaul-your-items/22338)

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**Author:** [@North](https://discourse.cataclysmdda.org/u/North)\
**Replies:** 3\
**Last updated:** [December 30, 2019, 6:43am UTC](https://discourse.cataclysmdda.org/t/add-npcs-which-can-overhaul-your-items/22338 "2019-12-30T06:43:00Z")

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Inspired by the STALKER franchise. I’ve come to inform about the following idea, which should spice up the game: Implement NPCs scattered around the world with mechanic/tailoring knowledge. The idea is that the specia…

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## [\[0.D, exp\] How I should deal with heat?](https://discourse.cataclysmdda.org/t/0-d-exp-how-i-should-deal-with-heat/22324)

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**Author:** [@Orage\_Poilu](https://discourse.cataclysmdda.org/u/Orage_Poilu)\
**Replies:** 15\
**Last updated:** [December 29, 2019, 3:18pm UTC](https://discourse.cataclysmdda.org/t/0-d-exp-how-i-should-deal-with-heat/22324 "2019-12-29T15:18:52Z")

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Hello, as the title might say I’m using the latest exp based on the launcher for 0.D; I started my game a few days ago, but I have a BIG problem. Mods: CDDA, disable npc needs, makeshift item mod, more survival tools, …

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